Add gif-h helper to create screen capture
Press key `I` (shift+`i`) to start a screen capture creating a gif with
the captured screen. Hit `I` again to stop the screen recording.
---
Add gif-h helper header only library
Copied from https://github.com/charlietangora/gif-h
3d2657b9ad
This commit is contained in:
parent
ae9a020126
commit
a594446ef0
7 changed files with 1075 additions and 1 deletions
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@ -286,4 +286,6 @@ if(WITH_PNG)
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target_link_libraries(infinisim PRIVATE png_static)
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endif()
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target_include_directories(infinisim PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/gif-h")
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install(TARGETS infinisim DESTINATION bin)
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@ -112,6 +112,7 @@ Using the keyboard the following events can be triggered:
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- `h` ... set heartrate running, and on further presses increase by 10 bpm
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- `H` ... stop heartrate
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- `i` ... take screenshot
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- `I` ... start/stop Gif scren capture
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## Licenses
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24
gif-h/LICENSE
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24
gif-h/LICENSE
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org>
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45
gif-h/README.md
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45
gif-h/README.md
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@ -0,0 +1,45 @@
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gif-h
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=====
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This one-header library offers a simple, very limited way to create animated GIFs directly in code.
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Those looking for particular cleverness are likely to be disappointed; it's pretty much a straight-ahead
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implementation of the GIF format with optional Floyd-Steinberg dithering. (It does at least use delta
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encoding - only the changed portions of each frame are saved.)
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So resulting files are often quite large. The hope is that it will be handy nonetheless as a quick and easily-integrated way for programs to spit out animations.
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Only RGBA8 is currently supported as an input format. (The alpha is ignored.)
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Email me : ctangora -at- gmail -dot- com
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Usage:
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-------------------
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Create a GifWriter struct.
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Pass the struct to GifBegin() to initialize values and write the file header.
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Pass frames of the animation to GifWriteFrame().
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Finally, call GifEnd() to close the file handle and free memory.
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#include <vector>
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#include <cstdint>
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#include <gif.h>
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int main()
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{
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int width = 100;
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int height = 200;
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std::vector<uint8_t> black(width * height * 4, 0);
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std::vector<uint8_t> white(width * height * 4, 255);
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auto fileName = "bwgif.gif";
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int delay = 100;
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GifWriter g;
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GifBegin(&g, fileName, width, height, delay);
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GifWriteFrame(&g, black.data(), width, height, delay);
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GifWriteFrame(&g, white.data(), width, height, delay);
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GifEnd(&g);
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return 0;
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}
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80
gif-h/gif-h-demo.cpp
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80
gif-h/gif-h-demo.cpp
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//
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// gif-h-demo.cpp
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// by Charlie Tangora
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// Public domain.
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// Email me : ctangora -at- gmail -dot- com
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//
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// Shows an example usage of gif.h
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//
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#include "gif.h"
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#include <math.h>
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const int width = 256;
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const int height = 256;
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uint8_t image[ width * height * 4 ];
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void SetPixel( int xx, int yy, uint8_t red, uint8_t grn, uint8_t blu )
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{
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uint8_t* pixel = &image[(yy*width+xx)*4];
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pixel[0] = red;
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pixel[1] = blu;
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pixel[2] = grn;
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pixel[3] = 255; // no alpha for this demo
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}
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void SetPixelFloat( int xx, int yy, float fred, float fgrn, float fblu )
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{
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// convert float to unorm
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uint8_t red = (uint8_t)roundf( 255.0f * fred );
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uint8_t grn = (uint8_t)roundf( 255.0f * fgrn );
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uint8_t blu = (uint8_t)roundf( 255.0f * fblu );
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SetPixel( xx, yy, red, grn, blu );
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}
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int main(int argc, const char * argv[])
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{
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const char* filename = "./MyGif.gif";
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if( argc > 1 )
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{
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filename = argv[1];
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}
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// Create a gif
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GifWriter writer = {};
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GifBegin( &writer, filename, width, height, 2, 8, true );
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for( int frame=0; frame<256; ++frame )
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{
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// Make an image, somehow
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// this is the default shadertoy - credit to shadertoy.com
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float tt = frame * 3.14159f * 2 / 255.0f;
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for( int yy=0; yy<height; ++yy )
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{
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for( int xx=0; xx<width; ++xx )
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{
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float fx = xx / (float)width;
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float fy = yy / (float)height;
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float red = 0.5f + 0.5f * cosf(tt+fx);
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float grn = 0.5f + 0.5f * cosf(tt+fy+2.f);
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float blu = 0.5f + 0.5f * cosf(tt+fx+4.f);
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SetPixelFloat( xx, yy, red, grn, blu );
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}
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}
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// Write the frame to the gif
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printf( "Writing frame %d...\n", frame );
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GifWriteFrame( &writer, image, width, height, 2, 8, true );
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}
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// Write EOF
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GifEnd( &writer );
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return 0;
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}
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836
gif-h/gif.h
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836
gif-h/gif.h
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//
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// gif.h
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// by Charlie Tangora
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// Public domain.
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// Email me : ctangora -at- gmail -dot- com
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//
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// This file offers a simple, very limited way to create animated GIFs directly in code.
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//
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// Those looking for particular cleverness are likely to be disappointed; it's pretty
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// much a straight-ahead implementation of the GIF format with optional Floyd-Steinberg
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// dithering. (It does at least use delta encoding - only the changed portions of each
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// frame are saved.)
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//
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// So resulting files are often quite large. The hope is that it will be handy nonetheless
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// as a quick and easily-integrated way for programs to spit out animations.
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//
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// Only RGBA8 is currently supported as an input format. (The alpha is ignored.)
