8753661845
Something must have changed, but now the MONITOR_ZOOM factor must be considered when calling `SDL_RenderReadPixels`. Always calling with a monitor width and height of 240 results in a segmentation fault in said function. Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/95
360 lines
12 KiB
C++
360 lines
12 KiB
C++
#include "displayapp/LittleVgl.h"
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#include "displayapp/InfiniTimeTheme.h"
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#include <FreeRTOS.h>
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#include <task.h>
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#include <timers.h>
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#include "drivers/St7789.h"
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#include "littlefs/lfs.h"
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#include "components/fs/FS.h"
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// lv-sim monitor display driver for monitor_flush() function
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#include "lv_drivers/display/monitor.h"
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#include <SDL2/SDL.h>
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#include <array>
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using namespace Pinetime::Components;
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namespace {
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void InitTheme() {
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lv_theme_t* theme = lv_pinetime_theme_init();
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lv_theme_set_act(theme);
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}
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lv_fs_res_t lvglOpen(lv_fs_drv_t* drv, void* file_p, const char* path, lv_fs_mode_t /*mode*/) {
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lfs_file_t* file = static_cast<lfs_file_t*>(file_p);
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Pinetime::Controllers::FS* filesys = static_cast<Pinetime::Controllers::FS*>(drv->user_data);
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int res = filesys->FileOpen(file, path, LFS_O_RDONLY);
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if (res == 0) {
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if (file->type == 0) {
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return LV_FS_RES_FS_ERR;
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} else {
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return LV_FS_RES_OK;
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}
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}
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return LV_FS_RES_NOT_EX;
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}
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lv_fs_res_t lvglClose(lv_fs_drv_t* drv, void* file_p) {
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Pinetime::Controllers::FS* filesys = static_cast<Pinetime::Controllers::FS*>(drv->user_data);
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lfs_file_t* file = static_cast<lfs_file_t*>(file_p);
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filesys->FileClose(file);
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return LV_FS_RES_OK;
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}
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lv_fs_res_t lvglRead(lv_fs_drv_t* drv, void* file_p, void* buf, uint32_t btr, uint32_t* br) {
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Pinetime::Controllers::FS* filesys = static_cast<Pinetime::Controllers::FS*>(drv->user_data);
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lfs_file_t* file = static_cast<lfs_file_t*>(file_p);
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filesys->FileRead(file, static_cast<uint8_t*>(buf), btr);
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*br = btr;
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return LV_FS_RES_OK;
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}
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lv_fs_res_t lvglSeek(lv_fs_drv_t* drv, void* file_p, uint32_t pos) {
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Pinetime::Controllers::FS* filesys = static_cast<Pinetime::Controllers::FS*>(drv->user_data);
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lfs_file_t* file = static_cast<lfs_file_t*>(file_p);
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filesys->FileSeek(file, pos);
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return LV_FS_RES_OK;
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}
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}
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static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) {
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auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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lvgl->FlushDisplay(area, color_p);
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}
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static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) {
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auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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if (lvgl->GetFullRefresh()) {
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area->x1 = 0;
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area->x2 = LV_HOR_RES - 1;
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area->y1 = 0;
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area->y2 = LV_VER_RES - 1;
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}
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}
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bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
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auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
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return lvgl->GetTouchPadInfo(data);
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}
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Controllers::FS& filesystem) : lcd {lcd}, filesystem {filesystem} {
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}
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void LittleVgl::Init() {
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// lv_init();
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InitTheme();
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InitDisplay();
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InitTouchpad();
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InitFileSystem();
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}
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void LittleVgl::InitDisplay() {
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lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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/*Set up the functions to access to your display*/
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/*Set the resolution of the display*/
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disp_drv.hor_res = 240;
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disp_drv.ver_res = 240;
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/*Used to copy the buffer's content to the display*/
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disp_drv.flush_cb = disp_flush;
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/*Set a display buffer*/
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disp_drv.buffer = &disp_buf_2;
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disp_drv.user_data = this;
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disp_drv.rounder_cb = rounder;
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/*Finally register the driver*/
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lv_disp_drv_register(&disp_drv);
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}
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void LittleVgl::InitTouchpad() {
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lv_indev_drv_t indev_drv;
