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InfiniTime/src/displayapp/screens/FlashLight.h

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <lvgl/lvgl.h>
#include "systemtask/SystemTask.h"
#include "components/brightness/BrightnessController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class FlashLight : public Screen {
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public:
FlashLight(DisplayApp* app, System::SystemTask& systemTask, Controllers::BrightnessController& brightness);
~FlashLight() override;
bool Refresh() override;
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
void OnClickEvent(lv_obj_t* obj, lv_event_t event);
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private:
Pinetime::System::SystemTask& systemTask;
Controllers::BrightnessController& brightness;
lv_obj_t* flashLight;
lv_obj_t* backgroundAction;
bool isOn = true;
};
}
}
}