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//
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// If capturing a buffer with a bottom-left origin (such as OpenGL), define GIF_FLIP_VERT
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// to automatically flip the buffer data when writing the image (the buffer itself is
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// unchanged.
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//
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// USAGE:
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// Create a GifWriter struct. Pass it to GifBegin() to initialize and write the header.
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// Pass subsequent frames to GifWriteFrame().
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// Finally, call GifEnd() to close the file handle and free memory.
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//
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#ifndef gif_h
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#define gif_h
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#include <stdio.h> // for FILE*
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#include <string.h> // for memcpy and bzero
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#include <stdint.h> // for integer typedefs
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#include <stdbool.h> // for bool macros
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// Define these macros to hook into a custom memory allocator.
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// TEMP_MALLOC and TEMP_FREE will only be called in stack fashion - frees in the reverse order of mallocs
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// and any temp memory allocated by a function will be freed before it exits.
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// MALLOC and FREE are used only by GifBegin and GifEnd respectively (to allocate a buffer the size of the image, which
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// is used to find changed pixels for delta-encoding.)
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#ifndef GIF_TEMP_MALLOC
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#include <stdlib.h>
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#define GIF_TEMP_MALLOC malloc
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#endif
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#ifndef GIF_TEMP_FREE
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#include <stdlib.h>
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#define GIF_TEMP_FREE free
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#endif
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#ifndef GIF_MALLOC
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#include <stdlib.h>
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#define GIF_MALLOC malloc
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#endif
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#ifndef GIF_FREE
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#include <stdlib.h>
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#define GIF_FREE free
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#endif
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const int kGifTransIndex = 0;
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typedef struct
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{
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int bitDepth;
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uint8_t r[256];
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uint8_t g[256];
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uint8_t b[256];
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// k-d tree over RGB space, organized in heap fashion
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// i.e. left child of node i is node i*2, right child is node i*2+1
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// nodes 256-511 are implicitly the leaves, containing a color
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uint8_t treeSplitElt[256];
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uint8_t treeSplit[256];
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} GifPalette;
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// max, min, and abs functions
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int GifIMax(int l, int r) { return l>r?l:r; }
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int GifIMin(int l, int r) { return l<r?l:r; }
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int GifIAbs(int i) { return i<0?-i:i; }
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// walks the k-d tree to pick the palette entry for a desired color.
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// Takes as in/out parameters the current best color and its error -
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// only changes them if it finds a better color in its subtree.
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// this is the major hotspot in the code at the moment.
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void GifGetClosestPaletteColor( GifPalette* pPal, int r, int g, int b, int* bestInd, int* bestDiff, int treeRoot )
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{
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// base case, reached the bottom of the tree
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if(treeRoot > (1<<pPal->bitDepth)-1)
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{
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int ind = treeRoot-(1<<pPal->bitDepth);
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if(ind == kGifTransIndex) return;
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// check whether this color is better than the current winner
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int r_err = r - ((int32_t)pPal->r[ind]);
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int g_err = g - ((int32_t)pPal->g[ind]);
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int b_err = b - ((int32_t)pPal->b[ind]);
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int diff = GifIAbs(r_err)+GifIAbs(g_err)+GifIAbs(b_err);
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if(diff < *bestDiff)
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{
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*bestInd = ind;
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*bestDiff = diff;
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}
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return;
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}
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// take the appropriate color (r, g, or b) for this node of the k-d tree
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int comps[3]; comps[0] = r; comps[1] = g; comps[2] = b;
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int splitComp = comps[pPal->treeSplitElt[treeRoot]];
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int splitPos = pPal->treeSplit[treeRoot];
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if(splitPos > splitComp)
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{
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// check the left subtree
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
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if( *bestDiff > splitPos - splitComp )
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{
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// cannot prove there's not a better value in the right subtree, check that too
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
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}
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}
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else
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{
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
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if( *bestDiff > splitComp - splitPos )
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{
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GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
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}
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}
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}
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void GifSwapPixels(uint8_t* image, int pixA, int pixB)
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{
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uint8_t rA = image[pixA*4];
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uint8_t gA = image[pixA*4+1];
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uint8_t bA = image[pixA*4+2];
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uint8_t aA = image[pixA*4+3];
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uint8_t rB = image[pixB*4];
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uint8_t gB = image[pixB*4+1];
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uint8_t bB = image[pixB*4+2];
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uint8_t aB = image[pixA*4+3];
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image[pixA*4] = rB;
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image[pixA*4+1] = gB;
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image[pixA*4+2] = bB;
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image[pixA*4+3] = aB;
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image[pixB*4] = rA;
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image[pixB*4+1] = gA;
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image[pixB*4+2] = bA;
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image[pixB*4+3] = aA;
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}
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// just the partition operation from quicksort
