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InfiniTime/src/displayapp/screens/HeartRate.cpp

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#include <libs/lvgl/lvgl.h>
#include "HeartRate.h"
#include <components/heartrate/HeartRateController.h>
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
namespace {
const char *ToString(Pinetime::Controllers::HeartRateController::States s) {
switch (s) {
case Pinetime::Controllers::HeartRateController::States::NotEnoughData:
return "Not enough data,\nplease wait...";
case Pinetime::Controllers::HeartRateController::States::NoTouch:
return "No touch detected";
case Pinetime::Controllers::HeartRateController::States::Running:
return "Measuring...";
case Pinetime::Controllers::HeartRateController::States::Stopped:
return "Stopped";
}
return "";
}
static void btnStartStopEventHandler(lv_obj_t *obj, lv_event_t event) {
HeartRate *screen = static_cast<HeartRate *>(obj->user_data);
screen->OnStartStopEvent(event);
}
}
HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::HeartRateController& heartRateController) : Screen(app), heartRateController{heartRateController} {
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label_hr = lv_label_create(lv_scr_act(), NULL);
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lv_obj_set_style_local_text_font(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, -40);
lv_label_set_text(label_hr, "000");
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label_bpm = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_bpm, "Heart rate BPM");
lv_obj_align(label_bpm, label_hr, LV_ALIGN_OUT_TOP_MID, 0, -20);
label_status = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
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lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
btn_startStop = lv_btn_create(lv_scr_act(), NULL);
btn_startStop->user_data = this;
lv_obj_set_height(btn_startStop, 50);
lv_obj_set_event_cb(btn_startStop, btnStartStopEventHandler);
lv_obj_align(btn_startStop, nullptr, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
label_startStop = lv_label_create(btn_startStop, nullptr);
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
}
HeartRate::~HeartRate() {
lv_obj_clean(lv_scr_act());
}
bool HeartRate::Refresh() {
char hr[4];
auto state = heartRateController.State();
switch(state) {
case Controllers::HeartRateController::States::NoTouch:
case Controllers::HeartRateController::States::NotEnoughData:
case Controllers::HeartRateController::States::Stopped:
lv_label_set_text(label_hr, "000");
break;
default:
sprintf(hr, "%03d", heartRateController.HeartRate());
lv_label_set_text(label_hr, hr);
}
lv_label_set_text(label_status, ToString(state));
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
return running;
}
bool HeartRate::OnButtonPushed() {
running = false;
return true;
}
void HeartRate::OnStartStopEvent(lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if(heartRateController.State() == Controllers::HeartRateController::States::Stopped) {
heartRateController.Start();
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
}
else {
heartRateController.Stop();
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
}
}
}
void HeartRate::UpdateStartStopButton(bool isRunning) {
if(isRunning)
lv_label_set_text(label_startStop, "Stop");
else
lv_label_set_text(label_startStop, "Start");
}