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Adjust BLE/LL stacks, style, comments, refactoring

Increase BLE task stack +200 and decrease LL task stack -200
more braces!
This commit is contained in:
James A. Jerkins 2021-12-08 00:10:54 -06:00 committed by JF
parent 150fa3b661
commit 048ecd41e4
4 changed files with 31 additions and 18 deletions

View file

@ -10,10 +10,10 @@
#include <host/util/util.h> #include <host/util/util.h>
#include <controller/ble_ll.h> #include <controller/ble_ll.h>
#include <controller/ble_hw.h> #include <controller/ble_hw.h>
#undef max
#undef min
#include <services/gap/ble_svc_gap.h> #include <services/gap/ble_svc_gap.h>
#include <services/gatt/ble_svc_gatt.h> #include <services/gatt/ble_svc_gatt.h>
#undef max
#undef min
#include "components/ble/BleController.h" #include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h" #include "components/ble/NotificationManager.h"
#include "components/datetime/DateTimeController.h" #include "components/datetime/DateTimeController.h"
@ -36,7 +36,9 @@ NimbleController::NimbleController(Pinetime::System::SystemTask& systemTask,
dateTimeController {dateTimeController}, dateTimeController {dateTimeController},
notificationManager {notificationManager}, notificationManager {notificationManager},
spiNorFlash {spiNorFlash}, spiNorFlash {spiNorFlash},
fs {fs},
dfuService {systemTask, bleController, spiNorFlash}, dfuService {systemTask, bleController, spiNorFlash},
currentTimeClient {dateTimeController}, currentTimeClient {dateTimeController},
anService {systemTask, notificationManager}, anService {systemTask, notificationManager},
alertNotificationClient {systemTask, notificationManager}, alertNotificationClient {systemTask, notificationManager},
@ -46,7 +48,6 @@ NimbleController::NimbleController(Pinetime::System::SystemTask& systemTask,
batteryInformationService {batteryController}, batteryInformationService {batteryController},
immediateAlertService {systemTask, notificationManager}, immediateAlertService {systemTask, notificationManager},
heartRateService {systemTask, heartRateController}, heartRateService {systemTask, heartRateController},
fs {fs},
motionService {systemTask, motionController}, motionService {systemTask, motionController},
serviceDiscovery({&currentTimeClient, &alertNotificationClient}) { serviceDiscovery({&currentTimeClient, &alertNotificationClient}) {
} }
@ -129,8 +130,9 @@ void NimbleController::Init() {
RestoreBond(); RestoreBond();
if (!ble_gap_adv_active() && !bleController.IsConnected()) if (!ble_gap_adv_active() && !bleController.IsConnected()) {
StartAdvertising(); StartAdvertising();
}
} }
void NimbleController::StartAdvertising() { void NimbleController::StartAdvertising() {
@ -209,8 +211,9 @@ int NimbleController::OnGAPEvent(ble_gap_event* event) {