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int GifPartition(uint8_t* image, const int left, const int right, const int elt, int pivotIndex)
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{
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const int pivotValue = image[(pivotIndex)*4+elt];
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GifSwapPixels(image, pivotIndex, right-1);
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int storeIndex = left;
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bool split = 0;
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for(int ii=left; ii<right-1; ++ii)
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{
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int arrayVal = image[ii*4+elt];
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if( arrayVal < pivotValue )
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{
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GifSwapPixels(image, ii, storeIndex);
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++storeIndex;
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}
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else if( arrayVal == pivotValue )
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{
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if(split)
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{
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GifSwapPixels(image, ii, storeIndex);
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++storeIndex;
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}
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split = !split;
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}
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}
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GifSwapPixels(image, storeIndex, right-1);
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return storeIndex;
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}
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// Perform an incomplete sort, finding all elements above and below the desired median
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void GifPartitionByMedian(uint8_t* image, int left, int right, int com, int neededCenter)
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{
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if(left < right-1)
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{
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int pivotIndex = left + (right-left)/2;
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pivotIndex = GifPartition(image, left, right, com, pivotIndex);
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// Only "sort" the section of the array that contains the median
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if(pivotIndex > neededCenter)
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GifPartitionByMedian(image, left, pivotIndex, com, neededCenter);
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if(pivotIndex < neededCenter)
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GifPartitionByMedian(image, pivotIndex+1, right, com, neededCenter);
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}
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}
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// Builds a palette by creating a balanced k-d tree of all pixels in the image
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void GifSplitPalette(uint8_t* image, int numPixels, int firstElt, int lastElt, int splitElt, int splitDist, int treeNode, bool buildForDither, GifPalette* pal)
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{
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if(lastElt <= firstElt || numPixels == 0)
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return;
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// base case, bottom of the tree
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if(lastElt == firstElt+1)
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{
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if(buildForDither)
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{
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// Dithering needs at least one color as dark as anything
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// in the image and at least one brightest color -
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// otherwise it builds up error and produces strange artifacts
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if( firstElt == 1 )
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{
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// special case: the darkest color in the image
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uint32_t r=255, g=255, b=255;
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for(int ii=0; ii<numPixels; ++ii)
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{
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r = (uint32_t)GifIMin((int32_t)r, image[ii * 4 + 0]);
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g = (uint32_t)GifIMin((int32_t)g, image[ii * 4 + 1]);
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b = (uint32_t)GifIMin((int32_t)b, image[ii * 4 + 2]);
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}
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pal->r[firstElt] = (uint8_t)r;
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pal->g[firstElt] = (uint8_t)g;
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pal->b[firstElt] = (uint8_t)b;
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return;
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}
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if( firstElt == (1 << pal->bitDepth)-1 )
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{
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// special case: the lightest color in the image
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uint32_t r=0, g=0, b=0;
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for(int ii=0; ii<numPixels; ++ii)
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{
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r = (uint32_t)GifIMax((int32_t)r, image[ii * 4 + 0]);
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g = (uint32_t)GifIMax((int32_t)g, image[ii * 4 + 1]);
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b = (uint32_t)GifIMax((int32_t)b, image[ii * 4 + 2]);
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}
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pal->r[firstElt] = (uint8_t)r;
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pal->g[firstElt] = (uint8_t)g;
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pal->b[firstElt] = (uint8_t)b;
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return;
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}
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}
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// otherwise, take the average of all colors in this subcube
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uint64_t r=0, g=0, b=0;
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for(int ii=0; ii<numPixels; ++ii)
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{
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r += image[ii*4+0];
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g += image[ii*4+1];
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b += image[ii*4+2];
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}
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r += (uint64_t)numPixels / 2; // round to nearest
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g += (uint64_t)numPixels / 2;
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b += (uint64_t)numPixels / 2;
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r /= (uint64_t)numPixels;
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g /= (uint64_t)numPixels;
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b /= (uint64_t)numPixels;
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pal->r[firstElt] = (uint8_t)r;
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pal->g[firstElt] = (uint8_t)g;
|
||||
pal->b[firstElt] = (uint8_t)b;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the axis with the largest range
|
||||
int minR = 255, maxR = 0;
|
||||
int minG = 255, maxG = 0;
|
||||
int minB = 255, maxB = 0;
|
||||
for(int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
int r = image[ii*4+0];
|
||||
int g = image[ii*4+1];
|
||||
int b = image[ii*4+2];
|
||||
|
||||
if(r > maxR) maxR = r;
|
||||
if(r < minR) minR = r;
|
||||
|
||||
if(g > maxG) maxG = g;
|
||||
if(g < minG) minG = g;
|
||||
|
||||
if(b > maxB) maxB = b;
|
||||
if(b < minB) minB = b;
|
||||
}
|
||||
|
||||
int rRange = maxR - minR;
|
||||
int gRange = maxG - minG;
|
||||
int bRange = maxB - minB;
|
||||
|
||||
// and split along that axis. (incidentally, this means this isn't a "proper" k-d tree but I don't know what else to call it)
|
||||
int splitCom = 1;
|
||||
if(bRange > gRange) splitCom = 2;
|
||||
if(rRange > bRange && rRange > gRange) splitCom = 0;
|
||||
|
||||
int subPixelsA = numPixels * (splitElt - firstElt) / (lastElt - firstElt);
|
||||
int subPixelsB = numPixels-subPixelsA;
|
||||
|
||||
GifPartitionByMedian(image, 0, numPixels, splitCom, subPixelsA);
|
||||
|
||||
pal->treeSplitElt[treeNode] = (uint8_t)splitCom;
|
||||
pal->treeSplit[treeNode] = image[subPixelsA*4+splitCom];
|
||||
|
||||
GifSplitPalette(image, subPixelsA, firstElt, splitElt, splitElt-splitDist, splitDist/2, treeNode*2, buildForDither, pal);
|
||||
GifSplitPalette(image+subPixelsA*4, subPixelsB, splitElt, lastElt, splitElt+splitDist, splitDist/2, treeNode*2+1, buildForDither, pal);
|
||||
}
|
||||
|
||||
// Finds all pixels that have changed from the previous image and
|
||||
// moves them to the fromt of th buffer.
|
||||
// This allows us to build a palette optimized for the colors of the
|
||||
// changed pixels only.
