aod: run LVGL task handler until all work finished
This commit is contained in:
parent
2bb611db8e
commit
3e8accde69
1 changed files with 3 additions and 1 deletions
|
@ -242,7 +242,9 @@ void DisplayApp::Refresh() {
|
|||
// If not true, then wait that amount of time
|
||||
queueTimeout = CalculateSleepTime();
|
||||
if (queueTimeout == 0) {
|
||||
lv_task_handler();
|
||||
// Keep running the task handler if it still has things to draw
|
||||
while (!lv_task_handler()) {
|
||||
};
|
||||
// Drop frames that we've missed if the loop took way longer than expected to execute
|
||||
while (queueTimeout == 0) {
|
||||
alwaysOnTickCount += 1;
|
||||
|
|
Loading…
Reference in a new issue