Anvil/assets/index-CoCSl5nl.js.map
André Jaenisch 957cae7b79
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2024-08-12 15:09:11 +02:00

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{"version":3,"file":"index-CoCSl5nl.js","sources":["../../node_modules/svelte/src/runtime/internal/utils.js","../../node_modules/svelte/src/runtime/internal/environment.js","../../node_modules/svelte/src/runtime/internal/loop.js","../../node_modules/svelte/src/runtime/internal/style_manager.js","../../node_modules/svelte/src/runtime/internal/scheduler.js","../../node_modules/svelte/src/runtime/internal/transitions.js","../../node_modules/svelte/src/runtime/internal/Component.js","../../node_modules/svelte/src/shared/version.js","../../node_modules/svelte/src/runtime/internal/disclose-version/index.js"],"sourcesContent":["/** @returns {void} */\nexport function noop() {}\n\nexport const identity = (x) => x;\n\n/**\n * @template T\n * @template S\n * @param {T} tar\n * @param {S} src\n * @returns {T & S}\n */\nexport function assign(tar, src) {\n\t// @ts-ignore\n\tfor (const k in src) tar[k] = src[k];\n\treturn /** @type {T & S} */ (tar);\n}\n\n// Adapted from https://github.com/then/is-promise/blob/master/index.js\n// Distributed under MIT License https://github.com/then/is-promise/blob/master/LICENSE\n/**\n * @param {any} value\n * @returns {value is PromiseLike<any>}\n */\nexport function is_promise(value) {\n\treturn (\n\t\t!!value &&\n\t\t(typeof value === 'object' || typeof value === 'function') &&\n\t\ttypeof (/** @type {any} */ (value).then) === 'function'\n\t);\n}\n\n/** @returns {void} */\nexport function add_location(element, file, line, column, char) {\n\telement.__svelte_meta = {\n\t\tloc: { file, line, column, char }\n\t};\n}\n\nexport function run(fn) {\n\treturn fn();\n}\n\nexport function blank_object() {\n\treturn Object.create(null);\n}\n\n/**\n * @param {Function[]} fns\n * @returns {void}\n */\nexport function run_all(fns) {\n\tfns.forEach(run);\n}\n\n/**\n * @param {any} thing\n * @returns {thing is Function}\n */\nexport function is_function(thing) {\n\treturn typeof thing === 'function';\n}\n\n/** @returns {boolean} */\nexport function safe_not_equal(a, b) {\n\treturn a != a ? b == b : a !== b || (a && typeof a === 'object') || typeof a === 'function';\n}\n\nlet src_url_equal_anchor;\n\n/**\n * @param {string} element_src\n * @param {string} url\n * @returns {boolean}\n */\nexport function src_url_equal(element_src, url) {\n\tif (element_src === url) return true;\n\tif (!src_url_equal_anchor) {\n\t\tsrc_url_equal_anchor = document.createElement('a');\n\t}\n\t// This is actually faster than doing URL(..).href\n\tsrc_url_equal_anchor.href = url;\n\treturn element_src === src_url_equal_anchor.href;\n}\n\n/** @param {string} srcset */\nfunction split_srcset(srcset) {\n\treturn srcset.split(',').map((src) => src.trim().split(' ').filter(Boolean));\n}\n\n/**\n * @param {HTMLSourceElement | HTMLImageElement} element_srcset\n * @param {string | undefined | null} srcset\n * @returns {boolean}\n */\nexport function srcset_url_equal(element_srcset, srcset) {\n\tconst element_urls = split_srcset(element_srcset.srcset);\n\tconst urls = split_srcset(srcset || '');\n\n\treturn (\n\t\turls.length === element_urls.length &&\n\t\turls.every(\n\t\t\t([url, width], i) =>\n\t\t\t\twidth === element_urls[i][1] &&\n\t\t\t\t// We need to test both ways because Vite will create an a full URL with\n\t\t\t\t// `new URL(asset, import.meta.url).href` for the client when `base: './'`, and the\n\t\t\t\t// relative URLs inside srcset are not automatically resolved to absolute URLs by\n\t\t\t\t// browsers (in contrast to img.src). This means both SSR and DOM code could\n\t\t\t\t// contain relative or absolute URLs.\n\t\t\t\t(src_url_equal(element_urls[i][0], url) || src_url_equal(url, element_urls[i][0]))\n\t\t)\n\t);\n}\n\n/** @returns {boolean} */\nexport function not_equal(a, b) {\n\treturn a != a ? b == b : a !== b;\n}\n\n/** @returns {boolean} */\nexport function is_empty(obj) {\n\treturn Object.keys(obj).length === 0;\n}\n\n/** @returns {void} */\nexport function validate_store(store, name) {\n\tif (store != null && typeof store.subscribe !