Anvil/assets/preview-CEVpwWeu.js.map
André Jaenisch dd106117c6
Updates
2024-08-08 10:16:25 +02:00

1 line
No EOL
106 KiB
Text

{"version":3,"mappings":"0bAoBO,SAASA,IAAmB,CAC/BC,KACAC,KACAC,IACJ,CChBA,MAAMC,EAAM,KAAK,IACXC,EAAM,KAAK,IACXC,GAAQ,KAAK,MACbC,GAAQ,KAAK,MACbC,EAAeC,IAAM,CACzB,EAAGA,EACH,EAAGA,CACL,GACMC,GAAkB,CACtB,KAAM,QACN,MAAO,OACP,OAAQ,MACR,IAAK,QACP,EACMC,GAAuB,CAC3B,MAAO,MACP,IAAK,OACP,EACA,SAASC,GAAMC,EAAOC,EAAOC,EAAK,CAChC,OAAOV,EAAIQ,EAAOT,EAAIU,EAAOC,CAAG,CAAC,CACnC,CACA,SAASC,GAASF,EAAOG,EAAO,CAC9B,OAAO,OAAOH,GAAU,WAAaA,EAAMG,CAAK,EAAIH,CACtD,CACA,SAASI,EAAQC,EAAW,CAC1B,OAAOA,EAAU,MAAM,GAAG,EAAE,CAAC,CAC/B,CACA,SAASC,GAAaD,EAAW,CAC/B,OAAOA,EAAU,MAAM,GAAG,EAAE,CAAC,CAC/B,CACA,SAASE,GAAgBC,EAAM,CAC7B,OAAOA,IAAS,IAAM,IAAM,GAC9B,CACA,SAASC,GAAcD,EAAM,CAC3B,OAAOA,IAAS,IAAM,SAAW,OACnC,CACA,SAASE,EAAYL,EAAW,CAC9B,MAAO,CAAC,MAAO,QAAQ,EAAE,SAASD,EAAQC,CAAS,CAAC,EAAI,IAAM,GAChE,CACA,SAASM,GAAiBN,EAAW,CACnC,OAAOE,GAAgBG,EAAYL,CAAS,CAAC,CAC/C,CACA,SAASO,GAAkBP,EAAWQ,EAAOC,EAAK,CAC5CA,IAAQ,SACVA,EAAM,IAER,MAAMC,EAAYT,GAAaD,CAAS,EAClCW,EAAgBL,GAAiBN,CAAS,EAC1CY,EAASR,GAAcO,CAAa,EAC1C,IAAIE,EAAoBF,IAAkB,IAAMD,KAAeD,EAAM,MAAQ,SAAW,QAAU,OAASC,IAAc,QAAU,SAAW,MAC9I,OAAIF,EAAM,UAAUI,CAAM,EAAIJ,EAAM,SAASI,CAAM,IACjDC,EAAoBC,GAAqBD,CAAiB,GAErD,CAACA,EAAmBC,GAAqBD,CAAiB,CAAC,CACpE,CACA,SAASE,GAAsBf,EAAW,CACxC,MAAMgB,EAAoBF,GAAqBd,CAAS,EACxD,MAAO,CAACiB,GAA8BjB,CAAS,EAAGgB,EAAmBC,GAA8BD,CAAiB,CAAC,CACvH,CACA,SAASC,GAA8BjB,EAAW,CAChD,OAAOA,EAAU,QAAQ,aAAcU,GAAalB,GAAqBkB,CAAS,CAAC,CACrF,CACA,SAASQ,GAAYC,EAAMC,EAASX,EAAK,CACvC,MAAMY,EAAK,CAAC,OAAQ,OAAO,EACrBC,EAAK,CAAC,QAAS,MAAM,EACrBC,EAAK,CAAC,MAAO,QAAQ,EACrBC,EAAK,CAAC,SAAU,KAAK,EAC3B,OAAQL,EAAI,CACV,IAAK,MACL,IAAK,SACH,OAAIV,EAAYW,EAAUE,EAAKD,EACxBD,EAAUC,EAAKC,EACxB,IAAK,OACL,IAAK,QACH,OAAOF,EAAUG,EAAKC,EACxB,QACE,MAAO,EACV,CACH,CACA,SAASC,GAA0BzB,EAAW0B,EAAeC,EAAWlB,EAAK,CAC3E,MAAMC,EAAYT,GAAaD,CAAS,EACxC,IAAI4B,EAAOV,GAAYnB,EAAQC,CAAS,EAAG2B,IAAc,QAASlB,CAAG,EACrE,OAAIC,IACFkB,EAAOA,EAAK,IAAIT,GAAQA,EAAO,IAAMT,CAAS,EAC1CgB,IACFE,EAAOA,EAAK,OAAOA,EAAK,IAAIX,EAA6B,CAAC,IAGvDW,CACT,CACA,SAASd,GAAqBd,EAAW,CACvC,OAAOA,EAAU,QAAQ,yBAA0BmB,GAAQ5B,GAAgB4B,CAAI,CAAC,CAClF,CACA,SAASU,GAAoBC,EAAS,CACpC,MAAO,CACL,IAAK,EACL,MAAO,EACP,OAAQ,EACR,KAAM,EACN,GAAGA,CACP,CACA,CACA,SAASC,GAAiBD,EAAS,CACjC,OAAO,OAAOA,GAAY,SAAWD,GAAoBC,CAAO,EAAI,CAClE,IAAKA,EACL,MAAOA,EACP,OAAQA,EACR,KAAMA,CACV,CACA,CACA,SAASE,GAAiBC,EAAM,CAC9B,KAAM,CACJ,EAAAC,EACA,EAAAC,EACA,MAAAC,EACA,OAAAC,CACD,EAAGJ,EACJ,MAAO,CACL,MAAAG,EACA,OAAAC,EACA,IAAKF,EACL,KAAMD,EACN,MAAOA,EAAIE,EACX,OAAQD,EAAIE,EACZ,EAAAH,EACA,EAAAC,CACJ,CACA,CCpIA,SAASG,GAA2BC,EAAMvC,EAAWS,EAAK,CACxD,GAAI,CACF,UAAA+B,EACA,SAAAC,CACD,EAAGF,EACJ,MAAMG,EAAWrC,EAAYL,CAAS,EAChCW,EAAgBL,GAAiBN,CAAS,EAC1C2C,EAAcvC,GAAcO,CAAa,EACzCQ,EAAOpB,EAAQC,CAAS,EACxB4C,EAAaF,IAAa,IAC1BG,EAAUL,EAAU,EAAIA,EAAU,MAAQ,EAAIC,EAAS,MAAQ,EAC/DK,EAAUN,EAAU,EAAIA,EAAU,OAAS,EAAIC,EAAS,OAAS,EACjEM,EAAcP,EAAUG,CAAW,EAAI,EAAIF,EAASE,CAAW,EAAI,EACzE,IAAIK,EACJ,OAAQ7B,EAAI,CACV,IAAK,MACH6B,EAAS,CACP,EAAGH,EACH,EAAGL,EAAU,EAAIC,EAAS,MAClC,EACM,MACF,IAAK,SACHO,EAAS,CACP,EAAGH,EACH,EAAGL,EAAU,EAAIA,EAAU,MACnC,EACM,MACF,IAAK,QACHQ,EAAS,CACP,EAAGR,EAAU,EAAIA,EAAU,MAC3B,EAAGM,CACX,EACM,MACF,IAAK,OACHE,EAAS,CACP,EAAGR,EAAU,EAAIC,EAAS,MAC1B,EAAGK,CACX,EACM,MACF,QACEE,EAAS,CACP,EAAGR,EAAU,EACb,EAAGA,EAAU,CACrB,CACG,CACD,OAAQvC,GAAaD,CAAS,EAAC,CAC7B,IAAK,QACHgD,EAAOrC,CAAa,GAAKoC,GAAetC,GAAOmC,EAAa,GAAK,GACjE,MACF,IAAK,MACHI,EAAOrC,CAAa,GAAKoC,GAAetC,GAAOmC,EAAa,GAAK,GACjE,KACH,CACD,OAAOI,CACT,CASA,MAAMC,GAAkB,MAAOT,EAAWC,EAAUS,IAAW,CAC7D,KAAM,CACJ,UAAAlD,EAAY,SACZ,SAAAmD,EAAW,WACX,WAAAC,EAAa,CAAE,EACf,SAAAC,CACD,EAAGH,EACEI,EAAkBF,EAAW,OAAO,OAAO,EAC3C3C,EAAM,MAAO4C,EAAS,OAAS,KAAO,OAASA,EAAS,MAAMZ,CAAQ,GAC5E,IAAIjC,EAAQ,MAAM6C,EAAS,gBAAgB,CACzC,UAAAb,EACA,SAAAC,EACA,SAAAU,CACJ,CAAG,EACG,CACF,EAAAjB,EACA,EAAAC,CACD,EAAGG,GAA2B9B,EAAOR,EAAWS,CAAG,EAChD8C,EAAoBvD,EACpBwD,EAAiB,GACjBC,EAAa,EACjB,QAASC,EAAI,EAAGA,EAAIJ,EAAgB,OAAQI,IAAK,CAC/C,KAAM,CACJ,KAAAC,EACA,GAAAC,CACN,EAAQN,EAAgBI,CAAC,EACf,CACJ,EAAGG,EACH,EAAGC,EACH,KAAAC,EACA,MAAAC,CACD,EAAG,MAAMJ,EAAG,CACX,EAAA1B,EACA,EAAAC,EACA,iBAAkBnC,EAClB,UAAWuD,EACX,SAAAJ,EACA,eAAAK,EACA,MAAAhD,EACA,SAAA6C,EACA,SAAU,CACR,UAAAb,EACA,SAAAC,CACD,CACP,CAAK,EACDP,EAAI2B,GAAwB3B,EAC5BC,EAAI2B,GAAwB3B,EAC5BqB,EAAiB,CACf,GAAGA,EACH,CAACG,CAAI,EAAG,CACN,GAAGH,EAAeG,CAAI,EACtB,GAAGI,CACJ,CACP,EACQC,GAASP,GAAc,KACzBA,IACI,OAAOO,GAAU,WACfA,EAAM,YACRT,EAAoBS,EAAM,WAExBA,EAAM,QACRxD,EAAQwD,EAAM,QAAU,GAAO,MAAMX,EAAS,gBAAgB,CAC5D,UAAAb,EACA,SAAAC,EACA,SAAAU,CACZ,CAAW,EAAIa,EAAM,OAEZ,CACC,EAAA9B,EACA,EAAAC,CACD,EAAGG,GAA2B9B,EAAO+C,EAAmB9C,CAAG,GAE9DiD,EAAI,GAEP,CACD,MAAO,CACL,EAAAxB,EACA,EAAAC,EACA,UAAWoB,EACX,SAAAJ,EACA,eAAAK,CACJ,CACA,EAUA,eAAeS,GAAeC,EAAOC,EAAS,CAC5C,IAAIC,EACAD,IAAY,SACdA,EAAU,IAEZ,KAAM,CACJ,EAAAjC,EACA,EAAAC,EACA,SAAAkB,EACA,MAAA7C,EACA,SAAA6D,EACA,SAAAlB,CACD,EAAGe,EACE,CACJ,SAAAI,EAAW,oBACX,aAAAC,EAAe,WACf,eAAAC,EAAiB,WACjB,YAAAC,EAAc,GACd,QAAA3C,EAAU,CACd,EAAMjC,GAASsE,EAASD,CAAK,EACrBQ,EAAgB3C,GAAiBD,CAAO,EAExC6C,EAAUN,EAASI,EADND,IAAmB,WAAa,YAAc,WACbA,CAAc,EAC5DI,EAAqB5C,GAAiB,MAAMqB,EAAS,gBAAgB,CACzE,SAAWe,EAAwB,MAAOf,EAAS,WAAa,KAAO,OAASA,EAAS,UAAUsB,CAAO,KAAO,MAAOP,EAAgCO,EAAUA,EAAQ,gBAAmB,MAAOtB,EAAS,oBAAsB,KAAO,OAASA,EAAS,mBAAmBgB,EAAS,QAAQ,GAChS,SAAAC,EACA,aAAAC,EACA,SAAApB,CACD,EAAC,EACIlB,EAAOuC,IAAmB,WAAa,CAC3C,EAAAtC,EACA,EAAAC,EACA,MAAO3B,EAAM,SAAS,MACtB,OAAQA,EAAM,SAAS,MAC3B,EAAMA,EAAM,UACJqE,EAAe,MAAOxB,EAAS,iBAAmB,KAAO,OAASA,EAAS,gBAAgBgB,EAAS,QAAQ,GAC5GS,EAAe,MAAOzB,EAAS,WAAa,KAAO,OAASA,EAAS,UAAUwB,CAAY,GAAO,MAAOxB,EAAS,UAAY,KAAO,OAASA,EAAS,SAASwB,CAAY,IAAO,CACvL,EAAG,EACH,EAAG,CACP,EAAM,CACF,EAAG,EACH,EAAG,CACP,EACQE,EAAoB/C,GAAiBqB,EAAS,sDAAwD,MAAMA,EAAS,sDAAsD,CAC/K,SAAAgB,EACA,KAAApC,EACA,aAAA4C,EACA,SAAA1B,CACJ,CAAG,EAAIlB,CAAI,EACT,MAAO,CACL,KAAM2C,EAAmB,IAAMG,EAAkB,IAAML,EAAc,KAAOI,EAAY,EACxF,QAASC,EAAkB,OAASH,EAAmB,OAASF,EAAc,QAAUI,EAAY,EACpG,MAAOF,EAAmB,KAAOG,EAAkB,KAAOL,EAAc,MAAQI,EAAY,EAC5F,OAAQC,EAAkB,MAAQH,EAAmB,MAAQF,EAAc,OAASI,EAAY,CACpG,CACA,CAOA,MAAME,GAAQb,IAAY,CACxB,KAAM,QACN,QAAAA,EACA,MAAM,GAAGD,EAAO,CACd,KAAM,CACJ,EAAAhC,EACA,EAAAC,EACA,UAAAnC,EACA,MAAAQ,EACA,SAAA6C,EACA,SAAAgB,EACA,eAAAb,CACD,EAAGU,EAEE,CACJ,QAAAS,EACA,QAAA7C,EAAU,CACX,EAAGjC,GAASsE,EAASD,CAAK,GAAK,GAChC,GAAIS,GAAW,KACb,MAAO,GAET,MAAMD,EAAgB3C,GAAiBD,CAAO,EACxCkB,EAAS,CACb,EAAAd,EACA,EAAAC,CACN,EACUhC,EAAOG,GAAiBN,CAAS,EACjCY,EAASR,GAAcD,CAAI,EAC3B8E,EAAkB,MAAM5B,EAAS,cAAcsB,CAAO,EACtDO,EAAU/E,IAAS,IACnBgF,EAAUD,EAAU,MAAQ,OAC5BE,EAAUF,EAAU,SAAW,QAC/BG,EAAaH,EAAU,eAAiB,cACxCI,EAAU9E,EAAM,UAAUI,CAAM,EAAIJ,EAAM,UAAUL,CAAI,EAAI6C,EAAO7C,CAAI,EAAIK,EAAM,SAASI,CAAM,EAChG2E,EAAYvC,EAAO7C,CAAI,EAAIK,EAAM,UAAUL,CAAI,EAC/CqF,EAAoB,MAAOnC,EAAS,iBAAmB,KAAO,OAASA,EAAS,gBAAgBsB,CAAO,GAC7G,IAAIc,EAAaD,EAAoBA,EAAkBH,CAAU,EAAI,GAGjE,CAACI,GAAc,CAAE,MAAOpC,EAAS,WAAa,KAAO,OAASA,EAAS,UAAUmC,CAAiB,MACpGC,EAAapB,EAAS,SAASgB,CAAU,GAAK7E,EAAM,SAASI,CAAM,GAErE,MAAM8E,EAAoBJ,EAAU,EAAIC,EAAY,EAI9CI,EAAyBF,EAAa,EAAIR,EAAgBrE,CAAM,EAAI,EAAI,EACxEgF,EAAa3G,EAAIyF,EAAcS,CAAO,EAAGQ,CAAsB,EAC/DE,EAAa5G,EAAIyF,EAAcU,CAAO,EAAGO,CAAsB,EAI/DG,EAAQF,EACR1G,EAAMuG,EAAaR,EAAgBrE,CAAM,EAAIiF,EAC7CE,EAASN,EAAa,EAAIR,EAAgBrE,CAAM,EAAI,EAAI8E,EACxDM,EAASvG,GAAMqG,EAAOC,EAAQ7G,CAAG,EAMjC+G,EAAkB,CAACzC,EAAe,OAASvD,GAAaD,CAAS,GAAK,MAAQ+F,IAAWC,GAAUxF,EAAM,UAAUI,CAAM,EAAI,GAAKmF,EAASD,EAAQF,EAAaC,GAAcZ,EAAgBrE,CAAM,EAAI,EAAI,EAC5MsF,EAAkBD,EAAkBF,EAASD,EAAQC,EAASD,EAAQC,EAAS7G,EAAM,EAC3F,MAAO,CACL,CAACiB,CAAI,EAAG6C,EAAO7C,CAAI,EAAI+F,EACvB,KAAM,CACJ,CAAC/F,CAAI,EAAG6F,EACR,aAAcD,EAASC,EAASE,EAChC,GAAID,GAAmB,CACrB,gBAAAC,CACD,CACF,EACD,MAAOD,CACb,CACG,CACH,GA+GME,GAAO,SAAUhC,EAAS,CAC9B,OAAIA,IAAY,SACdA,EAAU,IAEL,CACL,KAAM,OACN,QAAAA,EACA,MAAM,GAAGD,EAAO,CACd,IAAIkC,EAAuBC,EAC3B,KAAM,CACJ,UAAArG,EACA,eAAAwD,EACA,MAAAhD,EACA,iBAAA8F,EACA,SAAAjD,EACA,SAAAgB,CACD,EAAGH,EACE,CACJ,SAAUqC,EAAgB,GAC1B,UAAWC,EAAiB,GAC5B,mBAAoBC,EACpB,iBAAAC,EAAmB,UACnB,0BAAAC,EAA4B,OAC5B,cAAAjF,EAAgB,GAChB,GAAGkF,CACX,EAAU/G,GAASsE,EAASD,CAAK,EAM3B,IAAKkC,EAAwB5C,EAAe,QAAU,MAAQ4C,EAAsB,gBAClF,MAAO,GAET,MAAMjF,EAAOpB,EAAQC,CAAS,EACxB6G,EAAkBxG,EAAYiG,CAAgB,EAC9CQ,EAAkB/G,EAAQuG,CAAgB,IAAMA,EAChD7F,EAAM,MAAO4C,EAAS,OAAS,KAAO,OAASA,EAAS,MAAMgB,EAAS,QAAQ,GAC/E0C,EAAqBN,IAAgCK,GAAmB,CAACpF,EAAgB,CAACZ,GAAqBwF,CAAgB,CAAC,EAAIvF,GAAsBuF,CAAgB,GAC1KU,EAA+BL,IAA8B,OAC/D,CAACF,GAA+BO,GAClCD,EAAmB,KAAK,GAAGtF,GAA0B6E,EAAkB5E,EAAeiF,EAA2BlG,CAAG,CAAC,EAEvH,MAAMwG,EAAa,CAACX,EAAkB,GAAGS,CAAkB,EACrDG,EAAW,MAAMjD,GAAeC,EAAO0C,CAAqB,EAC5DO,EAAY,GAClB,IAAIC,IAAkBf,EAAuB7C,EAAe,OAAS,KAAO,OAAS6C,EAAqB,YAAc,GAIxH,GAHIE,GACFY,EAAU,KAAKD,EAAS/F,CAAI,CAAC,EAE3BqF,EAAgB,CAClB,MAAMa,EAAQ9G,GAAkBP,EAAWQ,EAAOC,CAAG,EACrD0G,EAAU,KAAKD,EAASG,EAAM,CAAC,CAAC,EAAGH,EAASG,EAAM,CAAC,CAAC,CAAC,CACtD,CAOD,GANAD,EAAgB,CAAC,GAAGA,EAAe,CACjC,UAAApH,EACA,UAAAmH,CACR,CAAO,EAGG,CAACA,EAAU,MAAMhG,GAAQA,GAAQ,CAAC,EAAG,CACvC,IAAImG,EAAuBC,EAC3B,MAAMC,KAAeF,EAAwB9D,EAAe,OAAS,KAAO,OAAS8D,EAAsB,QAAU,GAAK,EACpHG,EAAgBR,EAAWO,CAAS,EAC1C,GAAIC,EAEF,MAAO,CACL,KAAM,CACJ,MAAOD,EACP,UAAWJ,CACZ,EACD,MAAO,CACL,UAAWK,CACZ,CACb,EAKQ,IAAIC,GAAkBH,EAAwBH,EAAc,OAAOO,GAAKA,EAAE,UAAU,CAAC,GAAK,CAAC,EAAE,KAAK,CAACC,EAAGC,IAAMD,EAAE,UAAU,CAAC,EAAIC,EAAE,UAAU,CAAC,CAAC,EAAE,CAAC,IAAM,KAAO,OAASN,EAAsB,UAG1L,GAAI,CAACG,EACH,OAAQhB,EAAgB,CACtB,IAAK,UACH,CACE,IAAIoB,EACJ,MAAM9H,GAAa8H,EAAyBV,EAAc,OAAOO,GAAK,CACpE,GAAIX,EAA8B,CAChC,MAAMe,EAAkB1H,EAAYsH,EAAE,SAAS,EAC/C,OAAOI,IAAoBlB,GAG3BkB,IAAoB,GACrB,CACD,MAAO,EACzB,CAAiB,EAAE,IAAIJ,GAAK,CAACA,EAAE,UAAWA,EAAE,UAAU,OAAOT,GAAYA,EAAW,CAAC,EAAE,OAAO,CAACc,EAAKd,KAAac,EAAMd,GAAU,CAAC,CAAC,CAAC,EAAE,KAAK,CAACU,EAAGC,IAAMD,EAAE,CAAC,EAAIC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAM,KAAO,OAASC,EAAuB,CAAC,EAC7L9H,IACF0H,EAAiB1H,GAEnB,KACD,CACH,IAAK,mBACH0H,EAAiBpB,EACjB,KACH,CAEH,GAAItG,IAAc0H,EAChB,MAAO,CACL,MAAO,CACL,UAAWA,CACZ,CACb,CAEO,CACD,MAAO,EACR,CACL,CACA,EA6MA,eAAeO,GAAqB/D,EAAOC,EAAS,CAClD,KAAM,CACJ,UAAAnE,EACA,SAAAqD,EACA,SAAAgB,CACD,EAAGH,EACEzD,EAAM,MAAO4C,EAAS,OAAS,KAAO,OAASA,EAAS,MAAMgB,EAAS,QAAQ,GAC/ElD,EAAOpB,EAAQC,CAAS,EACxBU,EAAYT,GAAaD,CAAS,EAClC4C,EAAavC,EAAYL,CAAS,IAAM,IACxCkI,EAAgB,CAAC,OAAQ,KAAK,EAAE,SAAS/G,CAAI,EAAI,GAAK,EACtDgH,EAAiB1H,GAAOmC,EAAa,GAAK,EAC1CwF,EAAWvI,GAASsE,EAASD,CAAK,EAGxC,GAAI,CACF,SAAAmE,EACA,UAAAC,EACA,cAAA3H,CACJ,EAAM,OAAOyH,GAAa,SAAW,CACjC,SAAUA,EACV,UAAW,EACX,cAAe,IACnB,EAAM,CACF,SAAU,EACV,UAAW,EACX,cAAe,KACf,GAAGA,CACP,EACE,OAAI1H,GAAa,OAAOC,GAAkB,WACxC2H,EAAY5H,IAAc,MAAQC,EAAgB,GAAKA,GAElDiC,EAAa,CAClB,EAAG0F,EAAYH,EACf,EAAGE,EAAWH,CAClB,EAAM,CACF,EAAGG,EAAWH,EACd,EAAGI,EAAYH,CACnB,CACA,CASA,MAAMnC,GAAS,SAAU7B,EAAS,CAChC,OAAIA,IAAY,SACdA,EAAU,GAEL,CACL,KAAM,SACN,QAAAA,EACA,MAAM,GAAGD,EAAO,CACd,IAAIqE,EAAuBnC,EAC3B,KAAM,CACJ,EAAAlE,EACA,EAAAC,EACA,UAAAnC,EACA,eAAAwD,CACD,EAAGU,EACEsE,EAAa,MAAMP,GAAqB/D,EAAOC,CAAO,EAI5D,OAAInE,MAAgBuI,EAAwB/E,EAAe,SAAW,KAAO,OAAS+E,EAAsB,aAAenC,EAAwB5C,EAAe,QAAU,MAAQ4C,EAAsB,gBACjM,GAEF,CACL,EAAGlE,EAAIsG,EAAW,EAClB,EAAGrG,EAAIqG,EAAW,EAClB,KAAM,CACJ,GAAGA,EACH,UAAAxI,CACD,CACT,CACK,CACL,CACA,EAOMyI,GAAQ,SAAUtE,EAAS,CAC/B,OAAIA,IAAY,SACdA,EAAU,IAEL,CACL,KAAM,QACN,QAAAA,EACA,MAAM,GAAGD,EAAO,CACd,KAAM,CACJ,EAAAhC,EACA,EAAAC,EACA,UAAAnC,CACD,EAAGkE,EACE,CACJ,SAAUqC,EAAgB,GAC1B,UAAWC,EAAiB,GAC5B,QAAAkC,EAAU,CACR,GAAInG,GAAQ,CACV,GAAI,CACF,EAAAL,EACA,EAAAC,CACD,EAAGI,EACJ,MAAO,CACL,EAAAL,EACA,EAAAC,CACd,CACW,CACF,EACD,GAAGyE,CACX,EAAU/G,GAASsE,EAASD,CAAK,EACrBlB,EAAS,CACb,EAAAd,EACA,EAAAC,CACR,EACY+E,EAAW,MAAMjD,GAAeC,EAAO0C,CAAqB,EAC5D0B,EAAYjI,EAAYN,EAAQC,CAAS,CAAC,EAC1CqI,EAAWnI,GAAgBoI,CAAS,EAC1C,IAAIK,EAAgB3F,EAAOqF,CAAQ,EAC/BO,EAAiB5F,EAAOsF,CAAS,EACrC,GAAI/B,EAAe,CACjB,MAAMsC,EAAUR,IAAa,IAAM,MAAQ,OACrCS,EAAUT,IAAa,IAAM,SAAW,QACxCpJ,EAAM0J,EAAgBzB,EAAS2B,CAAO,EACtC3J,EAAMyJ,EAAgBzB,EAAS4B,CAAO,EAC5CH,EAAgBlJ,GAAMR,EAAK0J,EAAezJ,CAAG,CAC9C,CACD,GAAIsH,EAAgB,CAClB,MAAMqC,EAAUP,IAAc,IAAM,MAAQ,OACtCQ,EAAUR,IAAc,IAAM,SAAW,QACzCrJ,EAAM2J,EAAiB1B,EAAS2B,CAAO,EACvC3J,EAAM0J,EAAiB1B,EAAS4B,CAAO,EAC7CF,EAAiBnJ,GAAMR,EAAK2J,EAAgB1J,CAAG,CAChD,CACD,MAAM6J,EAAgBL,EAAQ,GAAG,CAC/B,GAAGxE,EACH,CAACmE,CAAQ,EAAGM,EACZ,CAACL,CAAS,EAAGM,CACrB,CAAO,EACD,MAAO,CACL,GAAGG,EACH,KAAM,CACJ,EAAGA,EAAc,EAAI7G,EACrB,EAAG6G,EAAc,EAAI5G,CACtB,CACT,CACK,CACL,CACA,ECn3BA,SAAS6G,EAAYC,EAAM,CACzB,OAAIC,GAAOD,CAAI,GACLA,EAAK,UAAY,IAAI,YAAW,EAKnC,WACT,CACA,SAASE,EAAUF,EAAM,CACvB,IAAIG,EACJ,OAAQH,GAAQ,OAASG,EAAsBH,EAAK,gBAAkB,KAAO,OAASG,EAAoB,cAAgB,MAC5H,CACA,SAASC,EAAmBJ,EAAM,CAChC,IAAI1G,EACJ,OAAQA,GAAQ2G,GAAOD,CAAI,EAAIA,EAAK,cAAgBA,EAAK,WAAa,OAAO,WAAa,KAAO,OAAS1G,EAAK,eACjH,CACA,SAAS2G,GAAOvJ,EAAO,CACrB,OAAOA,aAAiB,MAAQA,aAAiBwJ,EAAUxJ,CAAK,EAAE,IACpE,CACA,SAAS2J,EAAU3J,EAAO,CACxB,OAAOA,aAAiB,SAAWA,aAAiBwJ,EAAUxJ,CAAK,EAAE,OACvE,CACA,SAAS4J,EAAc5J,EAAO,CAC5B,OAAOA,aAAiB,aAAeA,aAAiBwJ,EAAUxJ,CAAK,EAAE,WAC3E,CACA,SAAS6J,GAAa7J,EAAO,CAE3B,OAAI,OAAO,WAAe,IACjB,GAEFA,aAAiB,YAAcA,aAAiBwJ,EAAUxJ,CAAK,EAAE,UAC1E,CACA,SAAS8J,GAAkB9E,EAAS,CAClC,KAAM,CACJ,SAAAuC,EACA,UAAAwC,EACA,UAAAC,EACA,QAAAC,CACJ,EAAMC,EAAiBlF,CAAO,EAC5B,MAAO,kCAAkC,KAAKuC,EAAWyC,EAAYD,CAAS,GAAK,CAAC,CAAC,SAAU,UAAU,EAAE,SAASE,CAAO,CAC7H,CACA,SAASE,GAAenF,EAAS,CAC/B,MAAO,CAAC,QAAS,KAAM,IAAI,EAAE,SAASqE,EAAYrE,CAAO,CAAC,CAC5D,CACA,SAASoF,GAAWpF,EAAS,CAC3B,MAAO,CAAC,gBAAiB,QAAQ,EAAE,KAAKqF,GAAY,CAClD,GAAI,CACF,OAAOrF,EAAQ,QAAQqF,CAAQ,CAChC,MAAW,CACV,MAAO,EACR,CACL,CAAG,CACH,CACA,SAASC,GAAkBC,EAAc,CACvC,MAAMC,EAASC,KACTC,EAAMf,EAAUY,CAAY,EAAIL,EAAiBK,CAAY,EAAIA,EAGvE,OAAOG,EAAI,YAAc,QAAUA,EAAI,cAAgB,SAAWA,EAAI,cAAgBA,EAAI,gBAAkB,SAAW,KAAU,CAACF,IAAWE,EAAI,eAAiBA,EAAI,iBAAmB,OAAS,KAAU,CAACF,IAAWE,EAAI,OAASA,EAAI,SAAW,OAAS,KAAU,CAAC,YAAa,cAAe,QAAQ,EAAE,KAAK1K,IAAU0K,EAAI,YAAc,IAAI,SAAS1K,CAAK,CAAC,GAAK,CAAC,QAAS,SAAU,SAAU,SAAS,EAAE,KAAKA,IAAU0K,EAAI,SAAW,IAAI,SAAS1K,CAAK,CAAC,CACnc,CACA,SAAS2K,GAAmB3F,EAAS,CACnC,IAAI4F,EAAcC,EAAc7F,CAAO,EACvC,KAAO4E,EAAcgB,CAAW,GAAK,CAACE,EAAsBF,CAAW,GAAG,CACxE,GAAIN,GAAkBM,CAAW,EAC/B,OAAOA,EACF,GAAIR,GAAWQ,CAAW,EAC/B,OAAO,KAETA,EAAcC,EAAcD,CAAW,CACxC,CACD,OAAO,IACT,CACA,SAASH,IAAW,CAClB,OAAI,OAAO,IAAQ,KAAe,CAAC,IAAI,SAAiB,GACjD,IAAI,SAAS,0BAA2B,MAAM,CACvD,CACA,SAASK,EAAsBxB,EAAM,CACnC,MAAO,CAAC,OAAQ,OAAQ,WAAW,EAAE,SAASD,EAAYC,CAAI,CAAC,CACjE,CACA,SAASY,EAAiBlF,EAAS,CACjC,OAAOwE,EAAUxE,CAAO,EAAE,iBAAiBA,CAAO,CACpD,CACA,SAAS+F,GAAc/F,EAAS,CAC9B,OAAI2E,EAAU3E,CAAO,EACZ,CACL,WAAYA,EAAQ,WACpB,UAAWA,EAAQ,SACzB,EAES,CACL,WAAYA,EAAQ,QACpB,UAAWA,EAAQ,OACvB,CACA,CACA,SAAS6F,EAAcvB,EAAM,