NRF_LOG_INFO("Disconnect event : BLE_GAP_EVENT_DISCONNECT"); NRF_LOG_INFO("Disconnect event : BLE_GAP_EVENT_DISCONNECT");
NRF_LOG_INFO("disconnect reason=%d", event->disconnect.reason); NRF_LOG_INFO("disconnect reason=%d", event->disconnect.reason);
if (event->disconnect.conn.sec_state.bonded) if (event->disconnect.conn.sec_state.bonded) {
PersistBond(event->disconnect.conn); PersistBond(event->disconnect.conn);
}
currentTimeClient.Reset(); currentTimeClient.Reset();
alertNotificationClient.Reset(); alertNotificationClient.Reset();
@ -244,8 +247,9 @@ int NimbleController::OnGAPEvent(ble_gap_event* event) {
if (event->enc_change.status == 0) { if (event->enc_change.status == 0) {
struct ble_gap_conn_desc desc; struct ble_gap_conn_desc desc;
ble_gap_conn_find(event->enc_change.conn_handle, &desc); ble_gap_conn_find(event->enc_change.conn_handle, &desc);
if (desc.sec_state.bonded) if (desc.sec_state.bonded) {
PersistBond(desc); PersistBond(desc);
}
NRF_LOG_INFO("new state: encrypted=%d authenticated=%d bonded=%d key_size=%d", NRF_LOG_INFO("new state: encrypted=%d authenticated=%d bonded=%d key_size=%d",
desc.sec_state.encrypted, desc.sec_state.encrypted,
@ -257,8 +261,16 @@ int NimbleController::OnGAPEvent(ble_gap_event* event) {
case BLE_GAP_EVENT_PASSKEY_ACTION: case BLE_GAP_EVENT_PASSKEY_ACTION:
/* Authentication has been requested for this connection. /* Authentication has been requested for this connection.
*
* BLE authentication is determined by the combination of I/O capabilities
* on the central and peripheral. When the peripheral is display only and
* the central has a keyboard and display then passkey auth is selected.
* When both the central and peripheral have displays and support yes/no
* buttons then numeric comparison is selected. We currently advertise
* display capability only so we only handle the "display" action here.
*
* Standards insist that the rand() PRNG be deterministic. * Standards insist that the rand() PRNG be deterministic.
* Use the nimble TRNG since rand() is predictable. * Use the nimble TRNG here since rand() is predictable.
*/ */
NRF_LOG_INFO("Security event : BLE_GAP_EVENT_PASSKEY_ACTION"); NRF_LOG_INFO("Security event : BLE_GAP_EVENT_PASSKEY_ACTION");
if (event->passkey.params.action == BLE_SM_IOACT_DISP) { if (event->passkey.params.action == BLE_SM_IOACT_DISP) {
@ -372,8 +384,9 @@ void NimbleController::PersistBond(struct ble_gap_conn_desc& desc) {
key.sec.peer_addr = desc.peer_id_addr; key.sec.peer_addr = desc.peer_id_addr;
rc = ble_store_read_our_sec(&key.sec, &our_sec.sec); rc = ble_store_read_our_sec(&key.sec, &our_sec.sec);
if (memcmp(&our_sec.sec, &bondId, sizeof bondId) == 0) if (memcmp(&our_sec.sec, &bondId, sizeof bondId) == 0) {
return; return;
}
memcpy(&bondId, &our_sec.sec, sizeof bondId); memcpy(&bondId, &our_sec.sec, sizeof bondId);

