Fix crash upon leaving app.
Code formatting
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d6b22645e3
commit
5c13200238
3 changed files with 28 additions and 34 deletions
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@ -48,20 +48,21 @@ bool MotionController::Should_ShakeWake(uint16_t thresh) {
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bool wake = false;
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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lastShakeTime = xTaskGetTickCount();
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int32_t speed = std::abs(z + (y/2) + (x/4)- lastYForShake - lastZForShake) / diff * 100;
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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//implemented without floats as .25Alpha
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// implemented without floats as .25Alpha
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accumulatedspeed = (speed/5) + ((accumulatedspeed/5)*4);
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accumulatedspeed = (speed / 5) + ((accumulatedspeed / 5) * 4);
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if (accumulatedspeed > thresh) {
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if (accumulatedspeed > thresh) {
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wake = true;
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wake = true;
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}
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}
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lastXForShake = x/4;
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lastXForShake = x / 4;
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lastYForShake = y/2;
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lastYForShake = y / 2;
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lastZForShake = z;
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lastZForShake = z;
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return wake;
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return wake;
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}
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}
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int32_t MotionController::currentShakeSpeed(){
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int32_t MotionController::currentShakeSpeed() {
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return accumulatedspeed;
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return accumulatedspeed;
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}
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}
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@ -4,7 +4,6 @@
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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namespace {
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namespace {
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@ -18,10 +17,7 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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Controllers::Settings& settingsController,
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Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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Controllers::MotionController& motionController,
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System::SystemTask& systemTask)
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System::SystemTask& systemTask)
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: Screen(app),
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: Screen(app), settingsController {settingsController}, motionController {motionController}, systemTask {systemTask} {
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settingsController {settingsController},
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motionController {motionController},
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systemTask {systemTask} {
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(title, "Wake Sensitivity");
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lv_label_set_text_static(title, "Wake Sensitivity");
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@ -56,28 +52,28 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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calLabel = lv_label_create(calButton, NULL);
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calLabel = lv_label_create(calButton, NULL);
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lv_label_set_text(calLabel, "Calibrate");
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lv_label_set_text(calLabel, "Calibrate");
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}
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}
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SettingShakeThreshold::~SettingShakeThreshold() {
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SettingShakeThreshold::~SettingShakeThreshold() {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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if (taskCount > 0) {
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lv_task_del(refreshTask);
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lv_task_del(refreshTask);
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lv_obj_clean(lv_scr_act());
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}
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settingsController.SaveSettings();
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settingsController.SaveSettings();
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lv_obj_clean(lv_scr_act());
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}
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}
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void SettingShakeThreshold::Refresh() {
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void SettingShakeThreshold::Refresh() {
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taskCount++; //100ms Update time so finish @100
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taskCount++; // 100ms Update time so finish @100
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if((motionController.currentShakeSpeed()-200) > lv_arc_get_value(positionArc)){
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if ((motionController.currentShakeSpeed() - 200) > lv_arc_get_value(positionArc)) {
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lv_arc_set_value(positionArc,(int16_t)motionController.currentShakeSpeed()-200);
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lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 200);
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}
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}
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if(taskCount >= 50){
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if (taskCount >= 50) {
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lv_label_set_text(calLabel, "Calibrate");
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lv_label_set_text(calLabel, "Calibrate");
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taskCount=0;
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taskCount = 0;
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lv_task_del(refreshTask);
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lv_task_del(refreshTask);
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}
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}
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}
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}
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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@ -85,14 +81,14 @@ void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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switch (event) {
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switch (event) {
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case LV_EVENT_PRESSED: {
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case LV_EVENT_PRESSED: {
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if (object == calButton) {
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if (object == calButton) {
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if(taskCount == 0){
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if (taskCount == 0) {
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lv_arc_set_value(positionArc,0);
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lv_arc_set_value(positionArc, 0);
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refreshTask = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
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refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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lv_label_set_text(calLabel, "Shake!!!");
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lv_label_set_text(calLabel, "Shake!!!");
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}else{
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} else {
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lv_task_del(refreshTask);
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lv_task_del(refreshTask);
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taskCount=0;
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taskCount = 0;
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lv_label_set_text(calLabel, "Calibrate");
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lv_label_set_text(calLabel, "Calibrate");
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}
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}
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}
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}
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@ -26,9 +26,6 @@ namespace Pinetime {
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Controllers::MotionController& motionController;
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Controllers::MotionController& motionController;
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System::SystemTask& systemTask;
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System::SystemTask& systemTask;
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uint8_t taskCount;
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uint8_t taskCount;
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lv_obj_t* cbOption[2];
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lv_obj_t* cbOption[2];
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lv_obj_t *positionArc, *calButton, *calLabel;
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lv_obj_t *positionArc, *calButton, *calLabel;
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