Set correct refresh times for lvgl (#488)
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2 changed files with 7 additions and 6 deletions
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@ -43,6 +43,8 @@
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#include "displayapp/screens/settings/SettingDisplay.h"
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#include "displayapp/screens/settings/SettingSteps.h"
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#include "libs/lv_conf.h"
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using namespace Pinetime::Applications;
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using namespace Pinetime::Applications::Display;
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@ -123,10 +125,10 @@ void DisplayApp::Refresh() {
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case States::Running:
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RunningState();
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delta = xTaskGetTickCount() - lastWakeTime;
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if (delta > 20) {
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delta = 20;
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if (delta > LV_DISP_DEF_REFR_PERIOD) {
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delta = LV_DISP_DEF_REFR_PERIOD;
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}
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queueTimeout = 20 - delta;
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queueTimeout = LV_DISP_DEF_REFR_PERIOD - delta;
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break;
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default:
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queueTimeout = portMAX_DELAY;
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@ -42,7 +42,7 @@
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/* Default display refresh period.
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* Can be changed in the display driver (`lv_disp_drv_t`).*/
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#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
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#define LV_DISP_DEF_REFR_PERIOD 20 /*[ms]*/
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/* Dot Per Inch: used to initialize default sizes.
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* E.g. a button with width = LV_DPI / 2 -> half inch wide
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@ -112,7 +112,7 @@ typedef int16_t lv_coord_t;
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* Can be changed in the Input device driver (`lv_indev_drv_t`)*/
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/* Input device read period in milliseconds */
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#define LV_INDEV_DEF_READ_PERIOD 30
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#define LV_INDEV_DEF_READ_PERIOD 20
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/* Drag threshold in pixels */
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#define LV_INDEV_DEF_DRAG_LIMIT 10
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@ -128,7 +128,6 @@ typedef int16_t lv_coord_t;
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* Time between `LV_EVENT_LONG_PRESSED_REPEAT */
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#define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
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/* Gesture threshold in pixels */
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#define LV_INDEV_DEF_GESTURE_LIMIT 50
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