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InfiniSim/sim/components/motion/MotionController.h

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C
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#pragma once
#include <cstdint>
//#include <FreeRTOS.h>
#include "drivers/Bma421.h"
//#include "components/ble/MotionService.h"
#include "utility/CircularBuffer.h"
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namespace Pinetime {
namespace Controllers {
class MotionController {
public:
enum class DeviceTypes {
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Unknown,
BMA421,
BMA425,
};
void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
int16_t X() const {
return x;
}
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int16_t Y() const {
return yHistory[0];
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}
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int16_t Z() const {
return zHistory[0];
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}
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uint32_t NbSteps() const {
return nbSteps;
}
void ResetTrip() {
currentTripSteps = 0;
}
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uint32_t GetTripSteps() const {
return currentTripSteps;
}
bool ShouldShakeWake(uint16_t thresh);
bool ShouldRaiseWake() const;
int32_t CurrentShakeSpeed() const {
return accumulatedSpeed;
}
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DeviceTypes DeviceType() const {
return deviceType;
}
void Init(Pinetime::Drivers::Bma421::DeviceTypes types);
// void SetService(Pinetime::Controllers::MotionService* service) {
// this->service = service;
// }
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private:
uint32_t nbSteps = 0;
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uint32_t currentTripSteps = 0;
// TickType_t lastTime = 0;
// TickType_t time = 0;
struct AccelStats {
static constexpr uint8_t numHistory = 2;
int16_t yMean = 0;
int16_t zMean = 0;
int16_t prevYMean = 0;
int16_t prevZMean = 0;
uint32_t yVariance = 0;
uint32_t zVariance = 0;
};
AccelStats GetAccelStats() const;
AccelStats stats = {};
int16_t lastX = 0;
int16_t x = 0;
static constexpr uint8_t histSize = 8;
Utility::CircularBuffer<int16_t, histSize> yHistory = {};
Utility::CircularBuffer<int16_t, histSize> zHistory = {};
int32_t accumulatedSpeed = 0;
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DeviceTypes deviceType = DeviceTypes::Unknown;
// Pinetime::Controllers::MotionService* service = nullptr;
};
}
}