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lv_indev_drv_init(&indev_drv);
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indev_drv.type = LV_INDEV_TYPE_POINTER;
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indev_drv.read_cb = touchpad_read;
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indev_drv.user_data = this;
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lv_indev_drv_register(&indev_drv);
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}
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void LittleVgl::InitFileSystem() {
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lv_fs_drv_t fs_drv;
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lv_fs_drv_init(&fs_drv);
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fs_drv.file_size = sizeof(lfs_file_t);
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fs_drv.letter = 'F';
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fs_drv.open_cb = lvglOpen;
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fs_drv.close_cb = lvglClose;
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fs_drv.read_cb = lvglRead;
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fs_drv.seek_cb = lvglSeek;
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fs_drv.user_data = &filesystem;
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lv_fs_drv_register(&fs_drv);
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}
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void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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if (scrollDirection == FullRefreshDirections::None) {
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scrollDirection = direction;
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if (scrollDirection == FullRefreshDirections::Down) {
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lv_disp_set_direction(lv_disp_get_default(), 1);
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} else if (scrollDirection == FullRefreshDirections::Right) {
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lv_disp_set_direction(lv_disp_get_default(), 2);
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} else if (scrollDirection == FullRefreshDirections::Left) {
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lv_disp_set_direction(lv_disp_get_default(), 3);
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} else if (scrollDirection == FullRefreshDirections::RightAnim) {
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lv_disp_set_direction(lv_disp_get_default(), 5);
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} else if (scrollDirection == FullRefreshDirections::LeftAnim) {
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lv_disp_set_direction(lv_disp_get_default(), 4);
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}
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}
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fullRefresh = true;
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}
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// glue the lvgl code to the lv-sim monitor driver
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void DrawBuffer(lv_disp_drv_t *disp_drv, uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t* data, size_t size) {
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lv_area_t area;
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area.x1 = x;
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area.x2 = x+width-1;
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area.y1 = y;
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area.y2 = y+height-1;
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lv_color_t* color_p = reinterpret_cast<lv_color_t*>(data);
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monitor_flush(disp_drv, &area, color_p);
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}
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// copied from lv_drivers/display/monitor.c to get the SDL_Window for the InfiniTime screen
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extern "C"
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{
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typedef struct {
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Texture * texture;
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volatile bool sdl_refr_qry;
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#if MONITOR_DOUBLE_BUFFERED
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uint32_t * tft_fb_act;
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#else
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uint32_t tft_fb[LV_HOR_RES_MAX * LV_VER_RES_MAX];
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#endif
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}monitor_t;
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extern monitor_t monitor;
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}
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// positive height moves screen down (draw y=0 to y=height)
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// negative height moves screen up (draw y=height to y=0)
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void MoveScreen(lv_disp_drv_t *disp_drv, int16_t height) {
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if (height == 0)
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return; // nothing to do
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const int sdl_width = 240;
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const int sdl_height = 240;
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auto renderer = monitor.renderer;
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constexpr size_t zoom = MONITOR_ZOOM;
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const Uint32 format = SDL_PIXELFORMAT_RGBA8888;
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, sdl_width*zoom, sdl_height*zoom, 32, format);
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SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch);
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uint8_t *pixels = (uint8_t*) surface->pixels;
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std::array<lv_color16_t, 240*240> color_p;
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for (int hi = 0; hi < sdl_height; hi++) {
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for (int wi = 0; wi < sdl_width; wi++) {
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auto red = pixels[hi*surface->pitch*zoom + wi*4*zoom + 3]; // red
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auto green = pixels[hi*surface->pitch*zoom + wi*4*zoom + 2]; // greeen
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auto blue = pixels[hi*surface->pitch*zoom + wi*4*zoom + 1]; // blue
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color_p.at(hi * sdl_width + wi) = LV_COLOR_MAKE(red, green, blue);
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}
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}
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int16_t buffer_height = sdl_height - abs(height);
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if (height >= 0) {
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DrawBuffer(disp_drv, 0, height, sdl_width, sdl_height, (uint8_t*)color_p.data(), sdl_width*buffer_height *2);
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} else {
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DrawBuffer(disp_drv, 0, 0, sdl_width, sdl_height, (uint8_t*)(&color_p.at(sdl_width*abs(height))), sdl_width*buffer_height *2);
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}
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}
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void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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uint16_t y1, y2, width, height = 0;
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//ulTaskNotifyTake(pdTRUE, 200);
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// Notification is still needed (even if there is a mutex on SPI) because of the DataCommand pin
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// which cannot be set/clear during a transfer.
