1
0
Fork 0

Provide reference to BrightnessController in DisplayApp

For the simulator I need a way to get to the brightnessController object
and handle the set brightness-levels accoringly.

This is done by the constructor expecting a brightnessController object
instead of initializing one itself
This commit is contained in:
Reinhold Gschweicher 2022-01-30 14:31:13 +01:00 committed by JF
parent f829427c41
commit 407908686a
5 changed files with 10 additions and 1 deletions

View file

@ -97,6 +97,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController, Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::TouchHandler& touchHandler) Pinetime::Controllers::TouchHandler& touchHandler)
: lcd {lcd}, : lcd {lcd},
lvgl {lvgl}, lvgl {lvgl},
@ -112,6 +113,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
motionController {motionController}, motionController {motionController},
timerController {timerController}, timerController {timerController},
alarmController {alarmController}, alarmController {alarmController},
brightnessController {brightnessController},
touchHandler {touchHandler} { touchHandler {touchHandler} {
} }

View file

@ -61,6 +61,7 @@ namespace Pinetime {
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController, Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::TouchHandler& touchHandler); Pinetime::Controllers::TouchHandler& touchHandler);
void Start(System::BootErrors error); void Start(System::BootErrors error);
void PushMessage(Display::Messages msg); void PushMessage(Display::Messages msg);
@ -87,10 +88,10 @@ namespace Pinetime {
Pinetime::Controllers::MotionController& motionController; Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::TimerController& timerController; Pinetime::Controllers::TimerController& timerController;
Pinetime::Controllers::AlarmController& alarmController; Pinetime::Controllers::AlarmController& alarmController;
Pinetime::Controllers::BrightnessController &brightnessController;
Pinetime::Controllers::TouchHandler& touchHandler; Pinetime::Controllers::TouchHandler& touchHandler;
Pinetime::Controllers::FirmwareValidator validator; Pinetime::Controllers::FirmwareValidator validator;
Controllers::BrightnessController brightnessController;
TaskHandle_t taskHandle; TaskHandle_t taskHandle;

View file

@ -23,6 +23,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController, Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::TouchHandler& touchHandler) Pinetime::Controllers::TouchHandler& touchHandler)
: lcd {lcd}, bleController {bleController} { : lcd {lcd}, bleController {bleController} {

View file

@ -34,6 +34,7 @@ namespace Pinetime {
class MotorController; class MotorController;
class TimerController; class TimerController;
class AlarmController; class AlarmController;
class BrightnessController;
} }
namespace System { namespace System {
@ -57,6 +58,7 @@ namespace Pinetime {
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController, Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::TouchHandler& touchHandler); Pinetime::Controllers::TouchHandler& touchHandler);
void Start(); void Start();
void Start(Pinetime::System::BootErrors){ Start(); }; void Start(Pinetime::System::BootErrors){ Start(); };

View file

@ -33,6 +33,7 @@
#include "components/battery/BatteryController.h" #include "components/battery/BatteryController.h"
#include "components/ble/BleController.h" #include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h" #include "components/ble/NotificationManager.h"
#include "components/brightness/BrightnessController.h"
#include "components/motor/MotorController.h" #include "components/motor/MotorController.h"
#include "components/datetime/DateTimeController.h" #include "components/datetime/DateTimeController.h"
#include "components/heartrate/HeartRateController.h" #include "components/heartrate/HeartRateController.h"
@ -114,6 +115,7 @@ Pinetime::Controllers::TimerController timerController;
Pinetime::Controllers::AlarmController alarmController {dateTimeController}; Pinetime::Controllers::AlarmController alarmController {dateTimeController};
Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl); Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
Pinetime::Controllers::ButtonHandler buttonHandler; Pinetime::Controllers::ButtonHandler buttonHandler;
Pinetime::Controllers::BrightnessController brightnessController {};
Pinetime::Applications::DisplayApp displayApp(lcd, Pinetime::Applications::DisplayApp displayApp(lcd,
lvgl, lvgl,
@ -129,6 +131,7 @@ Pinetime::Applications::DisplayApp displayApp(lcd,
motionController, motionController,
timerController, timerController,
alarmController, alarmController,
brightnessController,
touchHandler); touchHandler);
Pinetime::System::SystemTask systemTask(spi, Pinetime::System::SystemTask systemTask(spi,