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8 commits

Author SHA1 Message Date
Riku Isokoski
3be951690c Remove unused Missing screen
This class causes builds to fail every time screens are changed in
InfiniTime.
2023-02-25 19:49:58 +02:00
Riku Isokoski
48afc495ab Apply InfiniTime LittleVgl changes 2023-02-24 18:11:26 +02:00
Riku Isokoski
1aaf2c3890 Fix build after InfiniTime change
Update InfiniTime
2023-01-29 20:15:40 +01:00
Elements6007
4fe058c652 combine 2023-01-15 22:38:25 +01:00
NeroBurner
b00dceb8c6
Support "Centralize most color definitions" (#50)
Support changes in InfiniTimeOrg/InfiniTime#1258

The file `lv_pinetime_theme.c` is renamed to `InfiniTimeTheme.cpp`.
Need to pick up that change in the simulator to compile with the new cpp
file if it exists.

Furthermore use the new `InfiniTimeTheme.h` header in simulator files.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/49
2022-08-15 13:46:42 +02:00
Reinhold Gschweicher
04c923bd82 LittleVgl: implement screen transitions like on PineTime
Move lvgl display init from main.cpp into LittleVgl.cpp to be closer to
InfiniTime, where display initialization is also done in LitteVgl.cpp.

Enable the original FlushDisplay code to get the screen
transition animations like on the real PineTime.

Also slow down the rendering, to actually be able to see the screen
flushing.

For the Up and Down screen transitions implement the screen movement.
When moving Down, move the the whole screen content down, and then draw
the new part of the new screen at the top of the display. Repeat until
screen transition is finished.

Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/13
2022-06-13 23:48:30 +02:00
Reinhold Gschweicher
53d765bbd8 Update LittleVgl with upstream changes 2022-06-13 23:48:30 +02:00
Reinhold Gschweicher
f19355949b Initial InfiniSim project 2022-02-17 22:57:08 +01:00