CAC3B,GAAID,EAAYC,CAAI,IAAM,OACxB,OAAOA,EAET,MAAM0B,EAEN1B,EAAK,cAELA,EAAK,YAELO,GAAaP,CAAI,GAAKA,EAAK,MAE3BI,EAAmBJ,CAAI,EACvB,OAAOO,GAAamB,CAAM,EAAIA,EAAO,KAAOA,CAC9C,CACA,SAASC,GAA2B3B,EAAM,CACxC,MAAM4B,EAAaL,EAAcvB,CAAI,EACrC,OAAIwB,EAAsBI,CAAU,EAC3B5B,EAAK,cAAgBA,EAAK,cAAc,KAAOA,EAAK,KAEzDM,EAAcsB,CAAU,GAAKpB,GAAkBoB,CAAU,EACpDA,EAEFD,GAA2BC,CAAU,CAC9C,CACA,SAASC,GAAqB7B,EAAMrH,EAAMmJ,EAAiB,CACzD,IAAIC,EACApJ,IAAS,SACXA,EAAO,IAELmJ,IAAoB,SACtBA,EAAkB,IAEpB,MAAME,EAAqBL,GAA2B3B,CAAI,EACpDiC,EAASD,MAAyBD,EAAuB/B,EAAK,gBAAkB,KAAO,OAAS+B,EAAqB,MACrHG,EAAMhC,EAAU8B,CAAkB,EACxC,OAAIC,EACKtJ,EAAK,OAAOuJ,EAAKA,EAAI,gBAAkB,CAAE,EAAE1B,GAAkBwB,CAAkB,EAAIA,EAAqB,GAAIE,EAAI,cAAgBJ,EAAkBD,GAAqBK,EAAI,YAAY,EAAI,EAAE,EAE/LvJ,EAAK,OAAOqJ,EAAoBH,GAAqBG,EAAoB,CAAE,EAAEF,CAAe,CAAC,CACtG,CClIA,SAASK,GAAiBzG,EAAS,CACjC,MAAM0F,EAAMR,EAAiBlF,CAAO,EAGpC,IAAIvC,EAAQ,WAAWiI,EAAI,KAAK,GAAK,EACjChI,EAAS,WAAWgI,EAAI,MAAM,GAAK,EACvC,MAAMgB,EAAY9B,EAAc5E,CAAO,EACjC2G,EAAcD,EAAY1G,EAAQ,YAAcvC,EAChDmJ,EAAeF,EAAY1G,EAAQ,aAAetC,EAClDmJ,EAAiBrM,GAAMiD,CAAK,IAAMkJ,GAAenM,GAAMkD,CAAM,IAAMkJ,EACzE,OAAIC,IACFpJ,EAAQkJ,EACRjJ,EAASkJ,GAEJ,CACL,MAAAnJ,EACA,OAAAC,EACA,EAAGmJ,CACP,CACA,CAEA,SAASC,GAAc9G,EAAS,CAC9B,OAAQ2E,EAAU3E,CAAO,EAA6BA,EAAzBA,EAAQ,cACvC,CAEA,SAAS+G,EAAS/G,EAAS,CACzB,MAAMgH,EAAaF,GAAc9G,CAAO,EACxC,GAAI,CAAC4E,EAAcoC,CAAU,EAC3B,OAAOtM,EAAa,CAAC,EAEvB,MAAM4C,EAAO0J,EAAW,wBAClB,CACJ,MAAAvJ,EACA,OAAAC,EACA,EAAAuJ,CACJ,EAAMR,GAAiBO,CAAU,EAC/B,IAAIzJ,GAAK0J,EAAIzM,GAAM8C,EAAK,KAAK,EAAIA,EAAK,OAASG,EAC3CD,GAAKyJ,EAAIzM,GAAM8C,EAAK,MAAM,EAAIA,EAAK,QAAUI,EAIjD,OAAI,CAACH,GAAK,CAAC,OAAO,SAASA,CAAC,KAC1BA,EAAI,IAEF,CAACC,GAAK,CAAC,OAAO,SAASA,CAAC,KAC1BA,EAAI,GAEC,CACL,EAAAD,EACA,EAAAC,CACJ,CACA,CAEA,MAAM0J,GAAyBxM,EAAa,CAAC,EAC7C,SAASyM,GAAiBnH,EAAS,CACjC,MAAMwG,EAAMhC,EAAUxE,CAAO,EAC7B,MAAI,CAACyF,GAAQ,GAAM,CAACe,EAAI,eACfU,GAEF,CACL,EAAGV,EAAI,eAAe,WACtB,EAAGA,EAAI,eAAe,SAC1B,CACA,CACA,SAASY,GAAuBpH,EAASqH,EAASC,EAAsB,CAItE,OAHID,IAAY,SACdA,EAAU,IAER,CAACC,GAAwBD,GAAWC,IAAyB9C,EAAUxE,CAAO,EACzE,GAEFqH,CACT,CAEA,SAASE,EAAsBvH,EAASwH,EAAcC,EAAiBvH,EAAc,CAC/EsH,IAAiB,SACnBA,EAAe,IAEbC,IAAoB,SACtBA,EAAkB,IAEpB,MAAMC,EAAa1H,EAAQ,wBACrBgH,EAAaF,GAAc9G,CAAO,EACxC,IAAI2H,EAAQjN,EAAa,CAAC,EACtB8M,IACEtH,EACEyE,EAAUzE,CAAY,IACxByH,EAAQZ,EAAS7G,CAAY,GAG/ByH,EAAQZ,EAAS/G,CAAO,GAG5B,MAAM4H,EAAgBR,GAAuBJ,EAAYS,EAAiBvH,CAAY,EAAIiH,GAAiBH,CAAU,EAAItM,EAAa,CAAC,EACvI,IAAI6C,GAAKmK,EAAW,KAAOE,EAAc,GAAKD,EAAM,EAChDnK,GAAKkK,EAAW,IAAME,EAAc,GAAKD,EAAM,EAC/ClK,EAAQiK,EAAW,MAAQC,EAAM,EACjCjK,EAASgK,EAAW,OAASC,EAAM,EACvC,GAAIX,EAAY,CACd,MAAMR,EAAMhC,EAAUwC,CAAU,EAC1Ba,EAAY3H,GAAgByE,EAAUzE,CAAY,EAAIsE,EAAUtE,CAAY,EAAIA,EACtF,IAAI4H,EAAatB,EACbuB,EAAgBD,EAAW,aAC/B,KAAOC,GAAiB7H,GAAgB2H,IAAcC,GAAY,CAChE,MAAME,EAAcjB,EAASgB,CAAa,EACpCE,EAAaF,EAAc,wBAC3BrC,EAAMR,EAAiB6C,CAAa,EACpCG,EAAOD,EAAW,MAAQF,EAAc,WAAa,WAAWrC,EAAI,WAAW,GAAKsC,EAAY,EAChGG,EAAMF,EAAW,KAAOF,EAAc,UAAY,WAAWrC,EAAI,UAAU,GAAKsC,EAAY,EAClGzK,GAAKyK,EAAY,EACjBxK,GAAKwK,EAAY,EACjBvK,GAASuK,EAAY,EACrBtK,GAAUsK,EAAY,EACtBzK,GAAK2K,EACL1K,GAAK2K,EACLL,EAAatD,EAAUuD,CAAa,EACpCA,EAAgBD,EAAW,YAC5B,CACF,CACD,OAAOzK,GAAiB,CACtB,MAAAI,EACA,OAAAC,EACA,EAAAH,EACA,EAAAC,CACJ,CAAG,CACH,CAEA,SAAS4K,GAAsDxK,EAAM,CACnE,GAAI,CACF,SAAA8B,EACA,KAAApC,EACA,aAAA4C,EACA,SAAA1B,CACD,EAAGZ,EACJ,MAAMyJ,EAAU7I,IAAa,QACvB6J,EAAkB3D,EAAmBxE,CAAY,EACjDoI,EAAW5I,EAAW0F,GAAW1F,EAAS,QAAQ,EAAI,GAC5D,GAAIQ,IAAiBmI,GAAmBC,GAAYjB,EAClD,OAAO/J,EAET,IAAIiL,EAAS,CACX,WAAY,EACZ,UAAW,CACf,EACMZ,EAAQjN,EAAa,CAAC,EAC1B,MAAM8N,EAAU9N,EAAa,CAAC,EACxB+N,EAA0B7D,EAAc1E,CAAY,EAC1D,IAAIuI,GAA2B,CAACA,GAA2B,CAACpB,MACtDhD,EAAYnE,CAAY,IAAM,QAAU4E,GAAkBuD,CAAe,KAC3EE,EAASxC,GAAc7F,CAAY,GAEjC0E,EAAc1E,CAAY,GAAG,CAC/B,MAAMwI,EAAanB,EAAsBrH,CAAY,EACrDyH,EAAQZ,EAAS7G,CAAY,EAC7BsI,EAAQ,EAAIE,EAAW,EAAIxI,EAAa,WACxCsI,EAAQ,EAAIE,EAAW,EAAIxI,EAAa,SACzC,CAEH,MAAO,CACL,MAAO5C,EAAK,MAAQqK,EAAM,EAC1B,OAAQrK,EAAK,OAASqK,EAAM,EAC5B,EAAGrK,EAAK,EAAIqK,EAAM,EAAIY,EAAO,WAAaZ,EAAM,EAAIa,EAAQ,EAC5D,EAAGlL,EAAK,EAAIqK,EAAM,EAAIY,EAAO,UAAYZ,EAAM,EAAIa,EAAQ,CAC/D,CACA,CAEA,SAASG,GAAe3I,EAAS,CAC/B,OAAO,MAAM,KAAKA,EAAQ,eAAgB,EAC5C,CAEA,SAAS4I,GAAoB5I,EAAS,CAGpC,OAAOuH,EAAsB7C,EAAmB1E,CAAO,CAAC,EAAE,KAAO+F,GAAc/F,CAAO,EAAE,UAC1F,CAIA,SAAS6I,GAAgB7I,EAAS,CAChC,MAAM8I,EAAOpE,EAAmB1E,CAAO,EACjCuI,EAASxC,GAAc/F,CAAO,EAC9B+I,EAAO/I,EAAQ,cAAc,KAC7BvC,EAAQlD,EAAIuO,EAAK,YAAaA,EAAK,YAAaC,EAAK,YAAaA,EAAK,WAAW,EAClFrL,EAASnD,EAAIuO,EAAK,aAAcA,EAAK,aAAcC,EAAK,aAAcA,EAAK,YAAY,EAC7F,IAAIxL,EAAI,CAACgL,EAAO,WAAaK,GAAoB5I,CAAO,EACxD,MAAMxC,EAAI,CAAC+K,EAAO,UAClB,OAAIrD,EAAiB6D,CAAI,EAAE,YAAc,QACvCxL,GAAKhD,EAAIuO,EAAK,YAAaC,EAAK,WAAW,EAAItL,GAE1C,CACL,MAAAA,EACA,OAAAC,EACA,EAAAH,EACA,EAAAC,CACJ,CACA,CAEA,SAASwL,GAAgBhJ,EAASxB,EAAU,CAC1C,MAAMgI,EAAMhC,EAAUxE,CAAO,EACvB8I,EAAOpE,EAAmB1E,CAAO,EACjCiJ,EAAiBzC,EAAI,eAC3B,IAAI/I