Created basic alarm app
This commit is contained in:
parent
6f9f0e8b0e
commit
1fb5757655
16 changed files with 480 additions and 3 deletions
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@ -418,6 +418,7 @@ list(APPEND SOURCE_FILES
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displayapp/screens/BatteryInfo.cpp
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displayapp/screens/Steps.cpp
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displayapp/screens/Timer.cpp
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displayapp/screens/Alarm.cpp
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displayapp/Colors.cpp
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## Settings
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@ -474,6 +475,7 @@ list(APPEND SOURCE_FILES
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components/motor/MotorController.cpp
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components/settings/Settings.cpp
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components/timer/TimerController.cpp
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components/alarm/AlarmController.cpp
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components/fs/FS.cpp
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drivers/Cst816s.cpp
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FreeRTOS/port.c
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@ -540,6 +542,7 @@ list(APPEND RECOVERY_SOURCE_FILES
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components/firmwarevalidator/FirmwareValidator.cpp
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components/settings/Settings.cpp
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components/timer/TimerController.cpp
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components/alarm/AlarmController.cpp
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drivers/Cst816s.cpp
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FreeRTOS/port.c
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FreeRTOS/port_cmsis_systick.c
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@ -612,6 +615,7 @@ set(INCLUDE_FILES
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displayapp/screens/Metronome.h
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displayapp/screens/Motion.h
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displayapp/screens/Timer.h
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displayapp/screens/Alarm.h
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displayapp/Colors.h
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drivers/St7789.h
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drivers/SpiNorFlash.h
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@ -643,6 +647,7 @@ set(INCLUDE_FILES
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components/ble/HeartRateService.h
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components/settings/Settings.h
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components/timer/TimerController.h
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components/alarm/AlarmController.h
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drivers/Cst816s.h
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FreeRTOS/portmacro.h
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FreeRTOS/portmacro_cmsis.h
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118
src/components/alarm/AlarmController.cpp
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118
src/components/alarm/AlarmController.cpp
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@ -0,0 +1,118 @@
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//
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// Created by mrussell on 30.08.21.
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//
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// Copied from Florian's Timer app
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#include "AlarmController.h"
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#include "systemtask/SystemTask.h"
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#include "app_timer.h"
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#include "task.h"
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#include <chrono>
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using namespace Pinetime::Controllers;
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using namespace std::chrono_literals;
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AlarmController::AlarmController(Controllers::DateTime& dateTimeController) : dateTimeController {dateTimeController} {
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}
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APP_TIMER_DEF(alarmAppTimer);
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namespace {
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void SetOffAlarm(void* p_context) {
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auto* controller = static_cast<Pinetime::Controllers::AlarmController*>(p_context);
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if (controller != nullptr)
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controller->SetOffAlarmNow();
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}
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}
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void AlarmController::Init() {
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app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
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}
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void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
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hours = alarmHr;
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minutes = alarmMin;
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state = AlarmState::Set;
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scheduleAlarm();
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}
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void AlarmController::scheduleAlarm() {
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// Determine the next time the alarm needs to go off and set the app_timer
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app_timer_stop(alarmAppTimer);
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auto now = dateTimeController.CurrentDateTime();
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alarmTime = now;
