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Unified MusicStatus enum constant capitalization with others

This commit is contained in:
Avamander 2020-10-15 22:45:53 +03:00
parent d4531d7bf3
commit 6f45c0f669
2 changed files with 9 additions and 9 deletions

View file

@ -66,8 +66,8 @@ namespace Pinetime {
static const char EVENT_MUSIC_VOLDOWN = 0x06; static const char EVENT_MUSIC_VOLDOWN = 0x06;
enum MusicStatus { enum MusicStatus {
NOT_PLAYING = 0x00, NotPlaying = 0x00,
PLAYING = 0x01 Playing = 0x01
}; };
private: private:
static constexpr uint8_t msId[2] = {0x00, 0x01}; static constexpr uint8_t msId[2] = {0x00, 0x01};

View file

@ -174,7 +174,7 @@ bool Music::Refresh() {
UpdateLength(); UpdateLength();
} }
if (playing == Pinetime::Controllers::MusicService::MusicStatus::PLAYING) { if (playing == Pinetime::Controllers::MusicService::MusicStatus::Playing) {
lv_label_set_text(txtPlayPause, "||"); lv_label_set_text(txtPlayPause, "||");
if (xTaskGetTickCount() - 1024 >= lastIncrement) { if (xTaskGetTickCount() - 1024 >= lastIncrement) {
@ -238,17 +238,17 @@ void Music::OnObjectEvent(lv_obj_t *obj, lv_event_t event) {
} else if (obj == btnPrev) { } else if (obj == btnPrev) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_PREV); musicService.event(Controllers::MusicService::EVENT_MUSIC_PREV);
} else if (obj == btnPlayPause) { } else if (obj == btnPlayPause) {
if (playing == Pinetime::Controllers::MusicService::MusicStatus::PLAYING) { if (playing == Pinetime::Controllers::MusicService::MusicStatus::Playing) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_PAUSE); musicService.event(Controllers::MusicService::EVENT_MUSIC_PAUSE);
// Let's assume it stops playing instantly // Let's assume it stops playing instantly
playing = Controllers::MusicService::NOT_PLAYING; playing = Controllers::MusicService::NotPlaying;
} else { } else {
musicService.event(Controllers::MusicService::EVENT_MUSIC_PLAY); musicService.event(Controllers::MusicService::EVENT_MUSIC_PLAY);
// Let's assume it starts playing instantly // Let's assume it starts playing instantly
// TODO: In the future should check for BT connection for better UX // TODO: In the future should check for BT connection for better UX
playing = Controllers::MusicService::PLAYING; playing = Controllers::MusicService::Playing;
} }
} else if (obj == btnNext) { } else if (obj == btnNext) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_NEXT); musicService.event(Controllers::MusicService::EVENT_MUSIC_NEXT);