color rotation using modulo, ran clang-format for InfiniPaint
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5e1f4839da
commit
2d98530976
3 changed files with 12 additions and 7 deletions
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@ -410,7 +410,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl,motorController);
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl, motorController);
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break;
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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@ -4,7 +4,10 @@
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using namespace Pinetime::Applications::Screens;
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Pinetime::Controllers::MotorController& motor) : Screen(app), lvgl {lvgl}, motor{motor} {
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app,
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Pinetime::Components::LittleVgl& lvgl,
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Pinetime::Controllers::MotorController& motor)
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: Screen(app), lvgl {lvgl}, motor {motor} {
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std::fill(b, b + bufferSize, selectColor);
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}
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@ -15,7 +18,11 @@ InfiniPaint::~InfiniPaint() {
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bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch (event) {
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case Pinetime::Applications::TouchEvents::LongTap:
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color = (color + 1) % 8;
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switch (color) {
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case 0:
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selectColor = LV_COLOR_MAGENTA;
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break;
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case 1:
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selectColor = LV_COLOR_GREEN;
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break;
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@ -40,12 +47,10 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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default:
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color = 0;
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selectColor = LV_COLOR_MAGENTA;
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break;
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}
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std::fill(b, b + bufferSize, selectColor);
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color++;
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motor.RunForDuration(50);
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return true;
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default:
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@ -1,9 +1,9 @@
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#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include "Screen.h"
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#include "components/motor/MotorController.h"
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#include <cstdint>
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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namespace Components {
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@ -30,7 +30,7 @@ namespace Pinetime {
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static constexpr uint16_t bufferSize = width * height;
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lv_color_t b[bufferSize];
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lv_color_t selectColor = LV_COLOR_WHITE;
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uint8_t color = 3;
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uint8_t color = 2;
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};
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}
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}
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