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# include <libs/lvgl/lvgl.h>
# include "Motion.h"
# include "../DisplayApp.h"
using namespace Pinetime : : Applications : : Screens ;
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Motion : : Motion ( Pinetime : : Applications : : DisplayApp * app , Controllers : : MotionController & motionController )
: Screen ( app ) , motionController { motionController } {
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chart = lv_chart_create ( lv_scr_act ( ) , NULL ) ;
lv_obj_set_size ( chart , 240 , 240 ) ;
lv_obj_align ( chart , NULL , LV_ALIGN_IN_TOP_MID , 0 , 0 ) ;
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lv_chart_set_type ( chart , LV_CHART_TYPE_LINE ) ; /*Show lines and points too*/
// lv_chart_set_series_opa(chart, LV_OPA_70); /*Opacity of the data series*/
// lv_chart_set_series_width(chart, 4); /*Line width and point radious*/
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lv_chart_set_range ( chart , - 1100 , 1100 ) ;
lv_chart_set_update_mode ( chart , LV_CHART_UPDATE_MODE_SHIFT ) ;
lv_chart_set_point_count ( chart , 10 ) ;
/*Add 3 data series*/
ser1 = lv_chart_add_series ( chart , LV_COLOR_RED ) ;
ser2 = lv_chart_add_series ( chart , LV_COLOR_GREEN ) ;
ser3 = lv_chart_add_series ( chart , LV_COLOR_YELLOW ) ;
lv_chart_init_points ( chart , ser1 , 0 ) ;
lv_chart_init_points ( chart , ser2 , 0 ) ;
lv_chart_init_points ( chart , ser3 , 0 ) ;
lv_chart_refresh ( chart ) ; /*Required after direct set*/
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label = lv_label_create ( lv_scr_act ( ) , NULL ) ;
lv_label_set_text_fmt ( label , " X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d# " , 0 , 0 , 0 ) ;
lv_label_set_align ( label , LV_LABEL_ALIGN_CENTER ) ;
lv_obj_align ( label , NULL , LV_ALIGN_IN_TOP_MID , 0 , 10 ) ;
lv_label_set_recolor ( label , true ) ;
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labelStep = lv_label_create ( lv_scr_act ( ) , NULL ) ;
lv_obj_align ( labelStep , chart , LV_ALIGN_IN_BOTTOM_LEFT , 0 , 0 ) ;
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lv_label_set_text ( labelStep , " Steps --- " ) ;
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}
Motion : : ~ Motion ( ) {
lv_obj_clean ( lv_scr_act ( ) ) ;
}
bool Motion : : Refresh ( ) {
lv_chart_set_next ( chart , ser1 , motionController . X ( ) ) ;
lv_chart_set_next ( chart , ser2 , motionController . Y ( ) ) ;
lv_chart_set_next ( chart , ser3 , motionController . Z ( ) ) ;
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lv_label_set_text_fmt ( labelStep , " Steps %lu " , motionController . NbSteps ( ) ) ;
lv_label_set_text_fmt ( label , " X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d# " , motionController . X ( ) / 0x10 , motionController . Y ( ) / 0x10 , motionController . Z ( ) / 0x10 ) ;
lv_obj_align ( label , NULL , LV_ALIGN_IN_TOP_MID , 0 , 10 ) ;
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return running ;
}
bool Motion : : OnButtonPushed ( ) {
running = false ;
return true ;
}