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InfiniTime/src/displayapp/screens/InfiniPaint.h

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2020-08-21 11:55:59 +02:00
#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <drivers/St7789.h>
#include "displayapp/LittleVgl.h"
2020-08-21 11:55:59 +02:00
namespace Pinetime {
namespace Applications {
namespace Screens {
class InfiniPaint : public Screen{
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width*height;
lv_color_t b[bufferSize];
bool running = true;
};
}
}
}