1
0
Fork 0

Add randomise button to color picker

This commit is contained in:
Kieran Cawthray 2021-08-15 10:41:00 +02:00
parent 6bffc7d528
commit 477ff32edc
2 changed files with 22 additions and 0 deletions

View file

@ -203,6 +203,14 @@ SettingPineTimeStyle::SettingPineTimeStyle(
lv_obj_set_style_local_bg_opa(btnReset, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_30);
lv_obj_set_style_local_value_str(btnReset, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "Rst");
lv_obj_set_event_cb(btnReset, event_handler);
btnRandom = lv_btn_create(lv_scr_act(), nullptr);
btnRandom->user_data = this;
lv_obj_set_size(btnRandom, 60, 60);
lv_obj_align(btnRandom, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_local_bg_opa(btnRandom, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_30);
lv_obj_set_style_local_value_str(btnRandom, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "Rnd");
lv_obj_set_event_cb(btnRandom, event_handler);
}
SettingPineTimeStyle::~SettingPineTimeStyle() {
@ -303,4 +311,17 @@ void SettingPineTimeStyle::UpdateSelected(lv_obj_t *object, lv_event_t event) {
settingsController.SetPTSColorBG(3);
lv_obj_set_style_local_bg_color(timebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, pts_colors[3]);
}
if((object == btnRandom) && (event == LV_EVENT_PRESSED)) {
uint8_t randTime = rand() % 17;
uint8_t randBar = rand() % 17;
uint8_t randBG = rand() % 17;
settingsController.SetPTSColorTime(randTime);
lv_obj_set_style_local_text_color(timeDD1, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randTime]);
lv_obj_set_style_local_text_color(timeDD2, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randTime]);
lv_obj_set_style_local_text_color(timeAMPM, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randTime]);
settingsController.SetPTSColorBar(randBar);
lv_obj_set_style_local_bg_color(sidebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randBar]);
settingsController.SetPTSColorBG(randBG);
lv_obj_set_style_local_bg_color(timebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randBG]);
}
}

View file

@ -28,6 +28,7 @@ namespace Pinetime {
lv_obj_t * btnNextBG;
lv_obj_t * btnPrevBG;
lv_obj_t * btnReset;
lv_obj_t * btnRandom;
lv_obj_t * timeColor;
lv_obj_t * barColor;
lv_obj_t * bgColor;