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time_t ttAlarmTime = std::chrono::system_clock::to_time_t(alarmTime);
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tm* tmAlarmTime = std::localtime(&ttAlarmTime);
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// If the time being set has already passed today,the alarm should be set for tomorrow
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if (hours < dateTimeController.Hours() || (hours == dateTimeController.Hours() && minutes <= dateTimeController.Minutes())) {
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tmAlarmTime->tm_mday += 1;
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// tm_wday doesn't update automatically
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tmAlarmTime->tm_wday = (tmAlarmTime->tm_wday + 1) % 7;
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}
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tmAlarmTime->tm_hour = hours;
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tmAlarmTime->tm_min = minutes;
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tmAlarmTime->tm_sec = 0;
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// if alarm is in weekday-only mode, make sure it shifts to the next weekday
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if (recurrence == RecurType::Weekdays) {
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if (tmAlarmTime->tm_wday == 0) { // Sunday, shift 1 day
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tmAlarmTime->tm_mday += 1;
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} else if (tmAlarmTime->tm_wday == 6) { // Saturday, shift 2 days
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tmAlarmTime->tm_mday += 2;
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}
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}
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tmAlarmTime->tm_isdst = -1; // use system timezone setting to determine DST
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// now can convert back to a time_point
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alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
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auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
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app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
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}
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uint32_t AlarmController::SecondsToAlarm() {
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return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
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}
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void AlarmController::DisableAlarm() {
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app_timer_stop(alarmAppTimer);
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state = AlarmState::Not_Set;
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}
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void AlarmController::SetOffAlarmNow() {
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state = AlarmState::Alerting;
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if (systemTask != nullptr) {
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systemTask->PushMessage(System::Messages::SetOffAlarm);
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}
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}
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void AlarmController::StopAlerting() {
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if (systemTask != nullptr) {
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systemTask->PushMessage(System::Messages::StopRinging);
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}
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// Alarm state is off unless this is a recurring alarm
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if (recurrence == RecurType::None) {
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state = AlarmState::Not_Set;
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} else {
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state = AlarmState::Set;
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// set next instance
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scheduleAlarm();
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}
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}
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void AlarmController::ToggleRecurrence() {
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if (recurrence == AlarmController::RecurType::None) {
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recurrence = AlarmController::RecurType::Daily;
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} else if (recurrence == AlarmController::RecurType::Daily) {
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recurrence = AlarmController::RecurType::Weekdays;
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} else {
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recurrence = AlarmController::RecurType::None;
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}
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}
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void AlarmController::Register(Pinetime::System::SystemTask* systemTask) {
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this->systemTask = systemTask;
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}
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50
src/components/alarm/AlarmController.h
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50
src/components/alarm/AlarmController.h
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#pragma once
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#include <cstdint>
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#include "app_timer.h"
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#include "components/datetime/DateTimeController.h"
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namespace Pinetime {
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namespace System {
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class SystemTask;
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}
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namespace Controllers {
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class AlarmController {
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public:
