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InfiniTime/src/displayapp/screens/Timer.h

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#pragma once
#include "Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "../LittleVgl.h"
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
enum class Modes {
Normal, Done
};
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
bool Refresh() override;
void setDone();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
private:
bool running;
uint8_t secondsToSet = 0;
uint8_t minutesToSet = 0;
Controllers::TimerController& timerController;
void createButtons();
lv_obj_t* time, * msecTime, * btnPlayPause, * txtPlayPause, * btnMinutesUp, * btnMinutesDown, * btnSecondsUp, * btnSecondsDown, * txtMUp,
* txtMDown, * txtSUp, * txtSDown;
};
}