|
||||
int GifPickChangedPixels( const uint8_t* lastFrame, uint8_t* frame, int numPixels )
|
||||
{
|
||||
int numChanged = 0;
|
||||
uint8_t* writeIter = frame;
|
||||
|
||||
for (int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
if(lastFrame[0] != frame[0] ||
|
||||
lastFrame[1] != frame[1] ||
|
||||
lastFrame[2] != frame[2])
|
||||
{
|
||||
writeIter[0] = frame[0];
|
||||
writeIter[1] = frame[1];
|
||||
writeIter[2] = frame[2];
|
||||
++numChanged;
|
||||
writeIter += 4;
|
||||
}
|
||||
lastFrame += 4;
|
||||
frame += 4;
|
||||
}
|
||||
|
||||
return numChanged;
|
||||
}
|
||||
|
||||
// Creates a palette by placing all the image pixels in a k-d tree and then averaging the blocks at the bottom.
|
||||
// This is known as the "modified median split" technique
|
||||
void GifMakePalette( const uint8_t* lastFrame, const uint8_t* nextFrame, uint32_t width, uint32_t height, int bitDepth, bool buildForDither, GifPalette* pPal )
|
||||
{
|
||||
pPal->bitDepth = bitDepth;
|
||||
|
||||
// SplitPalette is destructive (it sorts the pixels by color) so
|
||||
// we must create a copy of the image for it to destroy
|
||||
size_t imageSize = (size_t)(width * height * 4 * sizeof(uint8_t));
|
||||
uint8_t* destroyableImage = (uint8_t*)GIF_TEMP_MALLOC(imageSize);
|
||||
memcpy(destroyableImage, nextFrame, imageSize);
|
||||
|
||||
int numPixels = (int)(width * height);
|
||||
if(lastFrame)
|
||||
numPixels = GifPickChangedPixels(lastFrame, destroyableImage, numPixels);
|
||||
|
||||
const int lastElt = 1 << bitDepth;
|
||||
const int splitElt = lastElt/2;
|
||||
const int splitDist = splitElt/2;
|
||||
|
||||
GifSplitPalette(destroyableImage, numPixels, 1, lastElt, splitElt, splitDist, 1, buildForDither, pPal);
|
||||
|
||||
GIF_TEMP_FREE(destroyableImage);
|
||||
|
||||
// add the bottom node for the transparency index
|
||||
pPal->treeSplit[1 << (bitDepth-1)] = 0;
|
||||
pPal->treeSplitElt[1 << (bitDepth-1)] = 0;
|
||||
|
||||
pPal->r[0] = pPal->g[0] = pPal->b[0] = 0;
|
||||
}
|
||||
|
||||
// Implements Floyd-Steinberg dithering, writes palette value to alpha
|
||||
void GifDitherImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
|
||||
{
|
||||
int numPixels = (int)(width * height);
|
||||
|
||||
// quantPixels initially holds color*256 for all pixels
|
||||
// The extra 8 bits of precision allow for sub-single-color error values
|
||||
// to be propagated
|
||||
int32_t *quantPixels = (int32_t *)GIF_TEMP_MALLOC(sizeof(int32_t) * (size_t)numPixels * 4);
|
||||
|
||||
for( int ii=0; ii<numPixels*4; ++ii )
|
||||
{
|
||||
uint8_t pix = nextFrame[ii];
|
||||
int32_t pix16 = (int32_t)(pix) * 256;
|
||||
quantPixels[ii] = pix16;
|
||||
}
|
||||
|
||||
for( uint32_t yy=0; yy<height; ++yy )
|
||||
{
|
||||
for( uint32_t xx=0; xx<width; ++xx )
|
||||
{
|
||||
int32_t* nextPix = quantPixels + 4*(yy*width+xx);
|
||||
const uint8_t* lastPix = lastFrame? lastFrame + 4*(yy*width+xx) : NULL;
|
||||
|
||||
// Compute the colors we want (rounding to nearest)
|
||||
int32_t rr = (nextPix[0] + 127) / 256;
|
||||
int32_t gg = (nextPix[1] + 127) / 256;
|
||||
int32_t bb = (nextPix[2] + 127) / 256;
|
||||
|
||||
// if it happens that we want the color from last frame, then just write out
|
||||
// a transparent pixel
|
||||
if( lastFrame &&
|
||||
lastPix[0] == rr &&
|
||||
lastPix[1] == gg &&
|
||||
lastPix[2] == bb )
|
||||
{
|
||||
nextPix[0] = rr;
|
||||
nextPix[1] = gg;
|
||||
nextPix[2] = bb;
|
||||
nextPix[3] = kGifTransIndex;
|
||||
continue;
|
||||
}
|
||||
|
||||
int32_t bestDiff = 1000000;
|
||||
int32_t bestInd = kGifTransIndex;
|
||||
|
||||
// Search the palete
|
||||
GifGetClosestPaletteColor(pPal, rr, gg, bb, &bestInd, &bestDiff, 1);
|
||||
|
||||
// Write the result to the temp buffer
|
||||
int32_t r_err = nextPix[0] - (int32_t)(pPal->r[bestInd]) * 256;
|
||||
int32_t g_err = nextPix[1] - (int32_t)(pPal->g[bestInd]) * 256;
|
||||
int32_t b_err = nextPix[2] - (int32_t)(pPal->b[bestInd]) * 256;
|
||||
|
||||
nextPix[0] = pPal->r[bestInd];
|
||||
nextPix[1] = pPal->g[bestInd];
|
||||
nextPix[2] = pPal->b[bestInd];
|
||||
nextPix[3] = bestInd;
|
||||
|
||||
// Propagate the error to the four adjacent locations
|
||||
// that we haven't touched yet
|
||||
int quantloc_7 = (int)(yy * width + xx + 1);
|
||||
int quantloc_3 = (int)(yy * width + width + xx - 1);
|
||||
int quantloc_5 = (int)(yy * width + width + xx);
|
||||
int quantloc_1 = (int)(yy * width + width + xx + 1);
|
||||
|
||||
if(quantloc_7 < numPixels)
|
||||
{
|