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AlarmController(Controllers::DateTime& dateTimeController);
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void Init();
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void SetAlarm(uint8_t alarmHr, uint8_t alarmMin);
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void DisableAlarm();
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void SetOffAlarmNow();
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uint32_t SecondsToAlarm();
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void StopAlerting();
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void Register(System::SystemTask* systemTask);
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enum class AlarmState { Not_Set, Set, Alerting };
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enum class RecurType { None, Daily, Weekdays };
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void ToggleRecurrence();
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uint8_t Hours() const {
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return hours;
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}
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uint8_t Minutes() const {
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return minutes;
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}
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AlarmState State() const {
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return state;
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}
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RecurType Recurrence() const {
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return recurrence;
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}
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private:
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Controllers::DateTime& dateTimeController;
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System::SystemTask* systemTask = nullptr;
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uint8_t hours;
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uint8_t minutes;
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
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AlarmState state = AlarmState::Not_Set;
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RecurType recurrence = RecurType::None;
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void scheduleAlarm();
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};
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}
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}
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@ -42,6 +42,12 @@ void MotorController::StartRinging() {
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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// This function is the same as StartRinging(), but will ring even if notifications are turned off in Settings
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void MotorController::StartRingingDisregardSettings() {
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Ring(this);
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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void MotorController::StopRinging() {
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app_timer_stop(longVibTimer);
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nrf_gpio_pin_set(pinMotor);
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@ -15,6 +15,7 @@ namespace Pinetime {
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void RunForDuration(uint8_t motorDuration);
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void StartRinging();
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static void StopRinging();
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void StartRingingDisregardSettings();
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private:
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static void Ring(void* p_context);
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@ -12,6 +12,7 @@ namespace Pinetime {
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NotificationsPreview,
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Notifications,
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Timer,
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Alarm,
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FlashLight,
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BatteryInfo,
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Music,
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#include <displayapp/screens/HeartRate.h>
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#include <displayapp/screens/Motion.h>
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#include <displayapp/screens/Timer.h>
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#include <displayapp/screens/Alarm.h>
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/datetime/DateTimeController.h"
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@ -90,6 +91,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::TouchHandler& touchHandler)
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: lcd {lcd},
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lvgl {lvgl},
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motorController {motorController},
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motionController {motionController},
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timerController {timerController},
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alarmController {alarmController},
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touchHandler {touchHandler} {
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}
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LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
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}
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break;
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case Messages::AlarmTriggered:
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if (currentApp == Apps::Alarm) {
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auto* alarm = static_cast<Screens::Alarm*>(currentScreen.get());
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alarm->SetAlerting();
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} else {
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LoadApp(Apps::Alarm, DisplayApp::FullRefreshDirections::None);
