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InfiniTime/src/displayapp/screens/FirmwareUpdate.h

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#pragma once
#include "Screen.h"
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#include <lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
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namespace Controllers {
class Ble;
}
namespace Applications {
namespace Screens {
class FirmwareUpdate : public Screen {
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public:
FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
~FirmwareUpdate() override;
bool Refresh() override;
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private:
enum class States { Idle, Running, Validated, Error };
Pinetime::Controllers::Ble& bleController;
lv_obj_t* bar1;
lv_obj_t* percentLabel;
lv_obj_t* titleLabel;
mutable char percentStr[10];
States state;
bool DisplayProgression() const;
void UpdateValidated();
void UpdateError();
};
}
}
}