Screens::Label is now a subclass of Screen.
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f5328ec9eb
commit
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3 changed files with 9 additions and 44 deletions
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@ -3,26 +3,13 @@
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using namespace Pinetime::Applications::Screens;
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Label::Label(const char* text) : text{text} {
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}
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Label::~Label() {
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}
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void Label::Refresh() {
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}
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void Label::Show() {
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Label::Label(Pinetime::Applications::DisplayApp *app, const char *text) : Screen(app), text{text} {
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label = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_align(label, LV_LABEL_ALIGN_LEFT);
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lv_obj_set_size(label, 240, 240);
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lv_label_set_text(label, text);
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}
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void Label::Hide() {
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Label::~Label() {
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lv_obj_clean(lv_scr_act());
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}
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@ -7,33 +7,11 @@
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Label {
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class Label : public Screen {
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public:
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Label() = default;
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explicit Label(const char* text);
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~Label();
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void Refresh();
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void Hide();
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void Show();
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private:
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lv_obj_t * label = nullptr;
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const char* text = nullptr;
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};
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class Label2 : public Screen {
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public:
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Label2(DisplayApp* app, const char* text) : Screen(app), text{text} {
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label = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_align(label, LV_LABEL_ALIGN_LEFT);
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lv_obj_set_size(label, 240, 240);
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lv_label_set_text(label, text);
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}
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~Label2() override {
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lv_obj_clean(lv_scr_act());
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}
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Label(DisplayApp* app, const char* text);
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~Label() override;
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bool Refresh() override {return false;}
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private:
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@ -98,17 +98,17 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
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uptimeDays, uptimeHours, uptimeMinutes, uptimeSeconds,
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batteryPercent, brightness, resetReason);
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return std::unique_ptr<Screen>(new Screens::Label2(app, t1));
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return std::unique_ptr<Screen>(new Screens::Label(app, t1));
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}
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std::unique_ptr<Screen> SystemInfo::CreateScreen2() {
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auto& bleAddr = bleController.Address();
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sprintf(t2, "BLE MAC: \n %2x:%2x:%2x:%2x:%2x:%2x",
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bleAddr[5], bleAddr[4], bleAddr[3], bleAddr[2], bleAddr[1], bleAddr[0]);
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return std::unique_ptr<Screen>(new Screens::Label2(app, t2));
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return std::unique_ptr<Screen>(new Screens::Label(app, t2));
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}
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std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
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strncpy(t3, "Hello from\nthe developper!", 27);
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return std::unique_ptr<Screen>(new Screens::Label2(app, t3));
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return std::unique_ptr<Screen>(new Screens::Label(app, t3));
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}
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