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}
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case Messages::TouchEvent: {
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if (state != States::Running) {
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break;
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case Apps::Timer:
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currentScreen = std::make_unique<Screens::Timer>(this, timerController);
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break;
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case Apps::Alarm:
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currentScreen = std::make_unique<Screens::Alarm>(this, alarmController);
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break;
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// Settings
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case Apps::QuickSettings:
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "components/timer/TimerController.h"
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#include "components/alarm/AlarmController.h"
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#include "touchhandler/TouchHandler.h"
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#include "Messages.h"
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namespace Pinetime {
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@ -57,6 +59,7 @@ namespace Pinetime {
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::TouchHandler& touchHandler);
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void Start();
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void PushMessage(Display::Messages msg);
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Pinetime::Controllers::MotorController& motorController;
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Pinetime::Controllers::MotionController& motionController;
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Pinetime::Controllers::TimerController& timerController;
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Pinetime::Controllers::AlarmController& alarmController;
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Pinetime::Controllers::TouchHandler& touchHandler;
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Pinetime::Controllers::FirmwareValidator validator;
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@ -15,7 +15,8 @@ namespace Pinetime {
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BleFirmwareUpdateStarted,
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UpdateTimeOut,
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DimScreen,
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RestoreBrightness
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RestoreBrightness,
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AlarmTriggered
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};
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}
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}
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225
src/displayapp/screens/Alarm.cpp
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225
src/displayapp/screens/Alarm.cpp
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#include "Alarm.h"
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#include "Screen.h"
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#include "Symbols.h"
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using namespace Pinetime::Applications::Screens;
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using Pinetime::Controllers::AlarmController;
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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Alarm* screen = static_cast<Alarm*>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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}
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Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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: Screen(app), running {true}, alarmController {alarmController} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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alarmHours = alarmController.Hours();
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alarmMinutes = alarmController.Minutes();
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lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
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btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursUp->user_data = this;
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lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
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lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
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lv_obj_set_height(btnHoursUp, 40);
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lv_obj_set_width(btnHoursUp, 60);
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txtHrUp = lv_label_create(btnHoursUp, nullptr);
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lv_label_set_text(txtHrUp, "+");
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btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursDown->user_data = this;
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lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
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lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40);
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lv_obj_set_height(btnHoursDown, 40);
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lv_obj_set_width(btnHoursDown, 60);
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txtHrDown = lv_label_create(btnHoursDown, nullptr);
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lv_label_set_text(txtHrDown, "-");
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp->user_data = this;
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lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80);
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lv_obj_set_height(btnMinutesUp, 40);
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lv_obj_set_width(btnMinutesUp, 60);
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txtMinUp = lv_label_create(btnMinutesUp, nullptr);
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lv_label_set_text(txtMinUp, "+");
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown->user_data = this;
