Provide reference to BrightnessController in DisplayApp
For the simulator I need a way to get to the brightnessController object and handle the set brightness-levels accoringly. This is done by the constructor expecting a brightnessController object instead of initializing one itself
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5 changed files with 10 additions and 1 deletions
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@ -97,6 +97,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::BrightnessController& brightnessController,
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Pinetime::Controllers::TouchHandler& touchHandler)
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Pinetime::Controllers::TouchHandler& touchHandler)
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: lcd {lcd},
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: lcd {lcd},
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lvgl {lvgl},
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lvgl {lvgl},
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@ -112,6 +113,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
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motionController {motionController},
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motionController {motionController},
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timerController {timerController},
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timerController {timerController},
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alarmController {alarmController},
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alarmController {alarmController},
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brightnessController {brightnessController},
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touchHandler {touchHandler} {
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touchHandler {touchHandler} {
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}
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}
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@ -61,6 +61,7 @@ namespace Pinetime {
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::BrightnessController& brightnessController,
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Pinetime::Controllers::TouchHandler& touchHandler);
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Pinetime::Controllers::TouchHandler& touchHandler);
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void Start(System::BootErrors error);
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void Start(System::BootErrors error);
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void PushMessage(Display::Messages msg);
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void PushMessage(Display::Messages msg);
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@ -87,10 +88,10 @@ namespace Pinetime {
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Pinetime::Controllers::MotionController& motionController;
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Pinetime::Controllers::MotionController& motionController;
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Pinetime::Controllers::TimerController& timerController;
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Pinetime::Controllers::TimerController& timerController;
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Pinetime::Controllers::AlarmController& alarmController;
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Pinetime::Controllers::AlarmController& alarmController;
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Pinetime::Controllers::BrightnessController &brightnessController;
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Pinetime::Controllers::TouchHandler& touchHandler;
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Pinetime::Controllers::TouchHandler& touchHandler;
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Pinetime::Controllers::FirmwareValidator validator;
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Pinetime::Controllers::FirmwareValidator validator;
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Controllers::BrightnessController brightnessController;
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TaskHandle_t taskHandle;
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TaskHandle_t taskHandle;
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@ -23,6 +23,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::BrightnessController& brightnessController,
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Pinetime::Controllers::TouchHandler& touchHandler)
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Pinetime::Controllers::TouchHandler& touchHandler)
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: lcd {lcd}, bleController {bleController} {
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: lcd {lcd}, bleController {bleController} {
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@ -34,6 +34,7 @@ namespace Pinetime {
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class MotorController;
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class MotorController;
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class TimerController;
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class TimerController;
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class AlarmController;
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class AlarmController;
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class BrightnessController;
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}
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}
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namespace System {
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namespace System {
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@ -57,6 +58,7 @@ namespace Pinetime {
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::BrightnessController& brightnessController,
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Pinetime::Controllers::TouchHandler& touchHandler);
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Pinetime::Controllers::TouchHandler& touchHandler);
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void Start();
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void Start();
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void Start(Pinetime::System::BootErrors){ Start(); };
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void Start(Pinetime::System::BootErrors){ Start(); };
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@ -33,6 +33,7 @@
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#include "components/battery/BatteryController.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/ble/NotificationManager.h"
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#include "components/brightness/BrightnessController.h"
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#include "components/motor/MotorController.h"
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#include "components/motor/MotorController.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/heartrate/HeartRateController.h"
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#include "components/heartrate/HeartRateController.h"
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@ -114,6 +115,7 @@ Pinetime::Controllers::TimerController timerController;
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Pinetime::Controllers::AlarmController alarmController {dateTimeController};
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Pinetime::Controllers::AlarmController alarmController {dateTimeController};
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Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
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Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
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Pinetime::Controllers::ButtonHandler buttonHandler;
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Pinetime::Controllers::ButtonHandler buttonHandler;
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Pinetime::Controllers::BrightnessController brightnessController {};
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Pinetime::Applications::DisplayApp displayApp(lcd,
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Pinetime::Applications::DisplayApp displayApp(lcd,
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lvgl,
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lvgl,
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@ -129,6 +131,7 @@ Pinetime::Applications::DisplayApp displayApp(lcd,
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motionController,
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motionController,
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timerController,
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timerController,
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alarmController,
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alarmController,
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brightnessController,
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touchHandler);
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touchHandler);
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Pinetime::System::SystemTask systemTask(spi,
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Pinetime::System::SystemTask systemTask(spi,
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