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//if ((scrollDirection == LittleVgl::FullRefreshDirections::Down) && (area->y2 == visibleNbLines - 1)) {
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// writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines;
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//} else if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
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// writeOffset = (writeOffset + visibleNbLines) % totalNbLines;
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//}
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y1 = (area->y1 + writeOffset) % totalNbLines;
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y2 = (area->y2 + writeOffset) % totalNbLines;
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width = (area->x2 - area->x1) + 1;
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height = (area->y2 - area->y1) + 1;
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if (scrollDirection == LittleVgl::FullRefreshDirections::Down) {
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if (area->y2 < visibleNbLines - 1) {
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uint16_t toScroll = 0;
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if (area->y1 == 0) {
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toScroll = height * 2;
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scrollDirection = FullRefreshDirections::None;
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lv_disp_set_direction(lv_disp_get_default(), 0);
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} else {
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toScroll = height;
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}
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if (scrollOffset >= toScroll)
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scrollOffset -= toScroll;
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else {
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toScroll -= scrollOffset;
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scrollOffset = (totalNbLines) -toScroll;
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}
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lcd.VerticalScrollStartAddress(scrollOffset);
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}
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// move the whole screen down and draw the new screen at the top of the display
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MoveScreen(&disp_drv, static_cast<int16_t>(height));
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y1 = 0;
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y2 = height;
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} else if (scrollDirection == FullRefreshDirections::Up) {
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if (area->y1 > 0) {
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if (area->y2 == visibleNbLines - 1) {
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scrollOffset += (height * 2);
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scrollDirection = FullRefreshDirections::None;
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lv_disp_set_direction(lv_disp_get_default(), 0);
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} else {
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scrollOffset += height;
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}
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scrollOffset = scrollOffset % totalNbLines;
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lcd.VerticalScrollStartAddress(scrollOffset);
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}
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// move the whole screen up and draw the new screen at the bottom the display
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MoveScreen(&disp_drv, -static_cast<int16_t>(height));
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y1 = LV_VER_RES - height;
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y2 = LV_VER_RES;
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} else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) {
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if (area->x2 == visibleNbLines - 1) {
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scrollDirection = FullRefreshDirections::None;
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lv_disp_set_direction(lv_disp_get_default(), 0);
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}
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} else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) {
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if (area->x1 == 0) {
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scrollDirection = FullRefreshDirections::None;
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lv_disp_set_direction(lv_disp_get_default(), 0);
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}
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}
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if (y2 < y1) {
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height = totalNbLines - y1;
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if (height > 0) {
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//lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast<const uint8_t*>(color_p), width * height * 2);
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DrawBuffer(&disp_drv, area->x1, y1, width, height, reinterpret_cast<uint8_t*>(color_p), width * height * 2);
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//ulTaskNotifyTake(pdTRUE, 100);
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}
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uint16_t pixOffset = width * height;
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height = y2 + 1;
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//lcd.DrawBuffer(area->x1, 0, width, height, reinterpret_cast<const uint8_t*>(color_p + pixOffset), width * height * 2);
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DrawBuffer(&disp_drv, area->x1, 0, width, height, reinterpret_cast<uint8_t*>(color_p + pixOffset), width * height * 2);
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} else {
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//lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast<const uint8_t*>(color_p), width * height * 2);
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DrawBuffer(&disp_drv, area->x1, y1, width, height, reinterpret_cast<uint8_t*>(color_p), width * height * 2);
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}
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// IMPORTANT!!!
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// Inform the graphics library that you are ready with the flushing
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//lv_disp_flush_ready(&disp_drv);
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// call flush with flushing_last set
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// workaround because lv_disp_flush_ready() doesn't seem to trigger monitor_flush
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lv_disp_t *disp = lv_disp_get_default();
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lv_disp_get_buf(disp)->flushing_last = true;
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lv_area_t area_zero {0,0,0,0};
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monitor_flush(&disp_drv, &area_zero, color_p);
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// delay drawing to mimic PineTime display rendering speed
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vTaskDelay(pdMS_TO_TICKS(3));
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}
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void LittleVgl::SetNewTouchPoint(int16_t x, int16_t y, bool contact) {
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if (contact) {
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if (!isCancelled) {
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touchPoint = {x, y};
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tapped = true;
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}
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} else {
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if (isCancelled) {
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touchPoint = {-1, -1};
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tapped = false;
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isCancelled = false;
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} else {
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touchPoint = {x, y};
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tapped = false;
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}
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}
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}
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void LittleVgl::CancelTap() {
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if (tapped) {
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isCancelled = true;
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touchPoint = {-1, -1};
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}
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}
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bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
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ptr->point.x = touchPoint.x;
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ptr->point.y = touchPoint.y;
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if (tapped) {
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ptr->state = LV_INDEV_STATE_PR;
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} else {
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ptr->state = LV_INDEV_STATE_REL;
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}
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return false;
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}
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