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InfiniTime/src/displayapp/screens/Timer.h

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#pragma once
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
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enum class Modes { Normal, Done };
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
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void Refresh() override;
void SetDone();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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private:
void CreateButtons();
bool running;
uint8_t secondsToSet = 0;
uint8_t minutesToSet = 0;
Controllers::TimerController& timerController;
lv_obj_t* backgroundLabel;
lv_obj_t* time;
lv_obj_t* msecTime;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
lv_obj_t* btnMinutesUp;
lv_obj_t* btnMinutesDown;
lv_obj_t* btnSecondsUp;
lv_obj_t* btnSecondsDown;
lv_obj_t* txtMUp;
lv_obj_t* txtMDown;
lv_obj_t* txtSUp;
lv_obj_t* txtSDown;
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lv_task_t* taskRefresh;
};
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}