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/* Copyright (C) 2021 mruss77, Florian
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2021-09-13 15:26:28 -04:00
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This file is part of InfiniTime.
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2021-09-13 15:26:28 -04:00
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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2021-09-10 18:40:13 -04:00
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#pragma once
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2023-12-19 17:53:48 +01:00
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#include "displayapp/apps/Apps.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/widgets/Counter.h"
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#include "displayapp/Controllers.h"
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#include "systemtask/WakeLock.h"
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#include "Symbols.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Alarm : public Screen {
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public:
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explicit Alarm(Controllers::AlarmController& alarmController,
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Controllers::Settings::ClockType clockType,
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System::SystemTask& systemTask,
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Controllers::MotorController& motorController);
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~Alarm() override;
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void SetAlerting();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
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void OnValueChanged();
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void StopAlerting();
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private:
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Controllers::AlarmController& alarmController;
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System::WakeLock wakeLock;
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Controllers::MotorController& motorController;
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2022-07-26 13:15:07 +03:00
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lv_obj_t *btnStop, *txtStop, *btnRecur, *txtRecur, *btnInfo, *enableSwitch;
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lv_obj_t* lblampm = nullptr;
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lv_obj_t* txtMessage = nullptr;
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lv_obj_t* btnMessage = nullptr;
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lv_task_t* taskStopAlarm = nullptr;
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enum class EnableButtonState { On, Off, Alerting };
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void DisableAlarm();
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void SetRecurButtonState();
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void SetSwitchState(lv_anim_enable_t anim);
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void SetAlarm();
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void ShowInfo();
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void HideInfo();
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void ToggleRecurrence();
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void UpdateAlarmTime();
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Widgets::Counter hourCounter = Widgets::Counter(0, 23, jetbrains_mono_76);
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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};
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}
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template <>
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struct AppTraits<Apps::Alarm> {
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static constexpr Apps app = Apps::Alarm;
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static constexpr const char* icon = Screens::Symbols::bell;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Alarm(controllers.alarmController,
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controllers.settingsController.GetClockType(),
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*controllers.systemTask,
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controllers.motorController);
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};
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};
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}
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}
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