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InfiniSim/sim/components/motion/MotionController.cpp

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#include "components/motion/MotionController.h"
//#include <task.h>
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using namespace Pinetime::Controllers;
void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
// if (this->nbSteps != nbSteps && service != nullptr) {
// service->OnNewStepCountValue(nbSteps);
// }
//
// if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
// service->OnNewMotionValues(x, y, z);
// }
//
// lastTime = time;
// time = xTaskGetTickCount();
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this->x = x;
lastY = this->y;
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this->y = y;
lastZ = this->z;
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this->z = z;
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int32_t deltaSteps = nbSteps - this->nbSteps;
if (deltaSteps > 0) {
currentTripSteps += deltaSteps;
}
this->nbSteps = nbSteps;
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}
bool MotionController::ShouldRaiseWake(bool isSleeping) {
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if ((x + 335) <= 670 && z < 0) {
if (!isSleeping) {
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if (y <= 0) {
return false;
}
lastYForRaiseWake = 0;
return false;
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}
if (y >= 0) {
lastYForRaiseWake = 0;
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return false;
}
if (y + 230 < lastYForRaiseWake) {
lastYForRaiseWake = y;
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return true;
}
}
return false;
}
bool MotionController::ShouldShakeWake(uint16_t thresh) {
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return false;
// /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
// int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / (time - lastTime) * 100;
// //(.2 * speed) + ((1 - .2) * accumulatedSpeed);
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// // implemented without floats as .25Alpha
// accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
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//
// return accumulatedSpeed > thresh;
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}
void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
switch (types) {
case Drivers::Bma421::DeviceTypes::BMA421:
this->deviceType = DeviceTypes::BMA421;
break;
case Drivers::Bma421::DeviceTypes::BMA425:
this->deviceType = DeviceTypes::BMA425;
break;
default:
this->deviceType = DeviceTypes::Unknown;
break;
}
}