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InfiniSim/sim/drivers/Watchdog.h

68 lines
2.8 KiB
C++

#pragma once
#include <cstdint>
//#include <nrf52_bitfields.h>
namespace Pinetime {
namespace Drivers {
/// Low level driver for the watchdog based on the nRF52832 Product Specification V1.1
///
/// This driver initializes the timeout and sleep and halt behaviours of the watchdog
/// in the method Watchdog::Setup().
///
/// The watchdog can then be started using the method Watchdog::Start(). At this point, the watchdog runs
/// and will reset the MCU if it's not reloaded before the timeout elapses.
///
/// The watchdog can be reloaded using Watchdog::Kick().
///
/// The watchdog also provide the cause of the last reset (reset pin, watchdog, soft reset, hard reset,... See
/// Watchdog::ResetReasons).
class Watchdog {
public:
/// Indicates the reasons of a reset of the MCU
enum class ResetReason { ResetPin, Watchdog, SoftReset, CpuLockup, SystemOff, LpComp, DebugInterface, NFC, HardReset };
/// Behaviours of the watchdog when the CPU is sleeping
enum class SleepBehaviour : uint8_t {
/// Pause watchdog while the CPU is sleeping
Pause = 0, // << WDT_CONFIG_SLEEP_Pos,
/// Keep the watchdog running while the CPU is sleeping
Run = 1 // << WDT_CONFIG_SLEEP_Pos
};
/// Behaviours of the watchdog when the CPU is halted by the debugger
enum class HaltBehaviour : uint8_t {
/// Pause watchdog while the CPU is halted by the debugger
Pause = 0, // << WDT_CONFIG_HALT_Pos,
/// Keep the watchdog running while the CPU is halted by the debugger
Run = 1 // << WDT_CONFIG_HALT_Pos
};
/// Configures the watchdog with a specific timeout, behaviour when sleeping and when halted by the debugger
///
/// @param sleepBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is sleeping
/// @param haltBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is halted by the debugger
void Setup(uint8_t timeoutSeconds, SleepBehaviour sleepBehaviour, HaltBehaviour haltBehaviour);
/// Starts the watchdog. The watchdog will reset the MCU when the timeout period is elapsed unless you call
/// Watchdog::Kick before the end of the period
void Start();
/// Reloads the watchdog.
///
/// Ensure that you call this function regularly with a period shorter
/// than the timeout period to prevent the watchdog from resetting the MCU.
void Reload();
/// Returns the reason of the last reset
ResetReason GetResetReason() const {
return resetReason;
}
private:
ResetReason resetReason;
};
/// Converts a reset reason to a human readable string
const char* ResetReasonToString(Watchdog::ResetReason reason);
}
}