InfiniTime moved the LVGL-FS driver initialization to the LittleVgl constructor and passed the FS member to do that. Update the simulator copy of LittleVgl to do just that. Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/89 |
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| .. | ||
| LittleVgl.cpp | ||
| LittleVgl.h | ||