ForgeFed/ActivityPub Federation in Vervis ========================================= At the time of writing, here's the current status of federation implemented in Vervis. Summary: * To post a comment on a local ticket (same server), log in and browse to the ticket's page and use the ticket reply form, the regular way it's been on Vervis. * To post a comment on a remote ticket (other server), log in and browse to the /publish page, fill the form and the comment will be delivered to the right place For more details, read below. ## Federation triggered by regular UI * Ticket comments are federated. If you submit a ticket comment, local and remote users who previously commented on the same ticket will get your comment delivered to their inboxes. The user who created the ticket's project will have it delivered to them too. * If you comment on a ticket, you automatically become a ticket follower, and all future comments on the ticket will be delivered to your inbox. * You can see users' outboxes. * You can see your inbox. * If you create a project, all comments on all tickets of the project will be delivered to your inbox. * There is UI for notifications about comments on tickets you commented on or whose projects you created. However there's no JS to display them in real-time and no email integration. The ticket comment UI allows to see tickets and comments, and if you're logged in, you can post new comments. If you wish to post a comment on a ticket hosted on another server, not the one on which your account is hosted, see the dedicated federation pages listed below. ## GET endpoints `GET /publish` A page where you can write and publish a ticket comment, either on a local ticket (i.e. a ticket on a project hosted on the same server as your account) or on a remote ticket (i.e. a ticket on a project hosted on some other server). `GET /inbox` A test page that displays received activities and the result of their processing. `GET /s/joe/inbox` A page that displays your personal inbox. It should list all ticket comments on projects you've created and and ticket comments on tickets you previously commented on. `GET /s/joe/outbox` A page that displays your personal outbox. It should list all the activities you're published, all ticket comments you've made. ## POST endpoints `POST /s/joe/outbox` Personal endpoint for publishing ticket comments. When you submit the form in the /publish page, this is where it is sent. In the future you'll be able to see the content of your outbox, and other people will be able to see the public items in your outbox. You can access this endpoint without using the /publish page, but Vervis doesn't have OAuth2 support yet, so you'll need to log in first and grab the cookie, and send it along with the request. `POST /s/joe/inbox` Personal endpoint to which other servers deliver ticket comments for you to see. These are comments on tickets on which you previously commented, and thus automatically became a follower of thosr tickets. `POST /s/joe/p/proj/inbox` Per-project inbox, to which projects receive ticket comments from other servers. If someone on another server publishes a comment on your project, then your project will receive the comment at this endpoint and the comment will be displayed when you visit the ticket page. ## Spec Federation in Vervis is done using ActivityPub. Below comes a description of the details that aren't already common on the Fediverse. The details are written informally in the form of short simple proposals. ### (A) Authentication Vervis uses HTTP Signatures to authenticate messages received in inboxes. The Host, (request-target), Date and Digest headers are required to be present and used in the signature, and the Digest header must be verified by computing the hash of the request body. Other headers may need signing too, as specified in the proposals below. The `publicKeyPem` field maps to the PEM encoding of the key. The PEM encoding contains not just the key itself, but also a code specifying the key type. The Fediverse de-facto standard is RSA, more precisely PKCS#1 v1.5, and used with the SHA-256 hash algorithm. This is often referred to as RSA-SHA256. #### (1) Actor key(s) in a separate document Allow an actor's signing key to be a separate document, rather than embedded in the actor document. In Vervis, the use of that is for server-scope keys (see proposal below), but otherwise, an embedded key is just as good. `GET /users/aviva/keys/key1` ```json { "@context": "https://w3id.org/security/v1" , "@id": "https://example.dev/users/aviva/keys/key1" , "@type": "Key" , "owner": "https://example.dev/users/aviva" , "publicKeyPem": "-----BEGIN PUBLIC KEY----- ..." } ``` `GET /users/aviva` ```json { "@context": [ "https://www.w3.org/ns/activitystreams" , "https://w3id.org/security/v1" ] , "id": "https://example.dev/users/aviva" , "type": "Person" , "preferredUsername": "aviva" , "name": "Aviva" , "inbox": "https://example.dev/users/aviva/inbox" , "outbox": "https://example.dev/users/aviva/outbox" , "publicKey": "https://example.dev/users/aviva/keys/key1" } ``` Authentication requirements: - The `keyId` from the signature header matches the `@id` in the document you receive - The and key and the owner actor IDs are on the