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InfiniTime/src/components/ble/BleController.cpp

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#include "components/ble/BleController.h"
using namespace Pinetime::Controllers;
void Ble::Connect() {
isConnected = true;
}
void Ble::Disconnect() {
isConnected = false;
}
void Ble::StartFirmwareUpdate() {
isFirmwareUpdating = true;
}
void Ble::StopFirmwareUpdate() {
isFirmwareUpdating = false;
}
void Ble::FirmwareUpdateTotalBytes(uint32_t totalBytes) {
firmwareUpdateTotalBytes = totalBytes;
}
void Ble::FirmwareUpdateCurrentBytes(uint32_t currentBytes) {
firmwareUpdateCurrentBytes = currentBytes;
}