1
0
Fork 0
InfiniSim/sim/displayapp/LittleVgl.cpp
2022-02-17 22:57:08 +01:00

327 lines
10 KiB
C++

#include "displayapp/LittleVgl.h"
#include "displayapp/lv_pinetime_theme.h"
//#include <FreeRTOS.h>
//#include <task.h>
////#include <projdefs.h>
#include "drivers/Cst816s.h"
#include "drivers/St7789.h"
using namespace Pinetime::Components;
//lv_style_t* LabelBigStyle = nullptr;
//
//static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p) {
// auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
// lvgl->FlushDisplay(area, color_p);
//}
//
bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
return lvgl->GetTouchPadInfo(data);
}
LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel)
: lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} {
}
void LittleVgl::Init() {
// lv_init();
// InitDisplay();
// InitTheme();
InitTouchpad();
}
//void LittleVgl::InitDisplay() {
// lv_disp_draw_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 4); /*Initialize the display buffer*/
// lv_disp_drv_init(&disp_drv); /*Basic initialization*/
//
// /*Set up the functions to access to your display*/
//
// /*Set the resolution of the display*/
// disp_drv.hor_res = 240;
// disp_drv.ver_res = 240;
//
// /*Used to copy the buffer's content to the display*/
// disp_drv.flush_cb = disp_flush;
// /*Set a display buffer*/
// disp_drv.draw_buf = &disp_buf_2;
// disp_drv.user_data = this;
//
// /*Finally register the driver*/
// lv_disp_drv_register(&disp_drv);
//}
void LittleVgl::InitTouchpad() {
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = touchpad_read;
indev_drv.user_data = this;
lv_indev_drv_register(&indev_drv);
}
void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
if (scrollDirection == FullRefreshDirections::None) {
scrollDirection = direction;
if (scrollDirection == FullRefreshDirections::Down) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
} else if (scrollDirection == FullRefreshDirections::Right) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
} else if (scrollDirection == FullRefreshDirections::Left) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
} else if (scrollDirection == FullRefreshDirections::RightAnim) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
} else if (scrollDirection == FullRefreshDirections::LeftAnim) {
lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
}
}
}
//
//
//void LittleVgl::DisplayDownScroll(){
// // We are controlling the drawing process, disable lvgl timers
// lv_timer_enable(false);
//
// // For each segment, draw the full width, 4 lines at a time starting from the bottom
// // TODO: Should probably calculate this from the size of the draw buffer
// int16_t height = 4;
// int16_t width = 240;
// int16_t y2 = 240;
// int16_t y1 = 240 - height;
//
// lv_area_t area;
// area.x1 = 0;
// area.x2 = width;
//
// // Start from the bottom and create a 4 line high box
// for (y1 = 240 - height; y1 >= 0; y1 -= height) {
// y2 = y1 + height - 1;
//
// // If the box has reached the end of the visible line on the lcd controller...
// if (y2 == visibleNbLines - 1) {
// // move past the non visible lines
// writeOffset += (totalNbLines - visibleNbLines);
// // and wrap around to the start of address space
// writeOffset %= totalNbLines;
// }
// // Set new box
// area.y1 = y1;
// area.y2 = y2;
//
// // Scroll as we draw
// uint16_t toScroll = height;
// if (scrollOffset >= toScroll)
// scrollOffset -= toScroll;
// else { // now we need to wrap the scroll address
// toScroll -= scrollOffset;
// scrollOffset = totalNbLines - toScroll;
// }
// lcd.VerticalScrollStartAddress(scrollOffset);
//
// lv_disp_t* disp = lv_disp_get_default();
// // Clear invalid area list / tells lvgl that nothing on the screen needs to be updated
// _lv_inv_area(disp, nullptr);
// // invalidate only the segment we want to update in this portion of the animation
// _lv_inv_area(disp, &area);
// // cancel any current flushes in the display driver
// // Since we've stopped timers, it will be waiting forever if there is currently a flush
// lv_disp_flush_ready(disp->driver);
// lv_refr_now(disp);
// }
// // Done! clear flags and enable timers
// scrollDirection = FullRefreshDirections::None;
// animating = false;
// lv_timer_enable(true);
//}
//
//void LittleVgl::DisplayHorizAnim() {
// lv_timer_enable(false);
//
// int16_t height, width, x1, x2;
// lv_area_t area;
//
// height = 240;
// width = 4;
// int16_t (*NextStep)(int16_t, int16_t){};
// bool (*CheckEnd)(int16_t){};
//
// area.y1=0;
// area.y2=height;
//
// if (scrollDirection == FullRefreshDirections::RightAnim) {
// x1 = 0;
//
// CheckEnd = [](int16_t x) -> bool {
// return (x < LV_HOR_RES_MAX);
// };
// NextStep = [](int16_t x, int16_t width) -> int16_t {
// auto newx = x + width * 2;
// if (newx < 240) {return newx;};
// return (newx < 240 + width) ? (newx - 240 + width) : newx;
// };
//
// } else if (scrollDirection == FullRefreshDirections::LeftAnim) {
// x1 = 240 - width;
//
// CheckEnd = [](int16_t x) -> bool {
// return (x >= 0);
// };
// NextStep = [](int16_t x, int16_t width) -> int16_t {
// auto newx = x - width * 2;
// if (newx >= 0) {return newx;}
// return (newx >= 0 - width) ? (newx + 240 - width) : newx;
// };
//
// } else {
// // Not set for a horizontal animation!
