Simplify Tile to improve refresh speed (it's not a tile anymore...).
Disable debug mode of lvgl.
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parent
40bdbe503c
commit
63c5725882
3 changed files with 25 additions and 22 deletions
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@ -46,12 +46,12 @@ void Modal::Show() {
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lv_obj_set_event_cb(mbox, Modal::mbox_event_cb);
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/* Fade the message box in with an animation */
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lv_anim_t a;
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lv_anim_init(&a);
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lv_anim_set_time(&a, 500, 0);
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lv_anim_set_values(&a, LV_OPA_TRANSP, LV_OPA_COVER);
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lv_anim_set_exec_cb(&a, obj, (lv_anim_exec_xcb_t)lv_obj_set_opa_scale);
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lv_anim_create(&a);
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// lv_anim_t a;
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// lv_anim_init(&a);
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// lv_anim_set_time(&a, 500, 0);
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// lv_anim_set_values(&a, LV_OPA_TRANSP, LV_OPA_COVER);
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// lv_anim_set_exec_cb(&a, obj, (lv_anim_exec_xcb_t)lv_obj_set_opa_scale);
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// lv_anim_create(&a);
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}
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void Modal::Hide() {
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@ -16,11 +16,11 @@ static void event_handler(lv_obj_t * obj, lv_event_t event) {
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screen->OnObjectEvent(obj, event, eventData);
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}
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static const char * btnm_map1[] = {"Meter", "Gauge", "Clock", "\n", "App4", "App5", "App11", ""};
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static const char * btnm_map1[] = {"Meter", "Gauge", "Clock", "\n", "App1", "App2", "App3", ""};
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Tile::Tile(DisplayApp* app) : Screen(app) {
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modal.reset(new Modal(app));
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/*
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static lv_point_t valid_pos[] = {{0,0}, {LV_COORD_MIN, LV_COORD_MIN}};
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tileview = lv_tileview_create(lv_scr_act(), NULL);
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lv_tileview_set_valid_positions(tileview, valid_pos, 1);
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@ -30,25 +30,28 @@ Tile::Tile(DisplayApp* app) : Screen(app) {
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lv_obj_set_pos(tile1, 0, 0);
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lv_obj_set_size(tile1, LV_HOR_RES, LV_VER_RES);
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lv_tileview_add_element(tileview, tile1);
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btnm1 = lv_btnm_create(tile1, NULL);
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*/
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btnm1 = lv_btnm_create(lv_scr_act(), NULL);
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lv_btnm_set_map(btnm1, btnm_map1);
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lv_obj_set_size(btnm1, LV_HOR_RES, LV_VER_RES);
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labelRelStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_REL));
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labelRelStyle->text.font = &jetbrains_mono_bold_20;
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labelRelStyle->body.grad_color = labelRelStyle->body.main_color;
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lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_REL, labelRelStyle);
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// labelRelStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_REL));
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// labelRelStyle->text.font = &jetbrains_mono_bold_20;
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// labelRelStyle->body.grad_color = labelRelStyle->body.main_color;
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// lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_REL, labelRelStyle);
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//
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// labelPrStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_PR));
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// labelPrStyle->text.font = &jetbrains_mono_bold_20;
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// labelPrStyle->body.grad_color = labelPrStyle->body.shadow.color;
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labelPrStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_PR));
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labelPrStyle->text.font = &jetbrains_mono_bold_20;
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labelPrStyle->body.grad_color = labelPrStyle->body.shadow.color;
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// lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_PR, labelPrStyle);
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//TODO better style handling
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lv_obj_align(btnm1, tile1, LV_ALIGN_CENTER, 0, 0);
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// lv_obj_align(btnm1, tile1, LV_ALIGN_CENTER, 0, 0);
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btnm1->user_data = this;
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lv_obj_set_event_cb(btnm1, event_handler);
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/*
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tile2 = lv_obj_create(tileview, NULL);
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lv_obj_set_pos(tile2, 0, LV_VER_RES);
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@ -120,8 +123,8 @@ void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
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tile->StartClockApp();
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break;
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case 3:
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modal->Show();
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break;
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// modal->Show();
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// break;
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case 4:
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case 5:
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tile->StartTestApp();
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@ -249,7 +249,7 @@ typedef void * lv_indev_drv_user_data_t; /*Type of user data in the i
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* The behavior of asserts can be overwritten by redefining them here.
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* E.g. #define LV_ASSERT_MEM(p) <my_assert_code>
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*/
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#define LV_USE_DEBUG 1
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#define LV_USE_DEBUG 0
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#if LV_USE_DEBUG
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/*Check if the parameter is NULL. (Quite fast) */
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