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lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40);
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lv_obj_set_height(btnMinutesDown, 40);
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lv_obj_set_width(btnMinutesDown, 60);
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txtMinDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text(txtMinDown, "-");
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btnEnable = lv_btn_create(lv_scr_act(), nullptr);
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btnEnable->user_data = this;
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lv_obj_set_event_cb(btnEnable, btnEventHandler);
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lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 3, -10);
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lv_obj_set_height(btnEnable, 40);
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txtEnable = lv_label_create(btnEnable, nullptr);
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setEnableButtonState();
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btnRecur = lv_btn_create(lv_scr_act(), nullptr);
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btnRecur->user_data = this;
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lv_obj_set_event_cb(btnRecur, btnEventHandler);
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lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -3, -10);
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lv_obj_set_height(btnRecur, 40);
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txtRecur = lv_label_create(btnRecur, nullptr);
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setRecurButtonState();
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btnInfo = lv_btn_create(lv_scr_act(), nullptr);
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btnInfo->user_data = this;
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lv_obj_set_event_cb(btnInfo, btnEventHandler);
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lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 30, -80);
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lv_obj_set_height(btnInfo, 40);
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lv_obj_set_width(btnInfo, 30);
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txtInfo = lv_label_create(btnInfo, nullptr);
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lv_label_set_text(txtInfo, "i");
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}
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Alarm::~Alarm() {
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lv_obj_clean(lv_scr_act());
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}
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void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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using Pinetime::Controllers::AlarmController;
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if (event == LV_EVENT_CLICKED) {
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if (obj == btnEnable) {
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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alarmController.StopAlerting();
|
||||
} else if (alarmController.State() == AlarmController::AlarmState::Set) {
|
||||
alarmController.DisableAlarm();
|
||||
} else {
|
||||
alarmController.SetAlarm(alarmHours, alarmMinutes);
|
||||
}
|
||||
setEnableButtonState();
|
||||
return;
|
||||
}
|
||||
if (obj == btnInfo) {
|
||||
showInfo();
|
||||
return;
|
||||
}
|
||||
if (obj == btnMessage) {
|
||||
lv_obj_del(txtMessage);
|
||||
lv_obj_del(btnMessage);
|
||||
txtMessage = nullptr;
|
||||
btnMessage = nullptr;
|
||||
return;
|
||||
}
|
||||
// If any other button was pressed, disable the alarm
|
||||
// this is to make it clear that the alarm won't be set until it is turned back on
|
||||
// this avoids calling the AlarmController to change the alarm time every time the user hits minute-up or minute-down;
|
||||
// can just do it once when the alarm is re-enabled
|
||||
if (alarmController.State() == AlarmController::AlarmState::Set) {
|
||||
alarmController.DisableAlarm();
|
||||
setEnableButtonState();
|
||||
}
|
||||
if (obj == btnMinutesUp) {
|
||||
if (alarmMinutes >= 59) {
|
||||
alarmMinutes = 0;
|
||||
} else {
|
||||
alarmMinutes++;
|
||||
}
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
|
||||
return;
|
||||
}
|
||||
if (obj == btnMinutesDown) {
|
||||
if (alarmMinutes == 0) {
|
||||
alarmMinutes = 59;
|
||||
} else {
|
||||
alarmMinutes--;
|
||||
}
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
|
||||
return;
|
||||
}
|
||||
if (obj == btnHoursUp) {
|
||||
if (alarmHours >= 23) {
|
||||
alarmHours = 0;
|
||||
} else {
|
||||
alarmHours++;
|
||||
}
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
|
||||
return;
|
||||
}
|
||||
if (obj == btnHoursDown) {
|
||||
if (alarmHours == 0) {
|
||||
alarmHours = 23;
|
||||
} else {
|
||||
alarmHours--;
|
||||
}
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
|
||||
return;
|
||||
}
|
||||
if (obj == btnRecur) {
|
||||
alarmController.ToggleRecurrence();
|
||||
setRecurButtonState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Alarm::SetAlerting() {
|
||||
setEnableButtonState();
|
||||
}
|
||||
|
||||
void Alarm::setEnableButtonState() {
|
||||
switch (alarmController.State()) {
|
||||
case AlarmController::AlarmState::Set:
|
||||
lv_label_set_text(txtEnable, "ON");
|
||||
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
|
||||
break;
|
||||
case AlarmController::AlarmState::Not_Set:
|
||||
lv_label_set_text(txtEnable, "OFF");
|
||||
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
|
||||
break;
|
||||
case AlarmController::AlarmState::Alerting:
|
||||
lv_label_set_text(txtEnable, Symbols::stop);
|
||||
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
|
||||
}
|
||||
}
|
||||
|
||||
void Alarm::showInfo() {
|
||||
btnMessage = lv_btn_create(lv_scr_act(), nullptr);
|
||||
btnMessage->user_data = this;
|
||||
lv_obj_set_event_cb(btnMessage, btnEventHandler);
|
||||
lv_obj_set_height(btnMessage, 200);
|
||||
lv_obj_set_width(btnMessage, 150);
|
||||
lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
|
||||
txtMessage = lv_label_create(btnMessage, nullptr);
|
||||
lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
|
||||
|
||||
if (alarmController.State() == AlarmController::AlarmState::Set) {
|
||||
auto timeToAlarm = alarmController.SecondsToAlarm();
|
||||
|
||||
auto daysToAlarm = timeToAlarm / 86400;