,EAAQqL,EAAK,YACbpL,EAASoL,EAAK,aACdvL,EAAI,EACJC,EAAI,EACR,GAAIyL,EAAgB,CAClBxL,EAAQwL,EAAe,MACvBvL,EAASuL,EAAe,OACxB,MAAMC,EAAsBzD,MACxB,CAACyD,GAAuBA,GAAuB1K,IAAa,WAC9DjB,EAAI0L,EAAe,WACnBzL,EAAIyL,EAAe,UAEtB,CACD,MAAO,CACL,MAAAxL,EACA,OAAAC,EACA,EAAAH,EACA,EAAAC,CACJ,CACA,CAGA,SAAS2L,GAA2BnJ,EAASxB,EAAU,CACrD,MAAMkJ,EAAaH,EAAsBvH,EAAS,GAAMxB,IAAa,OAAO,EACtE2J,EAAMT,EAAW,IAAM1H,EAAQ,UAC/BkI,EAAOR,EAAW,KAAO1H,EAAQ,WACjC2H,EAAQ/C,EAAc5E,CAAO,EAAI+G,EAAS/G,CAAO,EAAItF,EAAa,CAAC,EACnE+C,EAAQuC,EAAQ,YAAc2H,EAAM,EACpCjK,EAASsC,EAAQ,aAAe2H,EAAM,EACtCpK,EAAI2K,EAAOP,EAAM,EACjBnK,EAAI2K,EAAMR,EAAM,EACtB,MAAO,CACL,MAAAlK,EACA,OAAAC,EACA,EAAAH,EACA,EAAAC,CACJ,CACA,CACA,SAAS4L,GAAkCpJ,EAASqJ,EAAkB7K,EAAU,CAC9E,IAAIlB,EACJ,GAAI+L,IAAqB,WACvB/L,EAAO0L,GAAgBhJ,EAASxB,CAAQ,UAC/B6K,IAAqB,WAC9B/L,EAAOuL,GAAgBnE,EAAmB1E,CAAO,CAAC,UACzC2E,EAAU0E,CAAgB,EACnC/L,EAAO6L,GAA2BE,EAAkB7K,CAAQ,MACvD,CACL,MAAMoJ,EAAgBT,GAAiBnH,CAAO,EAC9C1C,EAAO,CACL,GAAG+L,EACH,EAAGA,EAAiB,EAAIzB,EAAc,EACtC,EAAGyB,EAAiB,EAAIzB,EAAc,CAC5C,CACG,CACD,OAAOvK,GAAiBC,CAAI,CAC9B,CACA,SAASgM,GAAyBtJ,EAASuJ,EAAU,CACnD,MAAMrD,EAAaL,EAAc7F,CAAO,EACxC,OAAIkG,IAAeqD,GAAY,CAAC5E,EAAUuB,CAAU,GAAKJ,EAAsBI,CAAU,EAChF,GAEFhB,EAAiBgB,CAAU,EAAE,WAAa,SAAWoD,GAAyBpD,EAAYqD,CAAQ,CAC3G,CAKA,SAASC,GAA4BxJ,EAASyJ,EAAO,CACnD,MAAMC,EAAeD,EAAM,IAAIzJ,CAAO,EACtC,GAAI0J,EACF,OAAOA,EAET,IAAI1D,EAASG,GAAqBnG,EAAS,GAAI,EAAK,EAAE,OAAO2J,GAAMhF,EAAUgF,CAAE,GAAKtF,EAAYsF,CAAE,IAAM,MAAM,EAC1GC,EAAsC,KAC1C,MAAMC,EAAiB3E,EAAiBlF,CAAO,EAAE,WAAa,QAC9D,IAAI4F,EAAciE,EAAiBhE,EAAc7F,CAAO,EAAIA,EAG5D,KAAO2E,EAAUiB,CAAW,GAAK,CAACE,EAAsBF,CAAW,GAAG,CACpE,MAAMkE,EAAgB5E,EAAiBU,CAAW,EAC5CmE,EAA0BzE,GAAkBM,CAAW,EACzD,CAACmE,GAA2BD,EAAc,WAAa,UACzDF,EAAsC,OAEVC,EAAiB,CAACE,GAA2B,CAACH,EAAsC,CAACG,GAA2BD,EAAc,WAAa,UAAY,CAAC,CAACF,GAAuC,CAAC,WAAY,OAAO,EAAE,SAASA,EAAoC,QAAQ,GAAK9E,GAAkBc,CAAW,GAAK,CAACmE,GAA2BT,GAAyBtJ,EAAS4F,CAAW,GAGvZI,EAASA,EAAO,OAAOgE,GAAYA,IAAapE,CAAW,EAG3DgE,EAAsCE,EAExClE,EAAcC,EAAcD,CAAW,CACxC,CACD,OAAA6D,EAAM,IAAIzJ,EAASgG,CAAM,EAClBA,CACT,CAIA,SAASiE,GAAgBrM,EAAM,CAC7B,GAAI,CACF,QAAAoC,EACA,SAAAL,EACA,aAAAC,EACA,SAAApB,CACD,EAAGZ,EAEJ,MAAMsM,EAAoB,CAAC,GADMvK,IAAa,oBAAsByF,GAAWpF,CAAO,EAAI,CAAE,EAAGwJ,GAA4BxJ,EAAS,KAAK,EAAE,EAAI,GAAG,OAAOL,CAAQ,EACzGC,CAAY,EAC9DuK,EAAwBD,EAAkB,CAAC,EAC3CE,EAAeF,EAAkB,OAAO,CAACG,EAAShB,IAAqB,CAC3E,MAAM/L,EAAO8L,GAAkCpJ,EAASqJ,EAAkB7K,CAAQ,EAClF,OAAA6L,EAAQ,IAAM9P,EAAI+C,EAAK,IAAK+M,EAAQ,GAAG,EACvCA,EAAQ,MAAQ/P,EAAIgD,EAAK,MAAO+M,EAAQ,KAAK,EAC7CA,EAAQ,OAAS/P,EAAIgD,EAAK,OAAQ+M,EAAQ,MAAM,EAChDA,EAAQ,KAAO9P,EAAI+C,EAAK,KAAM+M,EAAQ,IAAI,EACnCA,CACR,EAAEjB,GAAkCpJ,EAASmK,EAAuB3L,CAAQ,CAAC,EAC9E,MAAO,CACL,MAAO4L,EAAa,MAAQA,EAAa,KACzC,OAAQA,EAAa,OAASA,EAAa,IAC3C,EAAGA,EAAa,KAChB,EAAGA,EAAa,GACpB,CACA,CAEA,SAASE,GAActK,EAAS,CAC9B,KAAM,CACJ,MAAAvC,EACA,OAAAC,CACJ,EAAM+I,GAAiBzG,CAAO,EAC5B,MAAO,CACL,MAAAvC,EACA,OAAAC,CACJ,CACA,CAEA,SAAS6M,GAA8BvK,EAASE,EAAc1B,EAAU,CACtE,MAAMiK,EAA0B7D,EAAc1E,CAAY,EACpDmI,EAAkB3D,EAAmBxE,CAAY,EACjDmH,EAAU7I,IAAa,QACvBlB,EAAOiK,EAAsBvH,EAAS,GAAMqH,EAASnH,CAAY,EACvE,IAAIqI,EAAS,CACX,WAAY,EACZ,UAAW,CACf,EACE,MAAMC,EAAU9N,EAAa,CAAC,EAC9B,GAAI+N,GAA2B,CAACA,GAA2B,CAACpB,EAI1D,IAHIhD,EAAYnE,CAAY,IAAM,QAAU4E,GAAkBuD,CAAe,KAC3EE,EAASxC,GAAc7F,CAAY,GAEjCuI,EAAyB,CAC3B,MAAMC,EAAanB,EAAsBrH,EAAc,GAAMmH,EAASnH,CAAY,EAClFsI,EAAQ,EAAIE,EAAW,EAAIxI,EAAa,WACxCsI,EAAQ,EAAIE,EAAW,EAAIxI,EAAa,SACzC,MAAUmI,IACTG,EAAQ,EAAII,GAAoBP,CAAe,GAGnD,MAAM9K,EAAID,EAAK,KAAOiL,EAAO,WAAaC,EAAQ,EAC5ChL,EAAIF,EAAK,IAAMiL,EAAO,UAAYC,EAAQ,EAChD,MAAO,CACL,EAAAjL,EACA,EAAAC,EACA,MAAOF,EAAK,MACZ,OAAQA,EAAK,MACjB,CACA,CAEA,SAASkN,GAAmBxK,EAAS,CACnC,OAAOkF,EAAiBlF,CAAO,EAAE,WAAa,QAChD,CAEA,SAASyK,GAAoBzK,EAAS0K,EAAU,CAC9C,MAAI,CAAC9F,EAAc5E,CAAO,GAAKkF,EAAiBlF,CAAO,EAAE,WAAa,QAC7D,KAEL0K,EACKA,EAAS1K,CAAO,EAElBA,EAAQ,YACjB,CAIA,SAAS2K,GAAgB3K,EAAS0K,EAAU,CAC1C,MAAMlE,EAAMhC,EAAUxE,CAAO,EAC7B,GAAIoF,GAAWpF,CAAO,EACpB,OAAOwG,EAET,GAAI,CAAC5B,EAAc5E,CAAO,EAAG,CAC3B,IAAI4K,EAAkB/E,EAAc7F,CAAO,EAC3C,KAAO4K,GAAmB,CAAC9E,EAAsB8E,CAAe,GAAG,CACjE,GAAIjG,EAAUiG,CAAe,GAAK,CAACJ,GAAmBI,CAAe,EACnE,OAAOA,EAETA,EAAkB/E,EAAc+E,CAAe,CAChD,CACD,OAAOpE,CACR,CACD,IAAItG,EAAeuK,GAAoBzK,EAAS0K,CAAQ,EACxD,KAAOxK,GAAgBiF,GAAejF,CAAY,GAAKsK,GAAmBtK,CAAY,GACpFA,EAAeuK,GAAoBvK,EAAcwK,CAAQ,EAE3D,OAAIxK,GAAgB4F,EAAsB5F,CAAY,GAAKsK,GAAmBtK,CAAY,GAAK,CAACoF,GAAkBpF,CAAY,EACrHsG,EAEFtG,GAAgByF,GAAmB3F,CAAO,GAAKwG,CACxD,CAEA,MAAMqE,GAAkB,eAAgBzL,EAAM,CAC5C,MAAM0L,EAAoB,KAAK,iBAAmBH,GAC5CI,EAAkB,KAAK,cACvBC,EAAqB,MAAMD,EAAgB3L,EAAK,QAAQ,EAC9D,MAAO,CACL,UAAWmL,GAA8BnL,EAAK,UAAW,MAAM0L,EAAkB1L,EAAK,QAAQ,EAAGA,EAAK,QAAQ,EAC9G,SAAU,CACR,EAAG,EACH,EAAG,EACH,MAAO4L,EAAmB,MAC1B,OAAQA,EAAmB,MAC5B,CACL,CACA,EAEA,SAASC,GAAMjL,EAAS,CACtB,OAAOkF,EAAiBlF,CAAO,EAAE,YAAc,KACjD,CAEA,MAAMtB,GAAW,CACf,sDAAA0J,GACA,mBAAA1D,EACA,gBAAAuF,GACA,gBAAAU,GACA,gBAAAE,GACA,eAAAlC,GACA,cAAA2B,GACA,SAAAvD,EACA,UAAApC,EACA,MAAAsG,EACF,EAGA,SAASC,GAAYlL,EAASmL,EAAQ,CACpC,IAAIC,EAAK,KACLC,EACJ,MAAMC,EAAO5G,EAAmB1E,CAAO,EACvC,SAASuL,GAAU,CACjB,IAAIC,EACJ,aAAaH,CAAS,GACrBG,EAAMJ,IAAO,MAAQI,EAAI,WAAU,EACpCJ,EAAK,IACN,CACD,SAASK,EAAQC,EAAMC,EAAW,CAC5BD,IAAS,SACXA,EAAO,IAELC,IAAc,SAChBA,EAAY,GAEdJ,IACA,KAAM,CACJ,KAAArD,EACA,IAAAC,EACA,MAAA1K,EACA,OAAAC,CACN,EAAQsC,EAAQ,wBAIZ,GAHK0L,GACHP,IAEE,CAAC1N,GAAS,CAACC,EACb,OAEF,MAAMkO,EAAWnR,GAAM0N,CAAG,EACpB0D,EAAapR,GAAM6Q,EAAK,aAAepD,EAAOzK,EAAM,EACpDqO,EAAcrR,GAAM6Q,EAAK,cAAgBnD,EAAMzK,EAAO,EACtDqO,EAAYtR,GAAMyN,CAAI,EAEtB1I,EAAU,CACd,WAFiB,CAACoM,EAAW,MAAQ,CAACC,EAAa,MAAQ,CAACC,EAAc,MAAQ,CAACC,EAAY,KAG/F,UAAWxR,EAAI,EAAGD,EAAI,EAAGqR,CAAS,CAAC,GAAK,CAC9C,EACI,IAAIK,EAAgB,GACpB,SAASC,EAAcC,EAAS,CAC9B,MAAMC,EAAQD,EAAQ,CAAC,EAAE,kBACzB,GAAIC,IAAUR,EAAW,CACvB,GAAI,CAACK,EACH,OAAOP,EAAO,EAEXU,EAOHV,EAAQ,GAAOU,CAAK,EAJpBd,EAAY,WAAW,IAAM,CAC3BI,EAAQ,GAAO,IAAI,CACpB,EAAE,GAAI,CAIV,CACDO,EAAgB,EACjB,CAID,GAAI,CACFZ,EAAK,IAAI,qBAAqBa,EAAe,CAC3C,GAAGzM,EAEH,KAAM8L,EAAK,aACnB,CAAO,CACF,MAAW,CACVF,EAAK,IAAI,qBAAqBa,EAAezM,CAAO,CACrD,CACD4L,EAAG,QAAQpL,CAAO,CACnB,CACD,OAAAyL,EAAQ,EAAI,EACLF,CACT,CAUA,SAASa,GAAWvO,EAAWC,EAAUuO,EAAQ7M,EAAS,CACpDA,IAAY,SACdA,EAAU,IAEZ,KAAM,CACJ,eAAA8M,EAAiB,GACjB,eAAAC,EAAiB,GACjB,cAAAC,EAAgB,OAAO,gBAAmB,WAC1C,YAAAC,EAAc,OAAO,sBAAyB,WAC9C,eAAAC,EAAiB,EAClB,EAAGlN,EACEmN,EAAc7F,GAAcjJ,CAAS,EACrC+O,EAAYN,GAAkBC,EAAiB,CAAC,GAAII,EAAcxG,GAAqBwG,CAAW,EAAI,CAAE,EAAG,GAAGxG,GAAqBrI,CAAQ,CAAC,EAAI,GACtJ8O,EAAU,QAAQ5C,GAAY,CAC5BsC,GAAkBtC,EAAS,iBAAiB,SAAUqC,EAAQ,CAC5D,QAAS,EACf,CAAK,EACDE,GAAkBvC,EAAS,iBAAiB,SAAUqC,CAAM,CAChE,CAAG,EACD,MAAMQ,EAAYF,GAAeF,EAAcvB,GAAYyB,EAAaN,CAAM,EAAI,KAClF,IAAIS,EAAiB,GACjBC,EAAiB,KACjBP,IACFO,EAAiB,IAAI,eAAenP,GAAQ,CAC1C,GAAI,CAACoP,CAAU,EAAIpP,EACfoP,GAAcA,EAAW,SAAWL,GAAeI,IAGrDA,EAAe,UAAUjP,CAAQ,EACjC,qBAAqBgP,CAAc,EACnCA,EAAiB,sBAAsB,IAAM,CAC3C,IAAIG,GACHA,EAAkBF,IAAmB,MAAQE,EAAgB,QAAQnP,CAAQ,CACxF,CAAS,GAEHuO,GACN,CAAK,EACGM,GAAe,CAACD,GAClBK,EAAe,QAAQJ,CAAW,EAEpCI,EAAe,QAAQjP,CAAQ,GAEjC,IAAIoP,EACAC,EAAcT,EAAiBnF,EAAsB1J,CAAS,EAAI,KAClE6O,GACFU,IAEF,SAASA,GAAY,CACnB,MAAMC,EAAc9F,EAAsB1J,CAAS,EAC/CsP,IAAgBE,EAAY,IAAMF,EAAY,GAAKE,EAAY,IAAMF,EAAY,GAAKE,EAAY,QAAUF,EAAY,OAASE,EAAY,SAAWF,EAAY,SACtKd,IAEFc,EAAcE,EACdH,EAAU,sBAAsBE,CAAS,CAC1C,CACD,OAAAf,IACO,IAAM,CACX,IAAIiB,EACJV,EAAU,QAAQ5C,GAAY,CAC5BsC,GAAkBtC,EAAS,oBAAoB,SAAUqC,CAAM,EAC/DE,GAAkBvC,EAAS,oBAAoB,SAAUqC,CAAM,CACrE,CAAK,EACDQ,GAAa,MAAQA,KACpBS,EAAmBP,IAAmB,MAAQO,EAAiB,WAAU,EAC1EP,EAAiB,KACbL,GACF,qBAAqBQ,CAAO,CAElC,CACA,CAmBA,MAAM7L,GAASkM,GAeTzJ,GAAQ0J,GAQRhM,GAAOiM,GAsBPpN,GAAQqN,GAkBRpP,GAAkB,CAACT,EAAWC,EAAU0B,IAAY,CAIxD,MAAMiK,EAAQ,IAAI,IACZkE,EAAgB,CACpB,SAAAjP,GACA,GAAGc,CACP,EACQoO,EAAoB,CACxB,GAAGD,EAAc,SACjB,GAAIlE,CACR,EACE,OAAOoE,GAAkBhQ,EAAWC,EAAU,CAC5C,GAAG6P,EACH,SAAUC,CACd,CAAG,CACH,wkGC/pBS,MACRE,IAAAC,EAAA,EAAAC,EAAA,WAAAD,EAAA,EAAAC,OAGDC,EAAA,UAAAF,IAAAG,EAAA,KAAAH,EAAA,EAAAC,EAAA,KAAAG,EAAA,qDAAAJ,EAAA,EAAAC,6mBCRAC,EAAS,KAAM,IAAME,EAAA,WAAO,kBAAiC,qBAAC,EAC9DF,EAAS,KAAM,IAAME,EAAA,WAAO,kBAAiC,qBAAC,EAC9DF,EAAS,KAAM,IAAME,EAAA,WAAO,kBAAiC,qBAAC,EAC9DF,EAAS,KAAM,IAAME,EAAA,WAAO,kBAAiC,qBAAC,EAC9DF,EAAS,KAAM,IAAME,EAAA,WAAO,kBAAiC,qBAAC,EAC9DC,GAAK,CAAE,eAAgB,KAAM,cAAe,IAAM,GAClDC,GAAO,IAAI,IAAI,EAEf,SAASC,GAASC,EAASC,EAAS,CAC7B,MAAAC,EAAID,EAAQ,QAAQ,OAE1BH,UAAO,IAAII,CAAC,EACH,aAAMC,GAAeD,CAAC,EAExBF,EAAQ,CAChB,CAEA,SAASI,GAAWJ,EAAS,CAEX,OAAArU,KACVqU,EAAQ,CAChB,CAEA,SAASK,GAAUL,EAAS,CAChB,OAAAM,GAAA,IAAI,CAAE,gBAAAvQ,GAAiB,WAAA8N,GAAY,OAAA/K,GAAQ,MAAAyC,GAAO,KAAAtC,GAAM,MAAAnB,GAAO,EACnEkO,EAAQ,CAChB,CAEA,MAAMO,GAAmB,CACxB,YAAa,CACZ,OAAQ,CACP,YAAa,8BACb,aAAc,KACd,QAAS,CACR,KAAM,QACN,MAAO,CACN,CACC,MAAO,KACP,MAAO,WACR,EACA,CACC,MAAO,KACP,MAAO,QACR,EACA,CACC,MAAO,KACP,MAAO,SACR,EACA,CACC,MAAO,KACP,MAAO,QACR,EACA,CACC,MAAO,KACP,MAAO,QACR,CACD,CACD,CACD,CACD,EACA,WAAY,CACX,QAAS,CAAE,cAAe,YAAa,EACvC,SAAU,CACT,SAAU,CACT,MAAO,uBACP,KAAM,QACP,CACD,CACD,CACD,EAEaC,GAAa,CAACT,GAAUM,GAAWD,EAAU","names":["initializeStores","initializeModalStore","initializeToastStore","initializeDrawerStore","min","max","round","floor","createCoords","v","oppositeSideMap","oppositeAlignmentMap","clamp","start","value","end","evaluate","param","getSide","placement","getAlignment","getOppositeAxis","axis","getAxisLength","getSideAxis","getAlignmentAxis","getAlignmentSides","rects","rtl","alignment","alignmentAxis","length","mainAlignmentSide","getOppositePlacement","getExpandedPlacements","oppositePlacement","getOppositeAlignmentPlacement","getSideList","side","isStart","lr","rl","tb","bt","getOppositeAxisPlacements","flipAlignment","direction","list","expandPaddingObject","padding","getPaddingObject","rectToClientRect","rect","x","y","width","height","computeCoordsFromPlacement","_ref","reference","floating","sideAxis","alignLength","isVertical","commonX","commonY","commonAlign","coords","computePosition","config","strategy","middleware","platform","validMiddleware","statefulPlacement","middlewareData","resetCount","i","name","fn","nextX","nextY","data","reset","detectOverflow","state","options","_await$platform$isEle","elements","boundary","rootBoundary","elementContext","altBoundary","paddingObject","element","clippingClientRect","offsetParent","offsetScale","elementClientRect","arrow","arrowDimensions","isYAxis","minProp","maxProp","clientProp","endDiff","startDiff","arrowOffsetParent","clientSize","centerToReference","largestPossiblePadding","minPadding","maxPadding","min$1","center","offset","shouldAddOffset","alignmentOffset","flip","_middlewareData$arrow","_middlewareData$flip","initialPlacement","checkMainAxis","checkCrossAxis","specifiedFallbackPlacements","fallbackStrategy","fallbackAxisSideDirection","detectOverflowOptions","initialSideAxis","isBasePlacement","fallbackPlacements","hasFallbackAxisSideDirection","placements","overflow","overflows","overflowsData","sides","_middlewareData$flip2","_overflowsData$filter","nextIndex","nextPlacement","resetPlacement","d","a","b","_overflowsData$filter2","currentSideAxis","acc","convertValueToCoords","mainAxisMulti","crossAxisMulti","rawValue","mainAxis","crossAxis","_middlewareData$offse","diffCoords","shift","limiter","mainAxisCoord","crossAxisCoord","minSide","maxSide","limitedCoords","getNodeName","node","isNode","getWindow","_node$ownerDocument","getDocumentElement","isElement","isHTMLElement","isShadowRoot","isOverflowElement","overflowX","overflowY","display","getComputedStyle","isTableElement","isTopLayer","selector","isContainingBlock","elementOrCss","webkit","isWebKit","css","getContainingBlock","currentNode","getParentNode","isLastTraversableNode","getNodeScroll","result","getNearestOverflowAncestor","parentNode","getOverflowAncestors","traverseIframes","_node$ownerDocument2","scrollableAncestor","isBody","win","getCssDimensions","hasOffset","offsetWidth","offsetHeight","shouldFallback","unwrapElement","getScale","domElement","$","noOffsets","getVisualOffsets","shouldAddVisualOffsets","isFixed","floatingOffsetParent","getBoundingClientRect","includeScale","isFixedStrategy","clientRect","scale","visualOffsets","offsetWin","currentWin","currentIFrame","iframeScale","iframeRect","left","top","convertOffsetParentRelativeRectToViewportRelativeRect","documentElement","topLayer","scroll","offsets","isOffsetParentAnElement","offsetRect","getClientRects","getWindowScrollBarX","getDocumentRect","html","body","getViewportRect","visualViewport","visualViewportBased","getInnerBoundingClientRect","getClientRectFromClippingAncestor","clippingAncestor","hasFixedPositionAncestor","stopNode","getClippingElementAncestors","cache","cachedResult","el","currentContainingBlockComputedStyle","elementIsFixed","computedStyle","currentNodeIsContaining","ancestor","getClippingRect","clippingAncestors","firstClippingAncestor","clippingRect","accRect","getDimensions","getRectRelativeToOffsetParent","isStaticPositioned","getTrueOffsetParent","polyfill","getOffsetParent","svgOffsetParent","getElementRects","getOffsetParentFn","getDimensionsFn","floatingDimensions","isRTL","observeMove","onMove","io","timeoutId","root","cleanup","_io","refresh","skip","threshold","insetTop","insetRight","insetBottom","insetLeft","isFirstUpdate","handleObserve","entries","ratio","autoUpdate","update","ancestorScroll","ancestorResize","elementResize","layoutShift","animationFrame","referenceEl","ancestors","cleanupIo","reobserveFrame","resizeObserver","firstEntry","_resizeObserver","frameId","prevRefRect","frameLoop","nextRefRect","_resizeObserver2","offset$1","shift$1","flip$1","arrow$1","mergedOptions","platformWithCache","computePosition$1","defaultLocale","cov_7kbbnw75w","s","register","f","__vitePreload","init","locale","withI18n","storyFn","context","l","mapLocaleToDir","withStores","withPopup","storePopup","preview","decorators"],"ignoreList":[0,1,2,3,4],"sources":["../../node_modules/@skeletonlabs/skeleton/dist/utilities/index.js","../../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../../src/lib/i18n/index.ts","../../.storybook/preview.ts"],"sourcesContent":["import { initializeModalStore } from './Modal/stores.js';\nimport { initializeToastStore } from './Toast/stores.js';\nimport { initializeDrawerStore } from './Drawer/stores.js';\n/**\n * Used to initialize the stores for the `Modal`, `Toast`, and `Drawer` utilities.\n *\n * @example\n * ```svelte\n * <!-- App's root +layout.svelte -->\n * <script>\n * \timport { initializeStores, Toast, Modal, Drawer } from \"@skeletonlabs/skeleton\";\n *\n * \tinitializeStores();\n * </script>\n *\n * <Toast />\n * <Modal />\n * <Drawer />\n * ```\n */\nexport function initializeStores() {\n initializeModalStore();\n initializeToastStore();\n initializeDrawerStore();\n}\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n // Browsers without `ShadowRoot` support.\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], win.frameElement && traverseIframes ? getOverflowAncestors(win.frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = currentWin.frameElement;\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = currentWin.frameElement;\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n ...clippingAncestor,\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const x = rect.left + scroll.scrollLeft - offsets.x;\n const y = rect.top + scroll.scrollTop - offsets.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n return element.offsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const {\n left,\n top,\n width,\n height\n } = element.getBoundingClientRect();\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","/* Setup for Internationalisation in Svelte.\n * Copyright (C) 2024 André Jaenisch\n * SPDX-FileCopyrightText: 2024 André Jaenisch\n * SPDX-License-Identifier: AGPL-3.0-or-later\n *\n * This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.\n */\n\nimport { browser } from '$app/environment';\nimport { init, register } from 'svelte-i18n';\n\nconst defaultLocale = 'en';\n\nregister('bg', () => import('./locales/bg.json'));\nregister('de', () => import('./locales/de.json'));\nregister('en', () => import('./locales/en.json'));\nregister('he', () => import('./locales/he.json'));\nregister('pl', () => import('./locales/pl.json'));\n\ninit({\n\tfallbackLocale: defaultLocale,\n\tinitialLocale: browser ? window.navigator.language : defaultLocale\n});\n\nexport function mapLocaleToDir(locale: 'bg' | 'de' | 'en' | 'he' | 'pl'): 'ltr' | 'rtl' {\n\tif (['he'].includes(locale)) {\n\t\treturn 'rtl';\n\t}\n\n\treturn 'ltr';\n}\n","/* Registering of global Storybook decorators.\n * Copyright (C) 2024 André Jaenisch\n * SPDX-FileCopyrightText: 2024 André Jaenisch\n * SPDX-License-Identifier: AGPL-3.0-or-later\n *\n * This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.\n */\n\nimport { computePosition, autoUpdate, offset, shift, flip, arrow } from '@floating-ui/dom';\nimport { initializeStores, storePopup } from '@skeletonlabs/skeleton';\nimport type { Preview } from '@storybook/svelte';\nimport { init, locale, register } from 'svelte-i18n';\n\nimport { mapLocaleToDir } from '../src/lib/i18n/index.ts';\n\n// See src/routes/+layout.svelte\n// Order is important!\nimport '../src/theme.postcss';\n//import '@skeletonlabs/skeleton/styles/skeleton.css';\nimport '../src/app.postcss';\nimport './fix.css';\n\nregister('bg', () => import('../src/lib/i18n/locales/bg.json'));\nregister('de', () => import('../src/lib/i18n/locales/de.json'));\nregister('en', () => import('../src/lib/i18n/locales/en.json'));\nregister('he', () => import('../src/lib/i18n/locales/he.json'));\nregister('pl', () => import('../src/lib/i18n/locales/pl.json'));\ninit({ fallbackLocale: 'en', initialLocale: 'en' });\nlocale.set('en');\n\nfunction withI18n(storyFn, context) {\n\tconst l = context.globals.locale;\n\n\tlocale.set(l);\n\tdocument.dir = mapLocaleToDir(l);\n\n\treturn storyFn();\n}\n\nfunction withStores(storyFn) {\n\t// Globally initialize stores for Skeleton.dev contexts\n\tinitializeStores();\n\treturn storyFn();\n}\n\nfunction withPopup(storyFn) {\n\tstorePopup.set({ computePosition, autoUpdate, offset, shift, flip, arrow });\n\treturn storyFn();\n}\n\nconst preview: Preview = {\n\tglobalTypes: {\n\t\tlocale: {\n\t\t\tdescription: 'Internationalization locale',\n\t\t\tdefaultValue: 'en',\n\t\t\ttoolbar: {\n\t\t\t\ticon: 'globe',\n\t\t\t\titems: [\n\t\t\t\t\t{\n\t\t\t\t\t\tvalue: 'bg',\n\t\t\t\t\t\ttitle: 'Bulgarian'\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tvalue: 'de',\n\t\t\t\t\t\ttitle: 'German'\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tvalue: 'en',\n\t\t\t\t\t\ttitle: 'English'\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tvalue: 'he',\n\t\t\t\t\t\ttitle: 'Hebrew'\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tvalue: 'pl',\n\t\t\t\t\t\ttitle: 'Polish'\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t}\n\t\t}\n\t},\n\tparameters: {\n\t\tactions: { argTypesRegex: '^on[A-Z].*' },\n\t\tcontrols: {\n\t\t\tmatchers: {\n\t\t\t\tcolor: /(background|color)$/i,\n\t\t\t\tdate: /Date$/i\n\t\t\t}\n\t\t}\n\t}\n};\n\nexport const decorators = [withI18n, withPopup, withStores];\n\nexport default preview;\n"],"file":"assets/preview-CEVpwWeu.js"}