same host - They key specifies the `owner`, and the owner actor's `publicKey` links back to the key #### (2) Multiple actor keys Allow an actor to specify more than one key, or no key at all. This means that when you examine the owner actor of the key, you verify the actor links back to the key by checking that the key is listed among the actor's keys (instead of requiring/expecting only a single key to be specified by the actor). The reason this is used in Vervis is for key rotation using a pair of server-cope keys (see proposal below). When used along with proposal A.1, each key may be either embedded in the document, or a URI specifying the ID of a key defined in a separate document. Actors that never need to post activities can simply not specify any keys at all. `GET /users/aviva` ```json { "@context": [ "https://www.w3.org/ns/activitystreams" , "https://w3id.org/security/v1" ] , "id": "https://example.dev/users/aviva" , "type": "Person" , "preferredUsername": "aviva" , "name": "Aviva" , "inbox": "https://example.dev/users/aviva/inbox" , "outbox": "https://example.dev/users/aviva/outbox" , "publicKey": [ { "id": "https://example.dev/users/aviva#main-key" , "type": "Key" , "owner": "https://example.dev/users/aviva" , "publicKeyPem": "-----BEGIN PUBLIC KEY----- ..." } , "https://example.dev/users/aviva/extra-keys/extra-key1" , "https://example.dev/users/aviva/extra-keys/extra-key2" ] } ``` #### (3) Server-scope actor key Allows to have actor keys that can be used to sign (and verify) activities of any actor on the server, not limited to any specific actor. That allows to have some small constant number of keys on the server, which is very easy to manage and makes key rotations very cheap. It also saves storage of many local and remote actor keys. In the common Fediverse situation, there's a separate key for each actor, but all of these actor keys are managed by a single entity, the server. The signatures aren't made on users' devices using private keys they keep to themselves. They're made by the server, using private keys the server generates. Server-scope keys are made by the server too. The server makes the signatures, using a private key it generates and maintains. The server is the owner of the key, and a part of the signed message is the ID of the actor on whose behalf the message is being sent. Since the actor isn't specified by the key, the actor ID is instead placed in a HTTP header. And the actor still has to list the key under `publicKey` as usual. `GET /key1` ```json { "@context": [ "https://w3id.org/security/v1" , { "isShared": "https://peers.community/as2-ext#isShared" } ] , "@id": "https://example.dev/key1" , "@type": "Key" , "owner": "https://example.dev" , "isShared": true , "publicKeyPem": "-----BEGIN PUBLIC KEY----- ..." } ``` `GET /users/aviva` ```json { "@context": [ "https://www.w3.org/ns/activitystreams" , "https://w3id.org/security/v1" ] , "id": "https://example.dev/users/aviva" , "type": "Person" , "preferredUsername": "aviva" , "name": "Aviva" , "inbox": "https://example.dev/users/aviva/inbox" , "outbox": "https://example.dev/users/aviva/outbox" , "publicKey": [ { "id": "https://example.dev/users/aviva#main-key" , "type": "Key" , "owner": "https://example.dev/users/aviva" , "publicKeyPem": "-----BEGIN PUBLIC KEY----- ..." } , "https://example.dev/users/aviva/extra-keys/extra-key1" , "https://example.dev/users/aviva/extra-keys/extra-key2" , "https://example.dev/key1" ] } ``` Requirements for a server-scope key: - Its `owner` is the top-level URI of the server, of the form `https://HOST` - The `isShared` property is `true` - The key is in its own document, not embedded in an actor Requirements for authentication using a server-scope key: - The actor ID is specified in the `ActivityPub-Actor` HTTP header - The actor and key are on the same server - That header is included in the HTTP Signature in the `Signature` header - That actor lists the key (as one of the keys) under `publicKey` - In the payload, i.e. the activity in the request body, the activity's actor is the same one specified in the `ActivityPub-Actor` (unless the activity is forwarded, see proposal B.2 about inbox forwarding) #### (4) Actor key expiration and revocation Allow to improve the secure handling of signing keys by supporting expiration and revocation. Expiration means the key specifies a time at which it stops being valid, and once that time comes, signatures made by that key are considered invalid. Revocation similary means the key specifies a time at which it stops being valid. `GET /users/aviva/keys/key1` ```json { "@context": "https://w3id.org/security/v1" , "@id": "https://example.dev/users/aviva/keys/key1" , "@type": "Key" , "owner": "https://example.dev/users/aviva" , "created": "2019-01-13T11:00:00+0000" , "expires": "2021-01-13T11:00:00+0000" , "publicKeyPem": "-----BEGIN PUBLIC KEY----- ..." } ``` Requirement: When verifying a signature, compare `expires` and `revoked`, if one of them or both of them are present, to the current time. If at least one of the 2 times is the current time or earlier, then consider the signature invalid. If using a cached version of the key, try to HTTP GET the key and try to authenticate once more, because it's possible the key has been replaced with a new valid one. #### (5) Ed25519 actor keys Allows actor keys to be [Ed25519](https://ed25519.cr.yp.to) keys, by allowing the `publicKeyPem` field to simply contain a PEM encoded Ed25519 public key. The [HTTP Signatures draft](https://tools.ietf.org/html/draft-cavage-http-signatures-11#appendix-E.2) lists more algorithms; we could support them too. This proposal just suggests that we all start supporting Ed25519 in addition to RSA. #### (6) HTTP Signature draft 11 The draft linked above, from April 2019, makes some changes and recommendations. This proposal suggests we adopt them: - For the `algorithm` parameter, use the value `hs2019`, or none, and start deprecating the old values (such as `rsa-sha256`). - The new `created` and `expires` parameters seem to be mostly useful to web browser based clients, while our usage of HTTP Signatures is between servers. So perhaps they aren't very useful here. But if someone finds them useful, let's support them. - Support at least Ed25519 in addition to RSA, see proposal A.5 above. #### (7) Key rotation using a pair of server-scope keys Allows to easily and computationally-cheaply perform periodic key rotation. Rationale: If you deliver an activity and then rotate the key, the target servers will want to fetch the old key to verify your signatures, but, the old key has been replaced, so they will fail to authenticate your requests. When using per-actor keys, it's possible to try waiting for a time the user is inactive (which is hopefully common because most people probably sleep for a few hours every day), and use that as a safer chance to rotate the key. During the quiet time, other servers will have had enough time to process their activity inbox queues, and by the time we rotate, nobody will want the old key anymore. The weakness of that solution is that: - It's limited to periods of inactivity, which may limit rotation to once per day or less (what if you want to rotate more often? Hmm is there a good reason to? I'm not sure, just saying hypothetically) - It doesn't work for users that don't have inactivity periods, e.g. a user that uses scheduled activities, automatic responses etc. - It involves the computation of generating a new key for every user every day (assuming we don't want to rotate more often), which I suppose can be somewhat heavy, especially for RSA (but I haven't done any measurements) - It involves lots of network activity because other servers will be fetching the new rotated keys all the time, keys can't be cached for days or weeks or more if they keep being replaced every day or every hour (but I haven't done measurements of the effect on the amount of network requests) The proposal: - Each server has 2 or more server-scope keys. For simplicity of discussion, let's assume a server has exactly 2 keys, key A and key B. - The server does periodic rotation, but each time, it rotates one of the keys and leaves the other intact. It rotates key A, then next time it rotates key B, next time it rotates key A again, next time it rotates key B again... and so on. - When signing HTTP requests, the server always uses the newer key. For example, if it just rotated key A, it will sign the next requests with key A. When time comes for the next rotation, it will rotate key B and stop using key A, switching to using key B for signing requests. - The time frame suggested here for letting other servers finish processing our activities in their inbox queues is **one hour**, although this is just a suggestion and open to discussion. So it's suggested you do periodic rotation at most once an hour (or at least leave a key available for at least an hour without change after you stop using it) That way, when one of the keys is rotated, the other key is still available for another hour and other servers are able to use it to verify the signatures we sent. There's no need to wait for users to be inactive, and it's very cheap: Rotate 1 key per hour. Especially if that key is Ed25519. ### (B) ActivityPub The following proposals are federation features in Vervis, or plans and ideas not implemented yet, but they aren't specific to forges, and other kinds of servers can benefit from them just as much. #### (1) Non-actor audience In C2S, the client sends the server an activity (or an object to be wrapped in a `Create`) that includes addressing properties, and the server delivers the activity to the listed recipients. The recipients may be listed as URIs or as embedded objects, and the audience can be anything, any Object, according to the AS2 vocabulary spec. Not limited to actors or collections. However, there are 2 kinds of recipients: - Actors: Recipients that have inboxes and you HTTP deliver the activity to them. - Non-actors: Recipients to whom you don't directly HTTP deliver, but possibly you dereference them in some way and a list of more actors to deliver to. Usually these non-actor recipients are Collections, and they are resolved into lists of actors, and delivery to them sometimes involves inbox forwarding. If the server gets just a list of URIs, some of which are on other servers, it has to HTTP GET them, and find out that some are actors and some are collections (or other non-actor objects). It may also do caching, remembering remote actors and collections in its database to avoid HTTP GETing them every time, but even then, it involves the initial GET where it fetches them and remembers in the DB. Observation: Very possibly, the client is *aware* which recipients are actors and which aren't. Especially when the non-actors are collections. So, the client can *hint* the server about that, so that the server doesn't even need to do the initial GET for recipients already known to be non-actors. There are 2 ways specified below, for making that hint. One is what Vervis currently does, and the other is perhaps a better way I'd like to propose as an alternative, and possibly switch Vervis to that better way. What Vervis currently does is to use a custom `nonActors` property, which lists recipients. The client uses that property to provide a list of recipients that are known to be non-actors. For example if the `to` property is `[x,y,z]` and the `nonActors` field is `[y]`, then the server can skip trying to GET the `y` recipient, and attempt delivery only to `x` and `z`. Another way, which is perhaps better and I'd like to propose, is to allow the client to specify the type of the recipient in the addressing properties themselves. For example, instead of this: ```json [ "https://example.dev/users/martin" , "https://example.dev/users/martin/followers" ] ``` We could do this: ```json [ { "id": "https://example.dev/users/martin" , "type": "Person" } , { "id": "https://example.dev/users/martin/followers" , "type": "Collection" } ] ``` The problem is: - There's no `Actor` type in ActivityPub, and if you use some custom actor type that the server doesn't recognize, it will have to GET the recipient to be sure. - There could be a custom type that is a subclass of `Collection`, and if the server doesn't recognize it, it will have to GET the recipient to be sure. Since this is just a hint, and it's C2S where the client and server *possibly* speak the same custom properties, these problems don't make the hint useless, but they still make this approach inferior in achieving its goal, than the custom `nonActors` property. The reason I propose it is that it uses object's types and doesn't require any custom property. The reason Vervis doesn't use it is that I don't see a clear way to *really* in practice tell actors from non-actors. It also requires more computation and coding, to figure out which things are subclasses of some actor type, or collection type, and if that's required then RDF inference is required, therefore JSON-LD processing is required. While in the `nonActors` approach, which maybe feels more like a trick, it's as simple as computing set/list difference, which is generally trivial to do. #### (2) Authenticated inbox forwarding When you receive an activity from another server, by some actor A, you want to have some confidence that the activity was really published by actor A, and not by someone pretending to be actor A, or just sending you spam attributed to random people. This is done as follows: - You verify the HTTP Signature of the request - You verify the signing key's owner actor is the same actor to which the activity is attributed However in some cases, such as in ForgeFed, an activity is delivered to you indirectly, by someone who isn't the author. Specifically, there's a mechanism in ActivityPub called *inbox forwarding*, in which a server receives an activity at an inbox, and delivers it further to more actors. For example, in ForgeFed, inbox forwarding is used to allow actors to address activities to collections managed by other servers, and those servers dereference the collections and forward the activity to the collection member actors. This proposal suggests a way to authenticate such inbox-forwarded activities. The concept is as follows: If Aviva sends Luke an activity, and she'd like him to forward it, in the HTTP POST request to his inbox, she includes an additional signature, in addition to the regular one. Luke uses the regular signature to verify the sender is really Aviva. The additional signature, he sends along when he forwards the activity, and the recipients use it to verify that: - The original author is really Aviva - Aviva gave Luke explicit permission to forward the activity In addition, the additional signature can be thought of as a *request* to forward the activity. The technical details: - The additional HTTP Signature that Aviva includes in the POST request to Luke's inbox is placed in the `Forwarding-Signature`. - Aviva also includes a header `ActivityPub-Forwarder`, whose value is Luke's ID URI. - The `Forwarding-Signature` signature must use at least the headers `Digest` and `ActivityPub-Forwarder`. - When Luke receives the activity from Aviva, he notices that the `ActivityPub-Forwarder` header is present, and that it's his ID URI, and that `Forwarding-Signature` is present too, and he takes that as a request and permission to perform inbox forwarding. He determines to whom to forward the activity using the ActivityPub inbox forwarding rules, as specified in the ActivityPub spec. Luke also may examine the `Forwarding-Signature`, verify that the signed headers are present, and perhaps also fetch Aviva's key and verify the signature. - Luke verifies the regular HTTP Signature in Aviva's request, and verifies the `Digest` header by computing the request body hash - When Luke forwards the activity to other actors, he uses the exact same request body that Aviva sent him, copying the bytes without any modification. - Luke includes in his forwarding POST requests the `Digest` header copied from Aviva's request, and the `Forwarding-Actor` header copied as well, and also also her additional HTTP signature, except he places that signature in the `Forwarded-Signature` header, not in `Forwarding-Signature`. For the signature to be successfully verified by recipients, Luke will also need to copy any other headers used in the `Forwarding-Signature` that Aviva sent. Unless extensions to this proposal require other specific headers, the *only* headers used in the forwarding signature should be `Digest` and `ActivityPub-Forwarder`. In particular, don't use `Host` and `(request-target)`, because these vary per request and that will make authenticated forwarding impossible. - Each recipient of Luke's forwarding POST tries to verify his HTTP Signature, to verify that Luke is indeed the author of the activity. However the recipient discovers that while Luke is the sender and his signature is valid, the author is actually Aviva. The recipient then notices the `Forwarded-Signature` header, which means this is a forwarded activity, and that the `ActivityPub-Forwarder` is Luke, which means Aviva gave Luke permission to forward this activity. The recipient then verifies the HTTP Signature in the `Forwarded-Signature` header, verifying Aviva is the original author and gave Luke permission to forward. The recipient then proceeds to process the activity as usual. #### (3) Non-announced following #### (4) Object nesting depth #### (5) Object capability authorization tokens #### (6) Managing actor Allows an object to specify which actor manages it. For example, if you'd like to send an `Update` activity, or some other activity that targets or modifies some object, but that object isn't an actor, how do you know to which actor to send it? This proposal proposes to have a dedicated property for this purpose, independent of any domain-specific vocabulary or extension. The current working name for this property is `managedBy`. ### (C) ForgeFed #### (1) Actors How to decide which types of objects are actors and which aren't? The proposal here is that the following types be actors: - Person - Project - Repository - Group/Organization/Team And other types such as these not be actors: - Ticket - Merge request - Patch - Diff - Discussion thread The lists above are just an example of the proposed rule for determining which objects should be actors and which not. It's not necessarily always obvious, but the proposed guideline is: - If the object needs to be able to publish activities, it should be an actor - If the object is stand-alone and its meaning is self-contained, it should be an actor - If the object's meaning and context are semantically inherently tied to some parent object, it shouldn't be an actor - If an object doesn't need to send or receive activities, even if it's self contained, there's probably no need to make it an actor, because it practically doesn't participate in actor-model communication Examples: - A ticket/issue/bug is created with respect to some project, repo, software, system, the ticket is inherently a part of that parent object, so tickets would generally not be actors - A project or repository are generally self-contained entities, and even if some forge has users as top-level namespace and repos are created under users, the user managing/owning/sharing a repo is just a matter of access control and authority, *it isn't a part of the meaning of the repo itself*, and the repo could easily change hands and change maintainers while remaining the same repo, same software, same content, same meaning. So, repos and projects would generally be actors. - A group/organization/team is a self-contained object, a set of users along with access control and roles and so on, and it needs to be able to receive update activities that update the team members list, structure and access and so on, even though a team isn't a user and probably doesn't publish activities. So, teams would generally be actors. #### (2) Authorization and roles #### (3) Comments Comments are `Note` objects, published using the `Create` activity. Requirements, suggestions and details: - The AS2 `context` property must be specified, and must be a single value, and refers to the discussion topic, which is a ticket or a merge request or a patch or something else. - The AS2 `inReplyTo` property must be provided, and must be a single value, and either specifies the same value as `context` (which means it's a top-level comment under the topic), or specifies another comment, to which it replies. - When receiving a comment with context C and inReplyTo some existing comment message M, verify that the context of M is C too - Some objects that are discussion topics, such as tickets, have a `followers` collection, which should include all the previous commenters on the topic (if you comment on a ticket, you probably want to start following it to be notified on new comments, although this isn't required, so that people can opt in and opt out of notifications) as well as anyone who sent a Follow activity even without commenting, as well as the topic author (e.g. ticket author), and this `followers` collection can be used for comment audience. - Some objects similarly have a `team` collection (a new proposed ForgeFed property). The `team` collection would include people who manage the object. While `followers` is usually opt-in, `team` is usually opt-out: For example, in a project managed by 3 people, the default could be that all 3 of them get notified on every new comment on every new ticket, but once a ticket is assigned to one of them, the others can opt out of notifications to reduce the noise in their personal inboxes. But how `team` works is behind-the-scenes for comments: Just consider it to be a collection of team members managing the objects and who want to be notified on new comments. - Some objects that are discussion topics are actors, or are managed by an actor (for example tickets may exist under projects, and projects are actors), and when you deliver the comment to them, they store and display it in the appropriate discussion page - Normally, the audience of a new comment would include: * The discussion topic (if it's an actor) or the actor that manages it (e.g. the project to which the ticket belongs, on which you're commenting) * The topic's followers collection * The topic's team collection * Specific individuals/groups you want to mention or bring the discussion to their attention - This setup with a followers collection means that clients don't need to do any digging and querying to figure out who the commenters and team members are, and it allows people to opt out of notifications if they previously commented on some topic but don't want to be in the discussion anymore. This makes it very easy for clients to correctly address comments. - The wording in the ActivityPub spec implies that `followers` is a property of actors, and I'm unsure whether it's safe and compatible to use it with non-actors. So until this point is discussed, the temporary proposed name for the followers collection is `participants`. `GET /luke/outbox/A0O8l` ```json { "@context": "https://www.w3.org/ns/activitystreams", "id": "https://dev.federated.coop/luke/outbox/A0O8l", "type": "Create", "to": [ "https://dev.federated.coop/luke/text-adventure", "https://dev.federated.coop/luke/text-adventure/issues/113/followers", "https://dev.federated.coop/luke/text-adventure/issues/113/team" ], "actor": "https://dev.federated.coop/luke", "object": { "id": "https://dev.federated.coop/luke/comments/L0dRp", "type": "Note", "attributedTo": "https://dev.federated.coop/luke", "context": "https://dev.federated.coop/luke/text-adventure/issues/113", "published": "2019-05-26T11:56:50.024267645Z", "to": [ "https://dev.federated.coop/luke/text-adventure", "https://dev.federated.coop/luke/text-adventure/issues/113/followers", "https://dev.federated.coop/luke/text-adventure/issues/113/team" ], "content": "That's such a wonderful idea!", "inReplyTo": "https://poetry.space/aviva/comments/xN82v" } } ``` TODO: - `replies` and how the C2S object nesting depth proposal - Use `nonActors` in the example? - Content format? HTML? Markdown source? Tags? Referenced ticktes? - Visibility and privacy? #### (4) Tickets `GET /luke/text-adventure/issues/113` ```json { "@context": [ "https://www.w3.org/ns/activitystreams" , { "ext": "https://peers.community/as2-ext#" , "Ticket": "ext:Ticket" , "assignedTo": { "@id": "ext:assignedTo" , "@type": "@id" } , "isResolved": "ext:isResolved" , "participants": { "@id": "ext:participants" , "@type": "@id" } , "team": { "@id": "ext:team" , "@type": "@id" } , "dependsOn": { "@id": "ext:dependsOn" , "@type": "@id" } , "dependedBy": { "@id": "ext:dependedBy" , "@type": "@id" } } ] , "id": "https://dev.federated.coop/luke/text-adventure/issues/113" , "type": "Ticket" , "attributedTo": "https://poetry.space/aviva" , "published": "2019-02-17T11:31:33Z" , "updated": "2019-06-01T12:30:36Z" , "name": "#113" , "summary": "Game crashes when tasting the coconut cream" , "content": "..." , "mediaType": "text/html" , "source": { "content": "..." , "mediaType": "text/markdown" } , "replies": [ ... ] , "assignedTo": "https://dev.community/jerry" , "isResolved": false , "participants": "https://dev.federated.coop/luke/text-adventure/issues/113/participants" , "team": "https://dev.federated.coop/luke/text-adventure/issues/113/team" , "dependsOn": [ "https://dev.federated.coop/luke/text-adventure/issues/106" , "https://dev.community/jerry/text-game-engine/issues/1219" ] , "dependedBy": "https://dev.federated.coop/luke/text-adventure/issues/87" } ``` TODO replies and depends (ForgeFed #12) TODO content/source and media types (ForgeFed #11) TODO Offer activity #### (5) Patches #### (6) Merge requests #### (7) Commits #### (8) Forks #### (9) SSH keys #### (10) Pushes #### (11) Avatars Proposal: - Use Libravatar for user avatars, at least as an alternative to locally-hosted avatars - Support in Libravatar for getting the avatar by a fediverse ID? Even if it isn't an OpenID? Or does that already work? - Have forges be Libravatar servers?