||||
int32_t* pix7 = quantPixels+4*quantloc_7;
|
||||
pix7[0] += GifIMax( -pix7[0], r_err * 7 / 16 );
|
||||
pix7[1] += GifIMax( -pix7[1], g_err * 7 / 16 );
|
||||
pix7[2] += GifIMax( -pix7[2], b_err * 7 / 16 );
|
||||
}
|
||||
|
||||
if(quantloc_3 < numPixels)
|
||||
{
|
||||
int32_t* pix3 = quantPixels+4*quantloc_3;
|
||||
pix3[0] += GifIMax( -pix3[0], r_err * 3 / 16 );
|
||||
pix3[1] += GifIMax( -pix3[1], g_err * 3 / 16 );
|
||||
pix3[2] += GifIMax( -pix3[2], b_err * 3 / 16 );
|
||||
}
|
||||
|
||||
if(quantloc_5 < numPixels)
|
||||
{
|
||||
int32_t* pix5 = quantPixels+4*quantloc_5;
|
||||
pix5[0] += GifIMax( -pix5[0], r_err * 5 / 16 );
|
||||
pix5[1] += GifIMax( -pix5[1], g_err * 5 / 16 );
|
||||
pix5[2] += GifIMax( -pix5[2], b_err * 5 / 16 );
|
||||
}
|
||||
|
||||
if(quantloc_1 < numPixels)
|
||||
{
|
||||
int32_t* pix1 = quantPixels+4*quantloc_1;
|
||||
pix1[0] += GifIMax( -pix1[0], r_err / 16 );
|
||||
pix1[1] += GifIMax( -pix1[1], g_err / 16 );
|
||||
pix1[2] += GifIMax( -pix1[2], b_err / 16 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy the palettized result to the output buffer
|
||||
for( int ii=0; ii<numPixels*4; ++ii )
|
||||
{
|
||||
outFrame[ii] = (uint8_t)quantPixels[ii];
|
||||
}
|
||||
|
||||
GIF_TEMP_FREE(quantPixels);
|
||||
}
|
||||
|
||||
// Picks palette colors for the image using simple thresholding, no dithering
|
||||
void GifThresholdImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
|
||||
{
|
||||
uint32_t numPixels = width*height;
|
||||
for( uint32_t ii=0; ii<numPixels; ++ii )
|
||||
{
|
||||
// if a previous color is available, and it matches the current color,
|
||||
// set the pixel to transparent
|
||||
if(lastFrame &&
|
||||
lastFrame[0] == nextFrame[0] &&
|
||||
lastFrame[1] == nextFrame[1] &&
|
||||
lastFrame[2] == nextFrame[2])
|
||||
{
|
||||
outFrame[0] = lastFrame[0];
|
||||
outFrame[1] = lastFrame[1];
|
||||
outFrame[2] = lastFrame[2];
|
||||
outFrame[3] = kGifTransIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// palettize the pixel
|
||||
int32_t bestDiff = 1000000;
|
||||
int32_t bestInd = 1;
|
||||
GifGetClosestPaletteColor(pPal, nextFrame[0], nextFrame[1], nextFrame[2], &bestInd, &bestDiff, 1);
|
||||
|
||||
// Write the resulting color to the output buffer
|
||||
outFrame[0] = pPal->r[bestInd];
|
||||
outFrame[1] = pPal->g[bestInd];
|
||||
outFrame[2] = pPal->b[bestInd];
|
||||
outFrame[3] = (uint8_t)bestInd;
|
||||
}
|
||||
|
||||
if(lastFrame) lastFrame += 4;
|
||||
outFrame += 4;
|
||||
nextFrame += 4;
|
||||
}
|
||||
}
|
||||
|
||||
// Simple structure to write out the LZW-compressed portion of the image
|
||||
// one bit at a time
|
||||
typedef struct
|
||||
{
|
||||
uint8_t bitIndex; // how many bits in the partial byte written so far
|
||||
uint8_t byte; // current partial byte
|
||||
|
||||
uint32_t chunkIndex;
|
||||
uint8_t chunk[256]; // bytes are written in here until we have 256 of them, then written to the file
|
||||
} GifBitStatus;
|
||||
|
||||
// insert a single bit
|
||||
void GifWriteBit( GifBitStatus* stat, uint32_t bit )
|
||||
{
|
||||
bit = bit & 1;
|
||||
bit = bit << stat->bitIndex;
|
||||
stat->byte |= bit;
|
||||
|
||||
++stat->bitIndex;
|
||||
if( stat->bitIndex > 7 )
|
||||
{
|
||||
// move the newly-finished byte to the chunk buffer
|
||||
stat->chunk[stat->chunkIndex++] = stat->byte;
|
||||
// and start a new byte
|
||||
stat->bitIndex = 0;
|
||||
stat->byte = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// write all bytes so far to the file
|
||||
void GifWriteChunk( FILE* f, GifBitStatus* stat )
|
||||
{
|
||||
fputc((int)stat->chunkIndex, f);
|
||||
fwrite(stat->chunk, 1, stat->chunkIndex, f);
|
||||
|
||||
stat->bitIndex = 0;
|
||||
stat->byte = 0;
|
||||
stat->chunkIndex = 0;
|
||||
}
|
||||
|
||||
void GifWriteCode( FILE* f, GifBitStatus* stat, uint32_t code, uint32_t length )
|
||||
{
|
||||
for( uint32_t ii=0; ii<length; ++ii )
|
||||
{
|
||||
GifWriteBit(stat, code);
|
||||
code = code >> 1;
|
||||
|
||||
if( stat->chunkIndex == 255 )
|
||||
{
|
||||
GifWriteChunk(f, stat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The LZW dictionary is a 256-ary tree constructed as the file is encoded,
|
||||
// this is one node
|
||||
typedef struct
|
||||
{
|
||||
uint16_t m_next[256];
|
||||
} GifLzwNode;
|
||||
|
||||
// write a 256-color (8-bit) image palette to the file
|
||||
void GifWritePalette( const GifPalette* pPal, FILE* f )
|
||||
{
|
||||
fputc(0, f); // first color: transparency
|
||||
fputc(0, f);
