Typos for days
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# VScode devcontainer
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# VS Code Dev Container
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This is a docker-based interactive development environment using VSCode and Docker Devcontainers removing the need to install any tools locally*
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This is a docker-based interactive development environment using VS Code and Docker Dev Containers removing the need to install any tools locally*
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## Requirements
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## Requirements
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- VScode
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- VS Code
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- [Remote - Containers](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) extension
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- [Remote - Containers](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) extension
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- Docker
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- Docker
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- OpenOCD - For debugging
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- OpenOCD - For debugging
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### Code editing, and building.
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### Code editing, and building.
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1. Clone InifiniTime and update submodules
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1. Clone InfiniTime and update submodules
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2. Launch VS Code
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2. Launch VS Code
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3. Open InifiTime directory,
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3. Open InfiniTime directory,
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4. Allow VS Code to open folder with devcontainer.
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4. Allow VS Code to open folder with devcontainer.
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After this the environment will be built if you do not currently have a container setup, it will install all the necessary tools and extra VSCode extensions.
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After this the environment will be built if you do not currently have a container setup, it will install all the necessary tools and extra VSCode extensions.
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In order to build InfiniTime we need to run the initial submodule init and Cmake commands.
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In order to build InfiniTime we need to run the initial submodule init and CMake commands.
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#### Manually
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#### Manually
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@ -29,7 +29,7 @@ In order to build InfiniTime we need to run the initial submodule init and Cmake
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#### Script
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#### Script
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The dev enviroment comes with some scripts to make this easier, They are located in /opt/.
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The dev environment comes with some scripts to make this easier, They are located in /opt/.
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There are also VS Code tasks provided should you desire to use those.
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There are also VS Code tasks provided should you desire to use those.
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You can use the build.sh script located in /opt/
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You can use the build.sh script located in /opt/
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CMake is also configured and controlls for the CMake plugin are available in VSCode
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CMake is also configured and controls for the CMake plugin are available in VS Code
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### Debugging
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### Debugging
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Docker on windows does not support passing USB devices to the underlying WSL2 subsystem, To get around this we use openocd in server mode running on the host.
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Docker on windows does not support passing USB devices to the underlying WSL2 subsystem, To get around this we use OpenOCD in server mode running on the host.
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`openocd -f <yourinterface> -f <nrf52.cfg target file>`
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`openocd -f <yourinterface> -f <nrf52.cfg target file>`
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This will launch openocd in server mode and attach it to the MCU.
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This will launch OpenOCD in server mode and attach it to the MCU.
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The default launch.json file expects openocd to be listening on port 3333, edit if needed
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The default launch.json file expects OpenOCD to be listening on port 3333, edit if needed
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## Current Issues
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## Current Issues
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Currently WSL2 Has some real performance issues with IO on a windows host. Accessing files on the virtualized filesystem is much faster. Using VSCodes "clone in container" feature of the Remote - Containers will get around this. After the container is built you will need to update the submodules and follow the build isntructions like normal
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Currently WSL2 Has some real performance issues with IO on a windows host. Accessing files on the virtualized filesystem is much faster. Using VS Codes "clone in container" feature of the Remote - Containers will get around this. After the container is built you will need to update the submodules and follow the build instructions like normal
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