HR Sensor : Add start/stop button to the HeartRate app (the HR sensors stays ON when the app is closed), display the HR value on the Clock app.
This commit is contained in:
parent
c82c22650c
commit
04063cf0af
12 changed files with 98 additions and 35 deletions
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@ -16,15 +16,15 @@ void HeartRateController::Update(HeartRateController::States newState, uint8_t h
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void HeartRateController::Start() {
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void HeartRateController::Start() {
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if(task != nullptr) {
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if(task != nullptr) {
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state = States::NotEnoughData;
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement);
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement);
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systemTask.PushMessage(System::SystemTask::Messages::HeartRateRunning);
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}
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}
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}
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}
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void HeartRateController::Stop() {
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void HeartRateController::Stop() {
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if(task != nullptr) {
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if(task != nullptr) {
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state = States::Stopped;
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement);
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement);
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systemTask.PushMessage(System::SystemTask::Messages::HeartRateStopped);
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}
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}
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}
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}
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@ -12,7 +12,7 @@ namespace Pinetime {
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namespace Controllers {
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namespace Controllers {
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class HeartRateController {
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class HeartRateController {
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public:
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public:
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enum class States { NotEnoughData, NoTouch, Running};
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enum class States { Stopped, NotEnoughData, NoTouch, Running};
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explicit HeartRateController(System::SystemTask& systemTask);
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explicit HeartRateController(System::SystemTask& systemTask);
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@ -27,7 +27,7 @@ namespace Pinetime {
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private:
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private:
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System::SystemTask& systemTask;
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System::SystemTask& systemTask;
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Applications::HeartRateTask* task = nullptr;
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Applications::HeartRateTask* task = nullptr;
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States state = States::NotEnoughData;
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States state = States::Stopped;
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uint8_t heartRate = 0;
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uint8_t heartRate = 0;
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};
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};
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}
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}
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@ -94,3 +94,7 @@ void Ppg::SetOffset(uint16_t offset) {
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this->offset = offset;
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this->offset = offset;
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dataIndex = 0;
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dataIndex = 0;
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}
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}
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void Ppg::Reset() {
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dataIndex = 0;
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}
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@ -14,6 +14,7 @@ namespace Pinetime {
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float HeartRate();
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float HeartRate();
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void SetOffset(uint16_t i);
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void SetOffset(uint16_t i);
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void Reset();
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private:
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private:
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std::array<int, 200> data;
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std::array<int, 200> data;
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@ -39,7 +39,7 @@ DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Driver
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dateTimeController{dateTimeController},
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dateTimeController{dateTimeController},
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watchdog{watchdog},
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watchdog{watchdog},
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touchPanel{touchPanel},
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touchPanel{touchPanel},
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currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager) },
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currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager, heartRateController) },
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systemTask{systemTask},
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systemTask{systemTask},
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notificationManager{notificationManager},
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notificationManager{notificationManager},
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heartRateController{heartRateController} {
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heartRateController{heartRateController} {
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@ -200,7 +200,7 @@ void DisplayApp::RunningState() {
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case Apps::None:
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case Apps::None:
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case Apps::Launcher: currentScreen.reset(new Screens::ApplicationList(this)); break;
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case Apps::Launcher: currentScreen.reset(new Screens::ApplicationList(this)); break;
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case Apps::Clock:
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case Apps::Clock:
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currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager));
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currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager, heartRateController));
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onClockApp = true;
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onClockApp = true;
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break;
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break;
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// case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
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// case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
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@ -10,6 +10,7 @@
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#include "components/battery/BatteryController.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/ble/NotificationManager.h"
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#include "components/heartrate/HeartRateController.h"