|
||||
fputc(0, f);
|
||||
|
||||
for(int ii=1; ii<(1 << pPal->bitDepth); ++ii)
|
||||
{
|
||||
uint32_t r = pPal->r[ii];
|
||||
uint32_t g = pPal->g[ii];
|
||||
uint32_t b = pPal->b[ii];
|
||||
|
||||
fputc((int)r, f);
|
||||
fputc((int)g, f);
|
||||
fputc((int)b, f);
|
||||
}
|
||||
}
|
||||
|
||||
// write the image header, LZW-compress and write out the image
|
||||
void GifWriteLzwImage(FILE* f, uint8_t* image, uint32_t left, uint32_t top, uint32_t width, uint32_t height, uint32_t delay, GifPalette* pPal)
|
||||
{
|
||||
// graphics control extension
|
||||
fputc(0x21, f);
|
||||
fputc(0xf9, f);
|
||||
fputc(0x04, f);
|
||||
fputc(0x05, f); // leave prev frame in place, this frame has transparency
|
||||
fputc(delay & 0xff, f);
|
||||
fputc((delay >> 8) & 0xff, f);
|
||||
fputc(kGifTransIndex, f); // transparent color index
|
||||
fputc(0, f);
|
||||
|
||||
fputc(0x2c, f); // image descriptor block
|
||||
|
||||
fputc(left & 0xff, f); // corner of image in canvas space
|
||||
fputc((left >> 8) & 0xff, f);
|
||||
fputc(top & 0xff, f);
|
||||
fputc((top >> 8) & 0xff, f);
|
||||
|
||||
fputc(width & 0xff, f); // width and height of image
|
||||
fputc((width >> 8) & 0xff, f);
|
||||
fputc(height & 0xff, f);
|
||||
fputc((height >> 8) & 0xff, f);
|
||||
|
||||
//fputc(0, f); // no local color table, no transparency
|
||||
//fputc(0x80, f); // no local color table, but transparency
|
||||
|
||||
fputc(0x80 + pPal->bitDepth-1, f); // local color table present, 2 ^ bitDepth entries
|
||||
GifWritePalette(pPal, f);
|
||||
|
||||
const int minCodeSize = pPal->bitDepth;
|
||||
const uint32_t clearCode = 1 << pPal->bitDepth;
|
||||
|
||||
fputc(minCodeSize, f); // min code size 8 bits
|
||||
|
||||
GifLzwNode* codetree = (GifLzwNode*)GIF_TEMP_MALLOC(sizeof(GifLzwNode)*4096);
|
||||
|
||||
memset(codetree, 0, sizeof(GifLzwNode)*4096);
|
||||
int32_t curCode = -1;
|
||||
uint32_t codeSize = (uint32_t)minCodeSize + 1;
|
||||
uint32_t maxCode = clearCode+1;
|
||||
|
||||
GifBitStatus stat;
|
||||
stat.byte = 0;
|
||||
stat.bitIndex = 0;
|
||||
stat.chunkIndex = 0;
|
||||
|
||||
GifWriteCode(f, &stat, clearCode, codeSize); // start with a fresh LZW dictionary
|
||||
|
||||
for(uint32_t yy=0; yy<height; ++yy)
|
||||
{
|
||||
for(uint32_t xx=0; xx<width; ++xx)
|
||||
{
|
||||
#ifdef GIF_FLIP_VERT
|
||||
// bottom-left origin image (such as an OpenGL capture)
|
||||
uint8_t nextValue = image[((height-1-yy)*width+xx)*4+3];
|
||||
#else
|
||||
// top-left origin
|
||||
uint8_t nextValue = image[(yy*width+xx)*4+3];
|
||||
#endif
|
||||
|
||||
// "loser mode" - no compression, every single code is followed immediately by a clear
|
||||
//WriteCode( f, stat, nextValue, codeSize );
|
||||
//WriteCode( f, stat, 256, codeSize );
|
||||
|
||||
if( curCode < 0 )
|
||||
{
|
||||
// first value in a new run
|
||||
curCode = nextValue;
|
||||
}
|
||||
else if( codetree[curCode].m_next[nextValue] )
|
||||
{
|
||||
// current run already in the dictionary
|
||||
curCode = codetree[curCode].m_next[nextValue];
|
||||
}
|
||||
else
|
||||
{
|
||||
// finish the current run, write a code
|
||||
GifWriteCode(f, &stat, (uint32_t)curCode, codeSize);
|
||||
|
||||
// insert the new run into the dictionary
|
||||
codetree[curCode].m_next[nextValue] = (uint16_t)++maxCode;
|
||||
|
||||
if( maxCode >= (1ul << codeSize) )
|
||||
{
|
||||
// dictionary entry count has broken a size barrier,
|
||||
// we need more bits for codes
|
||||
codeSize++;
|
||||
}
|
||||
if( maxCode == 4095 )
|
||||
{
|
||||
// the dictionary is full, clear it out and begin anew
|
||||
GifWriteCode(f, &stat, clearCode, codeSize); // clear tree
|
||||
|
||||
memset(codetree, 0, sizeof(GifLzwNode)*4096);
|
||||
codeSize = (uint32_t)(minCodeSize + 1);
|
||||
maxCode = clearCode+1;
|
||||
}
|
||||
|
||||
curCode = nextValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compression footer
|
||||
GifWriteCode(f, &stat, (uint32_t)curCode, codeSize);
|
||||
GifWriteCode(f, &stat, clearCode, codeSize);
|
||||
GifWriteCode(f, &stat, clearCode + 1, (uint32_t)minCodeSize + 1);
|
||||
|
||||
// write out the last partial chunk
|
||||
while( stat.bitIndex ) GifWriteBit(&stat, 0);
|
||||
if( stat.chunkIndex ) GifWriteChunk(f, &stat);
|
||||
|
||||
fputc(0, f); // image block terminator
|
||||
|
||||
GIF_TEMP_FREE(codetree);
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FILE* f;
|
||||
uint8_t* oldImage;
|
||||
bool firstFrame;
|
||||
} GifWriter;
|
||||
|
||||
// Creates a gif file.
