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InfiniTime/src/DisplayApp/Screens/ScreenList.h

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#pragma once
#include <vector>
#include <Components/Ble/NimbleController.h>
#include "Screen.h"
#include "Label.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class ScreenList : public Screen {
public:
explicit ScreenList(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog);
~ScreenList() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
uint8_t screenIndex = 0;
// TODO choose another container without dynamic alloc
std::vector<Screens::Label> screens;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::BrightnessController& brightnessController;
Pinetime::Controllers::Ble& bleController;
Pinetime::Drivers::WatchdogView& watchdog;
char t1[200];
char t2[200];
char t3[30];
};
}
}
}