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InfiniTime/src/DisplayApp/Screens/Screen.h

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#pragma once
#include <Components/Gfx/Gfx.h>
namespace Pinetime {
namespace Applications {
class DisplayApp;
namespace Screens {
class Screen {
public:
enum class NextScreen {None, Clock, Menu, App};
Screen(DisplayApp* app) : app{app} {}
virtual ~Screen() = default;
// Return false if the app can be closed, true if it must continue to run
virtual bool Refresh(bool fullRefresh) = 0;
// Return false if the button hasn't been handled by the app, true if it has been handled
virtual bool OnButtonPushed() { return false; }
protected:
DisplayApp* app;
};
}
}
}