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Merge pull request #82 from Avamander/patch-6

Minor formatting, diagnostic and documentation changes
This commit is contained in:
JF002 2020-10-11 17:05:01 +02:00 committed by GitHub
commit da73938f4d
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 59 additions and 29 deletions

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@ -7,6 +7,10 @@
<option name="INDENT_INSIDE_CODE_BLOCK" value="2" />
<option name="INDENT_DIRECTIVE_AS_CODE" value="true" />
<option name="SPACE_BEFORE_TEMPLATE_DECLARATION_LT" value="true" />
<option name="SPACE_BEFORE_POINTER_IN_DECLARATION" value="false" />
<option name="SPACE_AFTER_POINTER_IN_DECLARATION" value="true" />
<option name="SPACE_BEFORE_REFERENCE_IN_DECLARATION" value="false" />
<option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" />
</Objective-C>
<codeStyleSettings language="ObjectiveC">
<option name="RIGHT_MARGIN" value="140" />

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@ -552,7 +552,7 @@ link_directories(
)
set(COMMON_FLAGS -MP -MD -mthumb -mabi=aapcs -Wall -g3 -ffunction-sections -fdata-sections -fno-strict-aliasing -fno-builtin --short-enums -mcpu=cortex-m4 -mfloat-abi=hard -mfpu=fpv4-sp-d16 -Wreturn-type -Werror=return-type)
set(COMMON_FLAGS -MP -MD -mthumb -mabi=aapcs -Wall -Wno-unknown-pragmas -g3 -ffunction-sections -fdata-sections -fno-strict-aliasing -fno-builtin --short-enums -mcpu=cortex-m4 -mfloat-abi=hard -mfpu=fpv4-sp-d16 -Wreturn-type -Werror=return-type)
add_definitions(-DCONFIG_GPIO_AS_PINRESET)
add_definitions(-DDEBUG)
add_definitions(-DNIMBLE_CFG_CONTROLLER)

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@ -15,11 +15,15 @@ namespace Pinetime {
class InfiniPaint : public Screen {
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:

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@ -12,13 +12,25 @@ namespace Pinetime {
explicit Screen(DisplayApp* app) : app{app} {}
virtual ~Screen() = default;
// Return false if the app can be closed, true if it must continue to run
/**
* Most of the time, apps only react to events (touch events, for example).
* In this case you don't need to do anything in this method.
*
* For example, InfiniPaint does nothing in Refresh().
* But, if you want to update your display periodically, draw an animation...
* you cannot do it in a touch event handler because these handlers are not
* called if the user does not touch the screen.
*
* That's why Refresh() is there: update the display periodically.
*
* @return false if the app can be closed, true if it must continue to run
**/
virtual bool Refresh() = 0;
// Return false if the button hasn't been handled by the app, true if it has been handled
/** @return false if the button hasn't been handled by the app, true if it has been handled */
virtual bool OnButtonPushed() { return false; }
// Return false if the event hasn't been handled by the app, true if it has been handled
/** @return false if the event hasn't been handled by the app, true if it has been handled */
virtual bool OnTouchEvent(TouchEvents event) { return false; }
virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }

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@ -19,10 +19,15 @@ void NrfLogger::Init() {
void NrfLogger::Process(void*) {
NRF_LOG_INFO("Logger task started!");
// Suppress endless loop diagnostic
#pragma clang diagnostic push
#pragma ide diagnostic ignored "EndlessLoop"
while (1) {
NRF_LOG_FLUSH();
vTaskDelay(100); // Not good for power consumption, it will wake up every 100ms...
}
// Clear diagnostic suppression
#pragma clang diagnostic pop
}
void NrfLogger::Resume() {

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@ -100,6 +100,9 @@ void SystemTask::Work() {
idleTimer = xTimerCreate ("idleTimer", idleTime, pdFALSE, this, IdleTimerCallback);
xTimerStart(idleTimer, 0);
// Suppress endless loop diagnostic
#pragma clang diagnostic push
#pragma ide diagnostic ignored "EndlessLoop"
while(true) {
uint8_t msg;
if (xQueueReceive(systemTasksMsgQueue, &msg, isSleeping ? 2500 : 1000)) {
@ -191,6 +194,8 @@ void SystemTask::Work() {
if(!nrf_gpio_pin_read(pinButton))
watchdog.Kick();
}
// Clear diagnostic suppression
#pragma clang diagnostic pop
}
void SystemTask::OnButtonPushed() {