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#include "../DisplayApp.h"
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#include "../DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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@ -26,9 +27,11 @@ Clock::Clock(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager) : Screen(app), currentDateTime{{}},
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Controllers::NotificationManager& notificatioManager,
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Controllers::HeartRateController& heartRateController): Screen(app), currentDateTime{{}},
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dateTimeController{dateTimeController}, batteryController{batteryController},
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dateTimeController{dateTimeController}, batteryController{batteryController},
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bleController{bleController}, notificatioManager{notificatioManager} {
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bleController{bleController}, notificatioManager{notificatioManager},
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heartRateController{heartRateController} {
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displayedChar[0] = 0;
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displayedChar[0] = 0;
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displayedChar[1] = 0;
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displayedChar[1] = 0;
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displayedChar[2] = 0;
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displayedChar[2] = 0;
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@ -171,10 +174,15 @@ bool Clock::Refresh() {
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}
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}
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}
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}
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// TODO heartbeat = heartBeatController.GetValue();
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heartbeat = heartRateController.HeartRate();
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if(heartbeat.IsUpdated()) {
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heartbeatRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
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if(heartbeat.IsUpdated() || heartbeatRunning.IsUpdated()) {
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char heartbeatBuffer[4];
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char heartbeatBuffer[4];
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if(heartbeatRunning.Get())
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sprintf(heartbeatBuffer, "%d", heartbeat.Get());
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sprintf(heartbeatBuffer, "%d", heartbeat.Get());
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else
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sprintf(heartbeatBuffer, "---");
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lv_label_set_text(heartbeatValue, heartbeatBuffer);
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lv_label_set_text(heartbeatValue, heartbeatBuffer);
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lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2);
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lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2);
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lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
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lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
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@ -12,6 +12,7 @@ namespace Pinetime {
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class Battery;
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class Battery;
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class Ble;
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class Ble;
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class NotificationManager;
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class NotificationManager;
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class HeartRateController;
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}
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}
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namespace Applications {
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namespace Applications {
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@ -42,7 +43,8 @@ namespace Pinetime {
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Controllers::DateTime& dateTimeController,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager);
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Controllers::NotificationManager& notificatioManager,
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Controllers::HeartRateController& heartRateController);
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~Clock() override;
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~Clock() override;
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bool Refresh() override;
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bool Refresh() override;
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@ -67,6 +69,7 @@ namespace Pinetime {
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime;
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime;
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DirtyValue<uint32_t> stepCount {0};
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DirtyValue<uint32_t> stepCount {0};
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DirtyValue<uint8_t> heartbeat {0};
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DirtyValue<uint8_t> heartbeat {0};
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DirtyValue<bool> heartbeatRunning {false};
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DirtyValue<bool> notificationState {false};
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DirtyValue<bool> notificationState {false};
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lv_obj_t* label_time;
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lv_obj_t* label_time;
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@ -86,6 +89,7 @@ namespace Pinetime {
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Controllers::Battery& batteryController;
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Controllers::Battery& batteryController;
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Controllers::Ble& bleController;
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Controllers::Ble& bleController;
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Controllers::NotificationManager& notificatioManager;
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Controllers::NotificationManager& notificatioManager;
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Controllers::HeartRateController& heartRateController;
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bool running = true;
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bool running = true;
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@ -8,15 +8,27 @@ using namespace Pinetime::Applications::Screens;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_bold_20;
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extern lv_font_t jetbrains_mono_bold_20;
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namespace {
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const char *ToString(Pinetime::Controllers::HeartRateController::States s) {
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const char *ToString(Pinetime::Controllers::HeartRateController::States s) {
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switch (s) {
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switch (s) {
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case Pinetime::Controllers::HeartRateController::States::NotEnoughData: return "Not enough data,\nplease wait...";
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case Pinetime::Controllers::HeartRateController::States::NotEnoughData:
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case Pinetime::Controllers::HeartRateController::States::NoTouch: return "No touch detected";
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return "Not enough data,\nplease wait...";
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case Pinetime::Controllers::HeartRateController::States::Running: return "Measuring...";
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case Pinetime::Controllers::HeartRateController::States::NoTouch:
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return "No touch detected";
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case Pinetime::Controllers::HeartRateController::States::Running:
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return "Measuring...";
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case Pinetime::Controllers::HeartRateController::States::Stopped:
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return "Stopped";
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}
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}
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return "";
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return "";
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}
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}
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static void btnStartStopEventHandler(lv_obj_t *obj, lv_event_t event) {
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HeartRate *screen = static_cast<HeartRate *>(obj->user_data);
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screen->OnStartStopEvent(event);
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}
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}
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HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::HeartRateController& heartRateController) : Screen(app), heartRateController{heartRateController} {
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HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::HeartRateController& heartRateController) : Screen(app), heartRateController{heartRateController} {
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label_bpm = lv_label_create(lv_scr_act(), NULL);
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label_bpm = lv_label_create(lv_scr_act(), NULL);
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@ -30,7 +42,7 @@ HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::Heart
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label_hr = lv_label_create(lv_scr_act(), NULL);
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label_hr = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_style(label_hr, LV_LABEL_STYLE_MAIN, &labelBigStyle);
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lv_label_set_style(label_hr, LV_LABEL_STYLE_MAIN, &labelBigStyle);
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lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, 0);
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lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, -40);
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lv_label_set_text(label_hr, "000");
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lv_label_set_text(label_hr, "000");
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lv_label_set_text(label_bpm, "Heart rate BPM");
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lv_label_set_text(label_bpm, "Heart rate BPM");
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@ -40,13 +52,19 @@ HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::Heart
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label_status = lv_label_create(lv_scr_act(), NULL);
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label_status = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
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lv_label_set_text(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
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lv_label_set_style(label_status, LV_LABEL_STYLE_MAIN, labelStyle);
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lv_label_set_style(label_status, LV_LABEL_STYLE_MAIN, labelStyle);
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lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
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lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
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heartRateController.Start();
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btn_startStop = lv_btn_create(lv_scr_act(), NULL);
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btn_startStop->user_data = this;
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lv_obj_set_height(btn_startStop, 50);
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lv_obj_set_event_cb(btn_startStop, btnStartStopEventHandler);
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lv_obj_align(btn_startStop, nullptr, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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label_startStop = lv_label_create(btn_startStop, nullptr);
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UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
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}
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}
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HeartRate::~HeartRate() {
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HeartRate::~HeartRate() {
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heartRateController.Stop();
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lv_obj_clean(lv_scr_act());
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lv_obj_clean(lv_scr_act());
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}
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}
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@ -57,6 +75,7 @@ bool HeartRate::Refresh() {
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switch(state) {
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switch(state) {
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case Controllers::HeartRateController::States::NoTouch:
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case Controllers::HeartRateController::States::NoTouch:
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case Controllers::HeartRateController::States::NotEnoughData:
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case Controllers::HeartRateController::States::NotEnoughData:
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case Controllers::HeartRateController::States::Stopped:
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lv_label_set_text(label_hr, "000");
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lv_label_set_text(label_hr, "000");
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break;
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break;
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default:
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default:
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@ -65,7 +84,7 @@ bool HeartRate::Refresh() {
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}
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}
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lv_label_set_text(label_status, ToString(state));
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lv_label_set_text(label_status, ToString(state));
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lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
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lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
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return running;
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return running;
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}
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}
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@ -74,3 +93,23 @@ bool HeartRate::OnButtonPushed() {
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running = false;
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running = false;
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return true;
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return true;
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}
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}
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void HeartRate::OnStartStopEvent(lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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if(heartRateController.State() == Controllers::HeartRateController::States::Stopped) {
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heartRateController.Start();
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UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
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}
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else {
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heartRateController.Stop();
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UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
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}
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}