|
||||
// The input GIFWriter is assumed to be uninitialized.
|
||||
// The delay value is the time between frames in hundredths of a second - note that not all viewers pay much attention to this value.
|
||||
bool GifBegin( GifWriter* writer, const char* filename, uint32_t width, uint32_t height, uint32_t delay, int32_t bitDepth = 8, bool dither = false )
|
||||
{
|
||||
(void)bitDepth; (void)dither; // Mute "Unused argument" warnings
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
writer->f = 0;
|
||||
fopen_s(&writer->f, filename, "wb");
|
||||
#else
|
||||
writer->f = fopen(filename, "wb");
|
||||
#endif
|
||||
if(!writer->f) return false;
|
||||
|
||||
writer->firstFrame = true;
|
||||
|
||||
// allocate
|
||||
writer->oldImage = (uint8_t*)GIF_MALLOC(width*height*4);
|
||||
|
||||
fputs("GIF89a", writer->f);
|
||||
|
||||
// screen descriptor
|
||||
fputc(width & 0xff, writer->f);
|
||||
fputc((width >> 8) & 0xff, writer->f);
|
||||
fputc(height & 0xff, writer->f);
|
||||
fputc((height >> 8) & 0xff, writer->f);
|
||||
|
||||
fputc(0xf0, writer->f); // there is an unsorted global color table of 2 entries
|
||||
fputc(0, writer->f); // background color
|
||||
fputc(0, writer->f); // pixels are square (we need to specify this because it's 1989)
|
||||
|
||||
// now the "global" palette (really just a dummy palette)
|
||||
// color 0: black
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
// color 1: also black
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
fputc(0, writer->f);
|
||||
|
||||
if( delay != 0 )
|
||||
{
|
||||
// animation header
|
||||
fputc(0x21, writer->f); // extension
|
||||
fputc(0xff, writer->f); // application specific
|
||||
fputc(11, writer->f); // length 11
|
||||
fputs("NETSCAPE2.0", writer->f); // yes, really
|
||||
fputc(3, writer->f); // 3 bytes of NETSCAPE2.0 data
|
||||
|
||||
fputc(1, writer->f); // JUST BECAUSE
|
||||
fputc(0, writer->f); // loop infinitely (byte 0)
|
||||
fputc(0, writer->f); // loop infinitely (byte 1)
|
||||
|
||||
fputc(0, writer->f); // block terminator
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Writes out a new frame to a GIF in progress.
|
||||
// The GIFWriter should have been created by GIFBegin.
|
||||
// AFAIK, it is legal to use different bit depths for different frames of an image -
|
||||
// this may be handy to save bits in animations that don't change much.
|
||||
bool GifWriteFrame( GifWriter* writer, const uint8_t* image, uint32_t width, uint32_t height, uint32_t delay, int bitDepth = 8, bool dither = false )
|
||||
{
|
||||
if(!writer->f) return false;
|
||||
|
||||
const uint8_t* oldImage = writer->firstFrame? NULL : writer->oldImage;
|
||||
writer->firstFrame = false;
|
||||
|
||||
GifPalette pal;
|
||||
GifMakePalette((dither? NULL : oldImage), image, width, height, bitDepth, dither, &pal);
|
||||
|
||||
if(dither)
|
||||
GifDitherImage(oldImage, image, writer->oldImage, width, height, &pal);
|
||||
else
|
||||
GifThresholdImage(oldImage, image, writer->oldImage, width, height, &pal);
|
||||
|
||||
GifWriteLzwImage(writer->f, writer->oldImage, 0, 0, width, height, delay, &pal);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Writes the EOF code, closes the file handle, and frees temp memory used by a GIF.
|
||||
// Many if not most viewers will still display a GIF properly if the EOF code is missing,
|
||||
// but it's still a good idea to write it out.
