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InfiniTime/src/displayapp/screens/WeatherSymbols.h

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#pragma once
#include "components/ble/SimpleWeatherService.h"
#include "displayapp/screens/Symbols.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
namespace Symbols {
const char* GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
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const char* GetCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
}
}
}
}