Shared key means the key is used for multiple actors. I'm not sure explicitly
specifying this will be necessary, but I prefer to have it in place to help
with debugging in case something unexpected comes from other servers, or my
format overlaps with stuff used in other software and encodes a different
meaning.
Each public key can specify whether it's shared or personal, and this patch
checks for that when verifying a request signature. It rejects shared keys,
accepting valid sigs only from personal keys.
Very soon I'll add shared key support.