|
||||
auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
|
||||
auto minToAlarm = (timeToAlarm % 3600) / 60;
|
||||
auto secToAlarm = timeToAlarm % 60;
|
||||
|
||||
lv_label_set_text_fmt(
|
||||
txtMessage, "Time to\nalarm:\n%2d Days\n%2d Hours\n%2d Minutes\n%2d Seconds", daysToAlarm, hrsToAlarm, minToAlarm, secToAlarm);
|
||||
} else {
|
||||
lv_label_set_text(txtMessage, "Alarm\nis not\nset.");
|
||||
}
|
||||
}
|
||||
|
||||
void Alarm::setRecurButtonState() {
|
||||
using Pinetime::Controllers::AlarmController;
|
||||
switch (alarmController.Recurrence()) {
|
||||
case AlarmController::RecurType::None:
|
||||
lv_label_set_text(txtRecur, "ONCE");
|
||||
break;
|
||||
case AlarmController::RecurType::Daily:
|
||||
lv_label_set_text(txtRecur, "DAILY");
|
||||
break;
|
||||
case AlarmController::RecurType::Weekdays:
|
||||
lv_label_set_text(txtRecur, "WKDAYS");
|
||||
}
|
||||
}
|
31
src/displayapp/screens/Alarm.h
Normal file
31
src/displayapp/screens/Alarm.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include "Screen.h"
|
||||
#include "systemtask/SystemTask.h"
|
||||
#include "../LittleVgl.h"
|
||||
#include "components/alarm/AlarmController.h"
|
||||
|
||||
namespace Pinetime::Applications::Screens {
|
||||
class Alarm : public Screen {
|
||||
public:
|
||||
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
|
||||
~Alarm() override;
|
||||
void SetAlerting();
|
||||
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
|
||||
|
||||
private:
|
||||
bool running;
|
||||
uint8_t alarmHours = 0;
|
||||
uint8_t alarmMinutes = 0;
|
||||
Controllers::AlarmController& alarmController;
|
||||
|
||||
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown, *txtHrUp,
|
||||
*txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
|
||||
|
||||
enum class EnableButtonState { On, Off, Alerting };
|
||||
void setEnableButtonState();
|
||||
void setRecurButtonState();
|
||||
void setAlarm();
|
||||
void showInfo();
|
||||
};
|
||||
}
|
|
@ -58,7 +58,7 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
|
|||
{"2", Apps::Twos},
|
||||
{Symbols::chartLine, Apps::Motion},
|
||||
{Symbols::drum, Apps::Metronome},
|
||||
{"", Apps::None},
|
||||
{Symbols::clock, Apps::Alarm},
|
||||
}};
|
||||
|
||||
return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications);
|
||||
|
|
|
@ -119,6 +119,7 @@ Pinetime::Drivers::WatchdogView watchdogView(watchdog);
|
|||
Pinetime::Controllers::NotificationManager notificationManager;
|
||||
Pinetime::Controllers::MotionController motionController;
|
||||
Pinetime::Controllers::TimerController timerController;
|
||||
Pinetime::Controllers::AlarmController alarmController {dateTimeController};
|
||||
Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
|
||||
|
||||
Pinetime::Controllers::FS fs {spiNorFlash};
|
||||
|
@ -139,6 +140,7 @@ Pinetime::Applications::DisplayApp displayApp(lcd,
|
|||
motorController,
|
||||
motionController,
|
||||
timerController,
|
||||
alarmController,
|
||||
touchHandler);
|
||||
|
||||
Pinetime::System::SystemTask systemTask(spi,
|
||||
|
@ -151,6 +153,7 @@ Pinetime::System::SystemTask systemTask(spi,
|
|||
bleController,
|
||||
dateTimeController,
|
||||
timerController,
|
||||
alarmController,
|
||||
watchdog,
|
||||
notificationManager,
|
||||
motorController,
|
||||
|
|
|
@ -20,7 +20,9 @@ namespace Pinetime {
|
|||
EnableSleeping,
|
||||
DisableSleeping,
|
||||
OnNewDay,
|
||||
OnChargingEvent
|
||||
OnChargingEvent,
|
||||
SetOffAlarm,
|
||||
StopRinging
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,6 +57,7 @@ SystemTask::SystemTask(Drivers::SpiMaster& spi,
|
|||
Controllers::Ble& bleController,
|
||||
Controllers::DateTime& dateTimeController,
|
||||
Controllers::TimerController& timerController,
|
||||
Controllers::AlarmController& alarmController,
|
||||
Drivers::Watchdog& watchdog,
|
||||
Pinetime::Controllers::NotificationManager& notificationManager,
|
||||
Pinetime::Controllers::MotorController& motorController,
|
||||
|
@ -79,6 +80,7 @@ SystemTask::SystemTask(Drivers::SpiMaster& spi,
|
|||
bleController {bleController},
|
||||
dateTimeController {dateTimeController},
|
||||
timerController {timerController},
|
||||
alarmController {alarmController},
|
||||
watchdog {watchdog},
|
||||
notificationManager {notificationManager},
|
||||
motorController {motorController},
|
||||
|
@ -132,6 +134,8 @@ void SystemTask::Work() {
|
|||
motionSensor.SoftReset();
|
||||
timerController.Register(this);
|
||||
timerController.Init();
|
||||
alarmController.Register(this);
|
||||
alarmController.Init();
|
||||
|
||||
// Reset the TWI device because the motion sensor chip most probably crashed it...
|
||||
twiMaster.Sleep();
|
||||
|
@ -275,6 +279,16 @@ void SystemTask::Work() {
|
|||
motorController.RunForDuration(35);
|
||||
displayApp.PushMessage(Pinetime::Applications::Display::Messages::TimerDone);
|
||||
break;
|
||||
case Messages::SetOffAlarm:
|
||||
if (isSleeping && !isWakingUp) {
|
||||
GoToRunning();
|
||||
}
|
||||
motorController.StartRingingDisregardSettings();
|
||||
displayApp.PushMessage(Pinetime::Applications::Display::Messages::AlarmTriggered);
|
||||
break;
|
||||
case Messages::StopRinging:
|
||||
motorController.StopRinging();
|
||||
break;
|
||||
case Messages::BleConnected:
|
||||
ReloadIdleTimer();
|
||||
isBleDiscoveryTimerRunning = true;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "components/ble/NotificationManager.h"
|
||||
#include "components/motor/MotorController.h"
|
||||
#include "components/timer/TimerController.h"
|
||||
#include "components/alarm/AlarmController.h"
|
||||
#include "components/fs/FS.h"
|
||||
#include "touchhandler/TouchHandler.h"
|
||||
|
||||
|
@ -56,6 +57,7 @@ namespace Pinetime {
|
|||
Controllers::Ble& bleController,
|
||||
Controllers::DateTime& dateTimeController,
|
||||
Controllers::TimerController& timerController,
|
||||
Controllers::AlarmController& alarmController,
|
||||
Drivers::Watchdog& watchdog,
|
||||
Pinetime::Controllers::NotificationManager& notificationManager,
|
||||
Pinetime::Controllers::MotorController& motorController,
|
||||
|
@ -100,6 +102,7 @@ namespace Pinetime {
|
|||
Pinetime::Controllers::Ble& bleController;
|
||||
Pinetime::Controllers::DateTime& dateTimeController;
|
||||
Pinetime::Controllers::TimerController& timerController;
|
||||
Pinetime::Controllers::AlarmController& alarmController;
|
||||
QueueHandle_t systemTasksMsgQueue;
|
||||
std::atomic<bool> isSleeping {false};
|
||||
std::atomic<bool> isGoingToSleep {false};
|
||||
|
|
Loading…
Reference in a new issue