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}
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void HeartRate::UpdateStartStopButton(bool isRunning) {
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if(isRunning)
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lv_label_set_text(label_startStop, "Stop");
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else
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lv_label_set_text(label_startStop, "Start");
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}
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@ -21,14 +21,18 @@ namespace Pinetime {
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bool Refresh() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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bool OnButtonPushed() override;
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void OnStartStopEvent(lv_event_t event);
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private:
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private:
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Controllers::HeartRateController& heartRateController;
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Controllers::HeartRateController& heartRateController;
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void UpdateStartStopButton(bool isRunning);
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lv_obj_t* label_hr;
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lv_obj_t* label_hr;
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lv_obj_t* label_bpm;
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lv_obj_t* label_bpm;
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lv_obj_t* label_status;
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lv_obj_t* label_status;
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lv_style_t labelBigStyle;
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lv_style_t labelBigStyle;
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lv_style_t* labelStyle;
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lv_style_t* labelStyle;
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lv_obj_t* btn_startStop;
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lv_obj_t* label_startStop;
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bool running = true;
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bool running = true;
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@ -42,14 +42,21 @@ void HeartRateTask::Work() {
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break;
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break;
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case Messages::WakeUp:
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case Messages::WakeUp:
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state = States::Running;
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state = States::Running;
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break;
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if(measurementStarted) {
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case Messages::StartMeasurement:
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lastBpm = 0;
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lastBpm = 0;
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StartMeasurement();
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StartMeasurement();
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ppg.SetOffset(heartRateSensor.ReadHrs());
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}
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break;
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case Messages::StartMeasurement:
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if(measurementStarted) break;
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lastBpm = 0;
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StartMeasurement();
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measurementStarted = true;
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break;
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break;
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case Messages::StopMeasurement:
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case Messages::StopMeasurement:
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if(!measurementStarted) break;
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StopMeasurement();
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StopMeasurement();
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measurementStarted = false;
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break;
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break;
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}
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}
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}
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}
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@ -59,7 +66,7 @@ void HeartRateTask::Work() {
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ppg.Preprocess(hrs);
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ppg.Preprocess(hrs);
|
||||||
auto bpm = ppg.HeartRate();
|
auto bpm = ppg.HeartRate();
|
||||||
|
|
||||||
if (lastBpm == 0 && bpm == 0) controller.Update(Controllers::HeartRateController::States::NoTouch, 0);
|
if (lastBpm == 0 && bpm == 0) controller.Update(Controllers::HeartRateController::States::NotEnoughData, 0);
|
||||||
if(bpm != 0) {
|
if(bpm != 0) {
|
||||||
lastBpm = bpm;
|
lastBpm = bpm;
|
||||||
controller.Update(Controllers::HeartRateController::States::Running, lastBpm);
|
controller.Update(Controllers::HeartRateController::States::Running, lastBpm);
|
||||||
|
@ -80,10 +87,11 @@ void HeartRateTask::PushMessage(HeartRateTask::Messages msg) {
|
||||||
|
|
||||||
void HeartRateTask::StartMeasurement() {
|
void HeartRateTask::StartMeasurement() {
|
||||||
heartRateSensor.Enable();
|
heartRateSensor.Enable();
|
||||||
measurementStarted = true;
|
vTaskDelay(100);
|
||||||
|
ppg.SetOffset(static_cast<float>(heartRateSensor.ReadHrs()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void HeartRateTask::StopMeasurement() {
|
void HeartRateTask::StopMeasurement() {
|
||||||
heartRateSensor.Disable();
|
heartRateSensor.Disable();
|
||||||
measurementStarted = false;
|
vTaskDelay(100);
|
||||||
}
|
}
|
||||||
|
|
|
@ -141,6 +141,7 @@ void SystemTask::Work() {
|
||||||
|
|
||||||
displayApp->PushMessage(Applications::DisplayApp::Messages::GoToRunning);
|
displayApp->PushMessage(Applications::DisplayApp::Messages::GoToRunning);
|
||||||
displayApp->PushMessage(Applications::DisplayApp::Messages::UpdateBatteryLevel);
|
displayApp->PushMessage(Applications::DisplayApp::Messages::UpdateBatteryLevel);
|
||||||
|
heartRateApp->PushMessage(Pinetime::Applications::HeartRateTask::Messages::WakeUp);
|
||||||
|
|
||||||
isSleeping = false;
|
isSleeping = false;
|
||||||
isWakingUp = false;
|
isWakingUp = false;
|
||||||
|
@ -150,6 +151,7 @@ void SystemTask::Work() {
|
||||||
NRF_LOG_INFO("[systemtask] Going to sleep");
|
NRF_LOG_INFO("[systemtask] Going to sleep");
|
||||||
xTimerStop(idleTimer, 0);
|
xTimerStop(idleTimer, 0);
|
||||||
displayApp->PushMessage(Pinetime::Applications::DisplayApp::Messages::GoToSleep);
|
displayApp->PushMessage(Pinetime::Applications::DisplayApp::Messages::GoToSleep);
|
||||||
|
heartRateApp->PushMessage(Pinetime::Applications::HeartRateTask::Messages::GoToSleep);
|
||||||
break;
|
break;
|
||||||
case Messages::OnNewTime:
|
case Messages::OnNewTime:
|
||||||
ReloadIdleTimer();
|
ReloadIdleTimer();
|
||||||
|
@ -195,12 +197,6 @@ void SystemTask::Work() {
|
||||||
isSleeping = true;
|
isSleeping = true;
|
||||||
isGoingToSleep = false;
|
isGoingToSleep = false;
|
||||||
break;
|
break;
|
||||||
case Messages::HeartRateRunning:
|
|
||||||
doNotGoToSleep = true;
|
|
||||||
break;
|
|
||||||
case Messages::HeartRateStopped:
|
|
||||||
doNotGoToSleep = false;
|
|
||||||
break;
|
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,8 +28,7 @@ namespace Pinetime {
|
||||||
class SystemTask {
|
class SystemTask {
|
||||||
public:
|
public:
|
||||||
enum class Messages {GoToSleep, GoToRunning, OnNewTime, OnNewNotification, BleConnected,
|
enum class Messages {GoToSleep, GoToRunning, OnNewTime, OnNewNotification, BleConnected,
|
||||||
BleFirmwareUpdateStarted, BleFirmwareUpdateFinished, OnTouchEvent, OnButtonEvent, OnDisplayTaskSleeping,
|
BleFirmwareUpdateStarted, BleFirmwareUpdateFinished, OnTouchEvent, OnButtonEvent, OnDisplayTaskSleeping
|
||||||
HeartRateRunning, HeartRateStopped
|
|
||||||
};
|
};
|
||||||
|
|
||||||
SystemTask(Drivers::SpiMaster &spi, Drivers::St7789 &lcd,
|
SystemTask(Drivers::SpiMaster &spi, Drivers::St7789 &lcd,
|
||||||
|
|
Loading…
Reference in a new issue