clang-format: Always break template declarations
I find this format easier to read, because the definitions are at the expected indentation, making it easier to find what I'm looking for.
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5 changed files with 17 additions and 9 deletions
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@ -20,7 +20,7 @@ AllowShortLoopsOnASingleLine: false
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AlwaysBreakAfterDefinitionReturnType: None
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AlwaysBreakAfterReturnType: None
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AlwaysBreakBeforeMultilineStrings: false
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AlwaysBreakTemplateDeclarations: MultiLine
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AlwaysBreakTemplateDeclarations: Yes
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BinPackArguments: false
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BinPackParameters: false
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BraceWrapping:
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@ -1,7 +1,8 @@
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#include <array>
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#include <cstddef>
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template <typename T, size_t N> class StaticStack {
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template <typename T, size_t N>
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class StaticStack {
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public:
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T Pop();
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void Push(T element);
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@ -15,24 +16,28 @@ private:
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};
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// Returns random data when popping from empty array.
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template <typename T, size_t N> T StaticStack<T, N>::Pop() {
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template <typename T, size_t N>
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T StaticStack<T, N>::Pop() {
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if (stackPointer > 0) {
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stackPointer--;
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}
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return elementArray[stackPointer];
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}
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template <typename T, size_t N> void StaticStack<T, N>::Push(T element) {
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template <typename T, size_t N>
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void StaticStack<T, N>::Push(T element) {
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if (stackPointer < elementArray.size()) {
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elementArray[stackPointer] = element;
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stackPointer++;
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}
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}
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template <typename T, size_t N> void StaticStack<T, N>::Reset() {
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template <typename T, size_t N>
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void StaticStack<T, N>::Reset() {
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stackPointer = 0;
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}
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template <typename T, size_t N> T StaticStack<T, N>::Top() {
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template <typename T, size_t N>
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T StaticStack<T, N>::Top() {
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return elementArray[stackPointer - 1];
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}
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@ -7,7 +7,8 @@ namespace Pinetime {
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namespace Utility {
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// based on: https://github.com/SHristov92/LinearApproximation/blob/main/Linear.h
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template <typename Key, typename Value, std::size_t Size> class LinearApproximation {
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template <typename Key, typename Value, std::size_t Size>
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class LinearApproximation {
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using Point = struct {
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Key key;
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Value value;
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@ -10,7 +10,8 @@ namespace Pinetime {
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namespace Screens {
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template <class T> class DirtyValue {
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template <class T>
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class DirtyValue {
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public:
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DirtyValue() = default; // Use NSDMI
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@ -12,7 +12,8 @@ namespace Pinetime {
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enum class ScreenListModes { UpDown, RightLeft, LongPress };
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template <size_t N> class ScreenList : public Screen {
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template <size_t N>
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class ScreenList : public Screen {
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public:
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ScreenList(DisplayApp* app,
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uint8_t initScreen,
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