View file

@ -14,11 +14,11 @@
#include "components/ble/CurrentTimeService.h" #include "components/ble/CurrentTimeService.h"
#include "components/ble/DeviceInformationService.h" #include "components/ble/DeviceInformationService.h"
#include "components/ble/DfuService.h" #include "components/ble/DfuService.h"
#include "components/ble/HeartRateService.h"
#include "components/ble/ImmediateAlertService.h" #include "components/ble/ImmediateAlertService.h"
#include "components/ble/MusicService.h" #include "components/ble/MusicService.h"
#include "components/ble/NavigationService.h" #include "components/ble/NavigationService.h"
#include "components/ble/ServiceDiscovery.h" #include "components/ble/ServiceDiscovery.h"
#include "components/ble/HeartRateService.h"
#include "components/ble/MotionService.h" #include "components/ble/MotionService.h"
#include "components/fs/FS.h" #include "components/fs/FS.h"
@ -80,16 +80,17 @@ namespace Pinetime {
fastAdvCount = 0; fastAdvCount = 0;
} }
void PersistBond(struct ble_gap_conn_desc &desc); private:
void PersistBond(struct ble_gap_conn_desc& desc);
void RestoreBond(); void RestoreBond();
private:
static constexpr const char* deviceName = "InfiniTime"; static constexpr const char* deviceName = "InfiniTime";
Pinetime::System::SystemTask& systemTask; Pinetime::System::SystemTask& systemTask;
Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::Ble& bleController;
DateTime& dateTimeController; DateTime& dateTimeController;
Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Drivers::SpiNorFlash& spiNorFlash; Pinetime::Drivers::SpiNorFlash& spiNorFlash;
Pinetime::Controllers::FS& fs;
Pinetime::Controllers::DfuService dfuService; Pinetime::Controllers::DfuService dfuService;
DeviceInformationService deviceInformationService; DeviceInformationService deviceInformationService;
@ -103,9 +104,9 @@ namespace Pinetime {
ImmediateAlertService immediateAlertService; ImmediateAlertService immediateAlertService;
HeartRateService heartRateService; HeartRateService heartRateService;
MotionService motionService; MotionService motionService;
Pinetime::Controllers::FS& fs; ServiceDiscovery serviceDiscovery;
uint8_t addrType; // 1 = Random, 0 = PUBLIC uint8_t addrType;
uint16_t connectionHandle = BLE_HS_CONN_HANDLE_NONE; uint16_t connectionHandle = BLE_HS_CONN_HANDLE_NONE;
uint8_t fastAdvCount = 0; uint8_t fastAdvCount = 0;
uint8_t bondId[16] = {0}; uint8_t bondId[16] = {0};
@ -113,8 +114,6 @@ namespace Pinetime {
ble_uuid128_t dfuServiceUuid { ble_uuid128_t dfuServiceUuid {
.u {.type = BLE_UUID_TYPE_128}, .u {.type = BLE_UUID_TYPE_128},
.value = {0x23, 0xD1, 0xBC, 0xEA, 0x5F, 0x78, 0x23, 0x15, 0xDE, 0xEF, 0x12, 0x12, 0x30, 0x15, 0x00, 0x00}}; .value = {0x23, 0xD1, 0xBC, 0xEA, 0x5F, 0x78, 0x23, 0x15, 0xDE, 0xEF, 0x12, 0x12, 0x30, 0x15, 0x00, 0x00}};
ServiceDiscovery serviceDiscovery;
}; };
static NimbleController* nptr; static NimbleController* nptr;

View file

@ -37,7 +37,7 @@ nimble_port_freertos_init(TaskFunction_t host_task_fn)
* provided by NimBLE and in case of FreeRTOS it does not need to be wrapped * provided by NimBLE and in case of FreeRTOS it does not need to be wrapped
* since it has compatible prototype. * since it has compatible prototype.
*/ */
xTaskCreate(nimble_port_ll_task_func, "ll", configMINIMAL_STACK_SIZE + 400, xTaskCreate(nimble_port_ll_task_func, "ll", configMINIMAL_STACK_SIZE + 200,
NULL, configMAX_PRIORITIES - 1, &ll_task_h); NULL, configMAX_PRIORITIES - 1, &ll_task_h);
#endif #endif
@ -46,6 +46,6 @@ nimble_port_freertos_init(TaskFunction_t host_task_fn)
* have separate task for NimBLE host, but since something needs to handle * have separate task for NimBLE host, but since something needs to handle
* default queue it is just easier to make separate task which does this. * default queue it is just easier to make separate task which does this.
*/ */
xTaskCreate(host_task_fn, "ble", configMINIMAL_STACK_SIZE + 400, xTaskCreate(host_task_fn, "ble", configMINIMAL_STACK_SIZE + 600,
NULL, tskIDLE_PRIORITY + 1, &host_task_h); NULL, tskIDLE_PRIORITY + 1, &host_task_h);
} }

View file

@ -259,8 +259,9 @@ void SystemTask::Work() {
displayApp.PushMessage(Pinetime::Applications::Display::Messages::GoToRunning); displayApp.PushMessage(Pinetime::Applications::Display::Messages::GoToRunning);
heartRateApp.PushMessage(Pinetime::Applications::HeartRateTask::Messages::WakeUp); heartRateApp.PushMessage(Pinetime::Applications::HeartRateTask::Messages::WakeUp);
if (!bleController.IsConnected()) if (!bleController.IsConnected()) {
nimbleController.RestartFastAdv(); nimbleController.RestartFastAdv();
}
isSleeping = false; isSleeping = false;
isWakingUp = false; isWakingUp = false;