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update font with icons for music, call and qr

This commit is contained in:
petter 2021-01-27 13:42:04 +01:00
parent 80838d1e42
commit 7ea2cbff67
3 changed files with 498 additions and 396 deletions

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@ -9,13 +9,13 @@
* Size : 20 * Size : 20
* Bpp : 1 bit-per-pixel * Bpp : 1 bit-per-pixel
* Do not enable font compression and horizontal subpixel hinting * Do not enable font compression and horizontal subpixel hinting
* Load the file `JetBrainsMono-Bold.woff` and specify the following range : `0x20-0x7f, 0x410-0x44f` * Load the file `JetBrainsMono-Bold.tff` and specify the following range : `0x20-0x7f, 0x410-0x44f`
* Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d` * Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf029, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd`
* Click on Convert, and download the file `jetbrains_mono_bold_20.c` and copy it in `src/DisplayApp/Fonts` * Click on Convert, and download the file `jetbrains_mono_bold_20.c` and copy it in `src/DisplayApp/Fonts`
Add new symbols: Add new symbols:
* Browse the [cheatsheet](https://fontawesome.com/cheatsheet/free/solid) and find your new symbols * Browse the [cheatsheet](https://fontawesome.com/cheatsheet/free/solid) and find your new symbols
* For each symbol, add its hex code (0xf641 for the 'Ad' icon, for example) to the *Range* list * For each symbol, add its hex code (0xf641 for the 'Ad' icon, for example) to the *Range* list (Remember to keep this readme updated with newest range list)
* Convert this hex value into a UTF-8 code using [this site](http://www.ltg.ed.ac.uk/~richard/utf-8.cgi?input=f185&mode=hex) * Convert this hex value into a UTF-8 code using [this site](http://www.ltg.ed.ac.uk/~richard/utf-8.cgi?input=f185&mode=hex)
* Define the new symbols in `src/DisplayApp/Screens/Symbols.h`: * Define the new symbols in `src/DisplayApp/Screens/Symbols.h`:
``` ```

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@ -26,6 +26,16 @@ namespace Pinetime {
static constexpr const char* paintbrush = "\xEF\x87\xBC"; static constexpr const char* paintbrush = "\xEF\x87\xBC";
static constexpr const char* paddle = "\xEF\x91\x9D"; static constexpr const char* paddle = "\xEF\x91\x9D";
static constexpr const char* map = "\xEF\x96\xa0"; static constexpr const char* map = "\xEF\x96\xa0";
static constexpr const char* qrcode = "\xEF\x80\xa9";
static constexpr const char* phone = "\xEF\x82\x95";
static constexpr const char* phoneSlash = "\xEF\x8F\x9D";
static constexpr const char* volumMute = "\xEF\x9A\xA9";
static constexpr const char* volumUp = "\xEF\x80\xA8";
static constexpr const char* volumDown = "\xEF\x80\xA7";
static constexpr const char* stepForward = "\xEF\x81\x91";
static constexpr const char* stepBackward = "\xEF\x81\x88";
static constexpr const char* play = "\xEF\x81\x8B";
static constexpr const char* pause = "\xEF\x81\x8C";
} }
} }
} }