|
||||
bool GifEnd( GifWriter* writer )
|
||||
{
|
||||
if(!writer->f) return false;
|
||||
|
||||
fputc(0x3b, writer->f); // end of file
|
||||
fclose(writer->f);
|
||||
GIF_FREE(writer->oldImage);
|
||||
|
||||
writer->f = NULL;
|
||||
writer->oldImage = NULL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
88
main.cpp
88
main.cpp
|
@ -64,6 +64,7 @@
|
|||
#if defined(WITH_PNG)
|
||||
#include <libpng/png.h>
|
||||
#endif
|
||||
#include <gif.h>
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
|
@ -165,6 +166,78 @@ void saveScreenshot()
|
|||
std::cout << "InfiniSim: Screenshot created: " << screenshot_filename << std::endl;
|
||||
}
|
||||
|
||||
class GifManager
|
||||
{
|
||||
private:
|
||||
GifWriter writer = {};
|
||||
std::chrono::system_clock::time_point last_frame;
|
||||
bool in_progress = false;
|
||||
static constexpr uint32_t delay_ds = 100/20; // in 1/100 s, so 1 ds = 10 ms
|
||||
static constexpr int sdl_width = 240;
|
||||
static constexpr int sdl_height = 240;
|
||||
|
||||
public:
|
||||
GifManager()
|
||||
{}
|
||||
~GifManager()
|
||||
{
|
||||
if (in_progress) {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
bool is_in_progress() const
|
||||
{
|
||||
return in_progress;
|
||||
}
|
||||
void create_new()
|
||||
{
|
||||
assert(!in_progress);
|
||||
auto now = std::chrono::system_clock::now();
|
||||
std::string screenshot_filename_base = date::format("InfiniSim_%F_%H%M%S", date::floor<std::chrono::seconds>(now));
|
||||
std::string screenshot_filename = screenshot_filename_base + ".gif";
|
||||
std::cout << "InfiniSim: Screen-capture started: " << screenshot_filename << std::endl;
|
||||
GifBegin( &writer, screenshot_filename.c_str(), sdl_width, sdl_height, delay_ds, 8, true );
|
||||
in_progress = true;
|
||||
write_frame(true);
|
||||
}
|
||||
void write_frame(bool force = false)
|
||||
{
|
||||
assert(in_progress);
|
||||
auto now = std::chrono::system_clock::now();
|
||||
if (force || ((now - last_frame) > std::chrono::milliseconds(delay_ds*10)) )
|
||||
{
|
||||
last_frame = std::chrono::system_clock::now();
|
||||
auto renderer = monitor.renderer;
|
||||
const Uint32 format = SDL_PIXELFORMAT_RGBA8888;
|
||||
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, sdl_width, sdl_height, 32, format);
|
||||
SDL_RenderReadPixels(renderer, NULL, format, surface->pixels, surface->pitch);
|
||||
uint8_t *pixels = (uint8_t*) surface->pixels;
|
||||
|
||||
std::array<uint8_t, 240*240*4> image;
|
||||
for (int hi = 0; hi < sdl_height; hi++) {
|
||||
for (int wi = 0; wi < sdl_width; wi++) {
|
||||
auto red = pixels[hi*surface->pitch + wi*4 + 3]; // red
|
||||
auto green = pixels[hi*surface->pitch + wi*4 + 2]; // green
|
||||
auto blue = pixels[hi*surface->pitch + wi*4 + 1]; // blue
|
||||
image[(hi * sdl_width + wi)*4 + 0] = red;
|
||||
image[(hi * sdl_width + wi)*4 + 1] = green;
|
||||
image[(hi * sdl_width + wi)*4 + 2] = blue;
|
||||
image[(hi * sdl_width + wi)*4 + 3] = 255; // no alpha
|
||||
}
|
||||
}
|
||||
GifWriteFrame(&writer, image.data(), sdl_width, sdl_height, delay_ds, 8, true);
|
||||
}
|
||||
}
|
||||
void close()
|
||||
{
|
||||
assert(in_progress);
|
||||
in_progress = false;
|
||||
GifEnd(&writer);
|
||||
std::cout << "InfiniSim: Screen-capture finished" << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
|
@ -620,6 +693,13 @@ public:
|
|||
heartRateController.Stop();
|
||||
} else if (key == 'i') {
|
||||
saveScreenshot();
|
||||
} else if (key == 'I') {
|
||||
if (!gif_manager.is_in_progress())
|
||||
{
|
||||
gif_manager.create_new();
|
||||
} else {
|
||||
gif_manager.close();
|
||||
}
|
||||
} else if (key >= '0' && key <= '9') {
|
||||
this->switch_to_screen(key-'0');
|
||||
} else if (key >= '!'+0 && key <= '!'+9) {
|
||||
|
@ -753,6 +833,10 @@ public:
|
|||
lv_mem_monitor(&mem_mon);
|
||||
printf("actual free_size = %d\n", int64_t(mem_mon.free_size) - (LV_MEM_SIZE - 14U*1024U));
|
||||
}
|
||||
if (gif_manager.is_in_progress())
|
||||
{
|
||||
gif_manager.write_frame();
|
||||
}
|
||||
}
|
||||
|
||||
bool print_memory_usage = false;
|
||||
|
@ -774,7 +858,7 @@ private:
|
|||
bool key_handled_p = false; // p ... enable print memory usage, P ... disable print memory usage
|
||||
bool key_handled_s = false; // s ... increase step count, S ... decrease step count
|
||||
bool key_handled_h = false; // h ... set heartrate running, H ... stop heartrate
|
||||
bool key_handled_i = false; // i ... take screenshot, I ... not assigned
|
||||
bool key_handled_i = false; // i ... take screenshot, I ... start/stop Gif screen capture
|
||||
// numbers from 0 to 9 to switch between screens
|
||||
bool key_handled_1 = false;
|
||||
bool key_handled_2 = false;
|
||||
|
@ -794,6 +878,8 @@ private:
|
|||
|
||||
bool left_release_sent = true; // make sure to send one mouse button release event
|
||||
bool right_last_state = false; // varable used to send message only on changing state
|
||||
|
||||
GifManager gif_manager;
|
||||
};
|
||||
|
||||
int main(int argc, char **argv)
|
||||
|
|
Loading…
Reference in a new issue