2021-04-04 03:08:51 +01:00
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#pragma once
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2021-09-20 15:13:46 +03:00
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#include <array>
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#include <cstdint>
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#include <lvgl/lvgl.h>
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2021-04-04 03:08:51 +01:00
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2022-03-06 13:32:06 +01:00
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#include "displayapp/screens/ScreenList.h"
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2021-12-03 21:39:18 +02:00
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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2022-03-06 13:32:06 +01:00
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#include "displayapp/screens/Symbols.h"
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2021-12-03 21:39:18 +02:00
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2021-04-04 03:08:51 +01:00
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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2021-04-18 20:28:14 +03:00
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class SettingWatchFace : public Screen {
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2021-04-24 12:00:45 +03:00
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public:
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2021-04-18 20:28:14 +03:00
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SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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~SettingWatchFace() override;
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2021-04-04 03:08:51 +01:00
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2022-03-06 13:32:06 +01:00
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bool OnTouchEvent(TouchEvents event) override;
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2021-04-04 03:08:51 +01:00
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2021-04-24 12:00:45 +03:00
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private:
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2021-04-18 20:28:14 +03:00
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Controllers::Settings& settingsController;
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2022-03-06 13:32:06 +01:00
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ScreenList<2> screens;
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2021-09-20 15:13:46 +03:00
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2022-03-06 13:32:06 +01:00
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static constexpr const char* title = "Watch face";
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static constexpr const char* symbol = Symbols::home;
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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2021-04-04 03:08:51 +01:00
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};
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}
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}
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}
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