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InfiniTime/src/displayapp/screens/Tile.cpp

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#include "Tile.h"
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#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
static void event_handler(lv_obj_t * obj, lv_event_t event) {
Tile* screen = static_cast<Tile *>(obj->user_data);
uint32_t* eventDataPtr = (uint32_t*) lv_event_get_data();
uint32_t eventData = *eventDataPtr;
screen->OnObjectEvent(obj, event, eventData);
}
Tile::Tile(DisplayApp* app, std::array<Applications, 6>& applications) : Screen(app) {
for(int i = 0, appIndex = 0; i < 8; i++) {
if(i == 3) btnm_map1[i] = "\n";
else if(i == 7) btnm_map1[i] = "";
else {
btnm_map1[i] = applications[appIndex].icon;
apps[appIndex] = applications[appIndex].application;
appIndex++;
}
}
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btnm1 = lv_btnmatrix_create(lv_scr_act(), nullptr);
lv_btnmatrix_set_map(btnm1, btnm_map1);
lv_obj_set_size(btnm1, LV_HOR_RES, LV_VER_RES);
btnm1->user_data = this;
lv_obj_set_event_cb(btnm1, event_handler);
}
Tile::~Tile() {
lv_obj_clean(lv_scr_act());
}
bool Tile::Refresh() {
return running;
}
void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
if(event == LV_EVENT_VALUE_CHANGED) {
app->StartApp(apps[buttonId]);
running = false;
}
}
bool Tile::OnButtonPushed() {
app->StartApp(Apps::Clock);
running = false;
return true;
}
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