1
0
Fork 0

Reset timer by long pressing on the button (#1214)

* Reset timer by long pressing on the button

* Consider press_lost as released

Otherwise the bar would keep increasing if the finger slid off the
button
This commit is contained in:
Riku Isokoski 2022-07-21 22:53:36 +03:00 committed by GitHub
parent 411f2d19e1
commit 9ee1160578
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 99 additions and 26 deletions

View file

@ -183,7 +183,7 @@ void DisplayApp::Refresh() {
case Messages::TimerDone:
if (currentApp == Apps::Timer) {
auto* timer = static_cast<Screens::Timer*>(currentScreen.get());
timer->SetDone();
timer->Reset();
} else {
LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
}

View file

@ -7,7 +7,13 @@ using namespace Pinetime::Applications::Screens;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Timer*>(obj->user_data);
screen->OnButtonEvent(obj, event);
if (event == LV_EVENT_PRESSED) {
screen->ButtonPressed();
} else if (event == LV_EVENT_RELEASED || event == LV_EVENT_PRESS_LOST) {
screen->MaskReset();
} else if (event == LV_EVENT_SHORT_CLICKED) {
screen->ToggleRunning();
}
}
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} {
@ -23,14 +29,37 @@ Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : S
lv_obj_align(minuteCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
lv_obj_align(secondCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_RIGHT, 0, 0);
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
highlightObjectMask = lv_objmask_create(lv_scr_act(), nullptr);
lv_obj_set_size(highlightObjectMask, 240, 50);
lv_obj_align(highlightObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
lv_draw_mask_line_param_t tmpMaskLine;
lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_LEFT);
highlightMask = lv_objmask_add_mask(highlightObjectMask, &tmpMaskLine);
lv_obj_t* btnHighlight = lv_obj_create(highlightObjectMask, nullptr);
lv_obj_set_style_local_radius(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
lv_obj_set_style_local_bg_color(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
lv_obj_set_size(btnHighlight, LV_HOR_RES, 50);
lv_obj_align(btnHighlight, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
btnObjectMask = lv_objmask_create(lv_scr_act(), nullptr);
lv_obj_set_size(btnObjectMask, 240, 50);
lv_obj_align(btnObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT);
btnMask = lv_objmask_add_mask(btnObjectMask, &tmpMaskLine);
btnPlayPause = lv_btn_create(btnObjectMask, nullptr);
btnPlayPause->user_data = this;
lv_obj_set_style_local_radius(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x38, 0x38, 0x38));
lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
lv_obj_set_size(btnPlayPause, LV_HOR_RES, 50);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
txtPlayPause = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(txtPlayPause, btnPlayPause, LV_ALIGN_CENTER, 0, 0);
if (timerController.IsRunning()) {
SetTimerRunning();
@ -46,11 +75,46 @@ Timer::~Timer() {
lv_obj_clean(lv_scr_act());
}
void Timer::ButtonPressed() {
pressTime = xTaskGetTickCount();
buttonPressing = true;
}
void Timer::MaskReset() {
buttonPressing = false;
// A click event is processed before a release event,
// so the release event would override the "Pause" text without this check
if (!timerController.IsRunning()) {
lv_label_set_text_static(txtPlayPause, "Start");
}
maskPosition = 0;
UpdateMask();
}
void Timer::UpdateMask() {
lv_draw_mask_line_param_t maskLine;
lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_LEFT);
lv_objmask_update_mask(highlightObjectMask, highlightMask, &maskLine);
lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT);
lv_objmask_update_mask(btnObjectMask, btnMask, &maskLine);
}
void Timer::Refresh() {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minuteCounter.SetValue(seconds / 60);
secondCounter.SetValue(seconds % 60);
} else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
lv_label_set_text_static(txtPlayPause, "Reset");
maskPosition += 15;
if (maskPosition > 240) {
MaskReset();
Reset();
} else {
UpdateMask();
}
}
}
@ -66,25 +130,21 @@ void Timer::SetTimerStopped() {
lv_label_set_text_static(txtPlayPause, "Start");
}
void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (obj == btnPlayPause) {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minuteCounter.SetValue(seconds / 60);
secondCounter.SetValue(seconds % 60);
timerController.StopTimer();
SetTimerStopped();
} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000);
Refresh();
SetTimerRunning();
}
}
void Timer::ToggleRunning() {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minuteCounter.SetValue(seconds / 60);
secondCounter.SetValue(seconds % 60);
timerController.StopTimer();
SetTimerStopped();
} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000);
Refresh();
SetTimerRunning();
}
}
void Timer::SetDone() {
void Timer::Reset() {
minuteCounter.SetValue(0);
secondCounter.SetValue(0);
SetTimerStopped();

View file

@ -5,29 +5,42 @@
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/widgets/Counter.h"
#include <lvgl/lvgl.h>
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
enum class Modes { Normal, Done };
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
void Refresh() override;
void SetDone();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
void Reset();
void ToggleRunning();
void ButtonPressed();
void MaskReset();
private:
void SetTimerRunning();
void SetTimerStopped();
void UpdateMask();
Controllers::TimerController& timerController;
lv_obj_t* msecTime;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
lv_obj_t* btnObjectMask;
lv_obj_t* highlightObjectMask;
lv_objmask_mask_t* btnMask;
lv_objmask_mask_t* highlightMask;
lv_task_t* taskRefresh;
Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
bool buttonPressing = false;
int maskPosition = 0;
TickType_t pressTime;
};
}

View file

@ -678,7 +678,7 @@ typedef void* lv_obj_user_data_t;
#endif
/*Mask (dependencies: -)*/
#define LV_USE_OBJMASK 0
#define LV_USE_OBJMASK 1
/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
#define LV_USE_MSGBOX 0