shakewake: Switch to more generic last* vars
These could be used for other motion-based algorithms in the future. Also fix includes.
This commit is contained in:
parent
f993311830
commit
6cf6455313
2 changed files with 17 additions and 12 deletions
|
@ -1,5 +1,8 @@
|
|||
#include "components/motion/MotionController.h"
|
||||
#include "os/os_cputime.h"
|
||||
|
||||
#include <FreeRTOS.h>
|
||||
#include <task.h>
|
||||
|
||||
using namespace Pinetime::Controllers;
|
||||
|
||||
void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
|
||||
|
@ -12,8 +15,11 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
|
|||
}
|
||||
|
||||
this->x = x;
|
||||
lastY = this->y;
|
||||
this->y = y;
|
||||
lastZ = this->z;
|
||||
this->z = z;
|
||||
|
||||
int32_t deltaSteps = nbSteps - this->nbSteps;
|
||||
this->nbSteps = nbSteps;
|
||||
if (deltaSteps > 0) {
|
||||
|
@ -48,7 +54,7 @@ bool MotionController::ShouldShakeWake(uint16_t thresh) {
|
|||
auto diff = xTaskGetTickCount() - lastShakeTime;
|
||||
lastShakeTime = xTaskGetTickCount();
|
||||
/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
|
||||
int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
|
||||
int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / diff * 100;
|
||||
//(.2 * speed) + ((1 - .2) * accumulatedSpeed);
|
||||
// implemented without floats as .25Alpha
|
||||
accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
|
||||
|
@ -56,9 +62,6 @@ bool MotionController::ShouldShakeWake(uint16_t thresh) {
|
|||
if (accumulatedSpeed > thresh) {
|
||||
wake = true;
|
||||
}
|
||||
lastXForShake = x / 4;
|
||||
lastYForShake = y / 2;
|
||||
lastZForShake = z;
|
||||
return wake;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <drivers/Bma421.h>
|
||||
#include <components/ble/MotionService.h>
|
||||
|
||||
#include "drivers/Bma421.h"
|
||||
#include "components/ble/MotionService.h"
|
||||
|
||||
namespace Pinetime {
|
||||
namespace Controllers {
|
||||
|
@ -63,17 +64,18 @@ namespace Pinetime {
|
|||
private:
|
||||
uint32_t nbSteps;
|
||||
uint32_t currentTripSteps = 0;
|
||||
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
int16_t z;
|
||||
int16_t lastYForWakeUp = 0;
|
||||
int16_t lastY = 0;
|
||||
int16_t y;
|
||||
int16_t lastZ = 0;
|
||||
int16_t z;
|
||||
|
||||
bool isSensorOk = false;
|
||||
DeviceTypes deviceType = DeviceTypes::Unknown;
|
||||
Pinetime::Controllers::MotionService* service = nullptr;
|
||||
|
||||
int16_t lastXForShake = 0;
|
||||
int16_t lastYForShake = 0;
|
||||
int16_t lastZForShake = 0;
|
||||
int32_t accumulatedSpeed = 0;
|
||||
uint32_t lastShakeTime = 0;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue