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Add the maximum memory used by LVGL in SystemInfo app. This will help the developers to size the memory buffer allocated to lvgl. (#408)

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JF002 2021-06-01 21:03:29 +02:00 committed by GitHub
parent 1b6acdedc2
commit 79f0fcb07a
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@ -175,8 +175,9 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
"#444444 BLE MAC#\n" "#444444 BLE MAC#\n"
" %02x:%02x:%02x:%02x:%02x:%02x" " %02x:%02x:%02x:%02x:%02x:%02x"
"\n" "\n"
"#444444 Memory#\n" "#444444 LVGL Memory#\n"
" #444444 used# %d (%d%%)\n" " #444444 used# %d (%d%%)\n"
" #444444 max used# %d\n"
" #444444 frag# %d%%\n" " #444444 frag# %d%%\n"
" #444444 free# %d" " #444444 free# %d"
"\n" "\n"
@ -189,6 +190,7 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
bleAddr[0], bleAddr[0],
(int) mon.total_size - mon.free_size, (int) mon.total_size - mon.free_size,
mon.used_pct, mon.used_pct,
mon.max_used,
mon.frag_pct, mon.frag_pct,
(int) mon.free_biggest_size, (int) mon.free_biggest_size,
0); 0);