// lv_timer_enable(true);
// return;
// }
//
// for (; CheckEnd(x1); x1 = NextStep(x1, width)) {
// x2 = x1 + width-1;
//
// if (area.y2 == visibleNbLines - 1) {
// writeOffset += (totalNbLines - visibleNbLines);
// writeOffset %= totalNbLines;
// }
// area.x1 = x1;
// area.x2 = x2;
//
// lv_disp_t* disp = lv_disp_get_default();
// _lv_inv_area(disp, nullptr);
// _lv_inv_area(disp, &area);
// lv_disp_flush_ready(disp->driver);
// lv_refr_now(disp);
// }
// scrollDirection = FullRefreshDirections::None;
// animating = false;
// lv_timer_enable(true);
//}
//
//void LittleVgl::FlushDisplayManually() {
// switch(scrollDirection){
// case FullRefreshDirections::Down:
// DisplayDownScroll();
// break;
// case FullRefreshDirections::RightAnim:
// case FullRefreshDirections::LeftAnim:
// DisplayHorizAnim();
// break;
// default:
// break;
// }
//}
//
void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
// uint16_t y1, y2, width, height = 0;
//
// ulTaskNotifyTake(pdTRUE, 200);
// // NOtification is still needed (even if there is a mutex on SPI) because of the DataCommand pin
// // which cannot be set/clear during a transfert.
//
// if (!animating && (scrollDirection == FullRefreshDirections::Down ||
// scrollDirection == FullRefreshDirections::RightAnim ||
// scrollDirection == FullRefreshDirections::LeftAnim)){
// animating = true;
// FlushDisplayManually();
// return;
// }
//
// if ((scrollDirection == FullRefreshDirections::Up) && (area->y1 == 0)) {
// writeOffset = (writeOffset + visibleNbLines) % totalNbLines;
// }
//
// y1 = (area->y1 + writeOffset) % totalNbLines;
// y2 = (area->y2 + writeOffset) % totalNbLines;
//
// width = (area->x2 - area->x1) + 1;
// height = (area->y2 - area->y1) + 1;
//
// if (scrollDirection == FullRefreshDirections::Up) {
//
// if (area->y1 > 0) {
// if (area->y2 == visibleNbLines - 1) {
// scrollOffset += (height * 2);
// scrollDirection = FullRefreshDirections::None;
//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
// } else {
// scrollOffset += height;
// }
// scrollOffset = scrollOffset % totalNbLines;
// lcd.VerticalScrollStartAddress(scrollOffset);
// }
// } else if (scrollDirection == FullRefreshDirections::Left or scrollDirection == FullRefreshDirections::LeftAnim) {
// if (area->x2 == visibleNbLines - 1) {
// scrollDirection = FullRefreshDirections::None;
//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
// }
// } else if (scrollDirection == FullRefreshDirections::Right or scrollDirection == FullRefreshDirections::RightAnim) {
// if (area->x1 == 0) {
// scrollDirection = FullRefreshDirections::None;
//// lv_disp_set_rotation(lv_disp_get_default(), LV_DISP_ROT_NONE);
// }
// }
//
// if (y2 < y1) {
// height = totalNbLines - y1;
//
// if (height > 0) {
// lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast<const uint8_t*>(color_p), width * height * 2);
// ulTaskNotifyTake(pdTRUE, 100);
// }
//
// uint16_t pixOffset = width * height;
// height = y2 + 1;
// lcd.DrawBuffer(area->x1, 0, width, height, reinterpret_cast<const uint8_t*>(color_p + pixOffset), width * height * 2);
//
// } else {
// lcd.DrawBuffer(area->x1, y1, width, height, reinterpret_cast<const uint8_t*>(color_p), width * height * 2);
// }
//
// // IMPORTANT!!!
// // Inform the graphics library that you are ready with the flushing
// lv_disp_flush_ready(&disp_drv);
lv_disp_t *disp = lv_disp_get_default();
lv_disp_drv_t *disp_drv = &disp->driver;
lv_area_t area_trimmed = *area;
if (area->x1 < 0)
area_trimmed.x1 = 0;
if (area->x2 >= LV_HOR_RES)
area_trimmed.x2 = LV_HOR_RES-1;
if (area->y1 < 0)
area_trimmed.y1 = 0;
if (area->y2 >= LV_VER_RES)
area_trimmed.y2 = LV_VER_RES-1;
// tell flush_cb this is the last thing to flush to get the monitor refreshed
lv_disp_get_buf(disp)->flushing_last = true;
disp_drv->flush_cb(disp_drv, &area_trimmed, color_p);
}
void LittleVgl::SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) {
tap_x = x;
tap_y = y;
tapped = contact;
}
bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
ptr->point.x = tap_x;
ptr->point.y = tap_y;
if (tapped) {
ptr->state = LV_INDEV_STATE_PR;
} else {
ptr->state = LV_INDEV_STATE_REL;
}
return false;
}
//void LittleVgl::InitTheme() {
// if (!lv_pinetime_theme_is_inited()) {
// lv_theme_t* th = lv_pinetime_theme_init(lv_disp_get_default(), lv_color_white(), lv_color_hex(0xC0C0C0), &jetbrains_mono_bold_20);
// lv_disp_set_theme(lv_disp_get_default(), th);
// }
//}