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InfiniTime/src/displayapp/screens/Label.h

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#pragma once
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Label : public Screen {
public:
Label( uint8_t screenID, uint8_t numScreens,
DisplayApp* app, lv_obj_t* labelText );
~Label() override;
bool Refresh() override;
private:
bool running = true;
lv_obj_t * labelText = nullptr;
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
};
}
}
}