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Update README for new lv_img_conv (#130)

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FintasticMan 2023-11-21 08:19:32 +01:00 committed by GitHub
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@ -30,7 +30,7 @@ git submodule update --init --recursive
- Compiler (g++ or clang++)
- [lv_font_conv](https://github.com/lvgl/lv_font_conv#install-the-script) (for `font.c` generation since [InfiniTime#1097](https://github.com/InfiniTimeOrg/InfiniTime/pull/1097))
- Note: requires Node.js v14.0.0 or later
- [lv_img_conv](https://github.com/lvgl/lv_img_conv) (for `resource.zip` generation when `BUILD_RESOURCES=ON`, which is the default)
- [Pillow](https://python-pillow.org/) (for `resource.zip` generation when `BUILD_RESOURCES=ON`, which is the default)
- optional: `libpng`, see `-DWITH_PNG=ON` cmake setting below for more info
On Ubuntu/Debian install the following packages:
@ -57,10 +57,12 @@ Then install the `lv_font_conv` executable to the InfiniSim source directory (wi
npm install lv_font_conv@1.5.2
```
When you want to create a `resource.zip` file then install the `lv_img_conv` executable to the InfiniSim source directory (will be installed at `node_modules/.bin/lv_img_conv`)
When you want to create a `resource.zip` file then install the `pillow` Python library to the InfiniSim source directory (will be installed in `.venv/`)
```sh
npm install ts-node@10.9.1 @swc/core lv_img_conv@0.3.0
python3 -m venv .venv
source .venv/bin/activate
pip install wheel Pillow
```
## Configure and Build