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InfiniTime/src/displayapp/screens/StopWatch.cpp

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#include "StopWatch.h"
#include "Screen.h"
#include "lvgl/lvgl.h"
#include <tuple>
// Anonymous namespace for local functions
namespace {
std::tuple<int, int, int> convertMilliSecsToSegments(const int64_t& currentTime) {
const int milliSecs = (currentTime % 1000); // Get only the first two digits and ignore the last
const int secs = (currentTime / 1000) % 60;
const int mins = (currentTime / 1000) / 60;
return std::make_tuple(mins, secs, milliSecs);
}
}
using namespace Pinetime::Applications::Screens;
StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::PLAY}, startTime {},
timeElapsed {} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
msecTime = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 115, 60);
}
StopWatch::~StopWatch() {
lv_obj_clean(lv_scr_act());
}
bool StopWatch::Refresh() {
switch (currentState) {
// Init state when an user first opens the app
// and when a stop/reset button is pressed
case States::INIT: {
// The initial default value
lv_label_set_text(time, "00:00");
lv_label_set_text(msecTime, "00");
if (currentEvent == Events::PLAY) {
startTime = dateTime.CurrentDateTime();
currentState = States::RUNNING;
}
break;
}
case States::RUNNING: {
auto delta = std::chrono::duration_cast<std::chrono::microseconds>(dateTime.CurrentDateTime() - startTime);
timeElapsed = delta.count();
auto timeSeparated = convertMilliSecsToSegments(timeElapsed);
lv_label_set_text_fmt(time, "%02d:%02d", std::get<0>(timeSeparated), std::get<1>(timeSeparated));
break;
}
case States::HALTED: {
break;
}
}
return running;
}
bool StopWatch::OnButtonPushed() {
running = false;
return true;
}
bool StopWatch::OnTouchEvent(uint16_t x, uint16_t y) {
return true;
}