== 'function') {\n\t\tthrow new Error(`'${name}' is not a store with a 'subscribe' method`);\n\t}\n}\n\nexport function subscribe(store, ...callbacks) {\n\tif (store == null) {\n\t\tfor (const callback of callbacks) {\n\t\t\tcallback(undefined);\n\t\t}\n\t\treturn noop;\n\t}\n\tconst unsub = store.subscribe(...callbacks);\n\treturn unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\n\n/**\n * Get the current value from a store by subscribing and immediately unsubscribing.\n *\n * https://svelte.dev/docs/svelte-store#get\n * @template T\n * @param {import('../store/public.js').Readable<T>} store\n * @returns {T}\n */\nexport function get_store_value(store) {\n\tlet value;\n\tsubscribe(store, (_) => (value = _))();\n\treturn value;\n}\n\n/** @returns {void} */\nexport function component_subscribe(component, store, callback) {\n\tcomponent.$$.on_destroy.push(subscribe(store, callback));\n}\n\nexport function create_slot(definition, ctx, $$scope, fn) {\n\tif (definition) {\n\t\tconst slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n\t\treturn definition[0](slot_ctx);\n\t}\n}\n\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n\treturn definition[1] && fn ? assign($$scope.ctx.slice(), definition[1](fn(ctx))) : $$scope.ctx;\n}\n\nexport function get_slot_changes(definition, $$scope, dirty, fn) {\n\tif (definition[2] && fn) {\n\t\tconst lets = definition[2](fn(dirty));\n\t\tif ($$scope.dirty === undefined) {\n\t\t\treturn lets;\n\t\t}\n\t\tif (typeof lets === 'object') {\n\t\t\tconst merged = [];\n\t\t\tconst len = Math.max($$scope.dirty.length, lets.length);\n\t\t\tfor (let i = 0; i < len; i += 1) {\n\t\t\t\tmerged[i] = $$scope.dirty[i] | lets[i];\n\t\t\t}\n\t\t\treturn merged;\n\t\t}\n\t\treturn $$scope.dirty | lets;\n\t}\n\treturn $$scope.dirty;\n}\n\n/** @returns {void} */\nexport function update_slot_base(\n\tslot,\n\tslot_definition,\n\tctx,\n\t$$scope,\n\tslot_changes,\n\tget_slot_context_fn\n) {\n\tif (slot_changes) {\n\t\tconst slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n\t\tslot.p(slot_context, slot_changes);\n\t}\n}\n\n/** @returns {void} */\nexport function update_slot(\n\tslot,\n\tslot_definition,\n\tctx,\n\t$$scope,\n\tdirty,\n\tget_slot_changes_fn,\n\tget_slot_context_fn\n) {\n\tconst slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n\tupdate_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\n\n/** @returns {any[] | -1} */\nexport function get_all_dirty_from_scope($$scope) {\n\tif ($$scope.ctx.length > 32) {\n\t\tconst dirty = [];\n\t\tconst length = $$scope.ctx.length / 32;\n\t\tfor (let i = 0; i < length; i++) {\n\t\t\tdirty[i] = -1;\n\t\t}\n\t\treturn dirty;\n\t}\n\treturn -1;\n}\n\n/** @returns {{}} */\nexport function exclude_internal_props(props) {\n\tconst result = {};\n\tfor (const k in props) if (k[0] !== '$') result[k] = props[k];\n\treturn result;\n}\n\n/** @returns {{}} */\nexport function compute_rest_props(props, keys) {\n\tconst rest = {};\n\tkeys = new Set(keys);\n\tfor (const k in props) if (!keys.has(k) && k[0] !== '$') rest[k] = props[k];\n\treturn rest;\n}\n\n/** @returns {{}} */\nexport function compute_slots(slots) {\n\tconst result = {};\n\tfor (const key in slots) {\n\t\tresult[key] = true;\n\t}\n\treturn result;\n}\n\n/** @returns {(this: any, ...args: any[]) => void} */\nexport function once(fn) {\n\tlet ran = false;\n\treturn function (...args) {\n\t\tif (ran) return;\n\t\tran = true;\n\t\tfn.call(this, ...args);\n\t};\n}\n\nexport function null_to_empty(value) {\n\treturn value == null ? '' : value;\n}\n\nexport function set_store_value(store, ret, value) {\n\tstore.set(value);\n\treturn ret;\n}\n\nexport const has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\n\nexport function action_destroyer(action_result) {\n\treturn action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\n/** @param {number | string} value\n * @returns {[number, string]}\n */\nexport function split_css_unit(value) {\n\tconst split = typeof value === 'string' && value.match(/^\\s*(-?[\\d.]+)([^\\s]*)\\s*$/);\n\treturn split ? [parseFloat(split[1]), split[2] || 'px'] : [/** @type {number} */ (value), 'px'];\n}\n\nexport const contenteditable_truthy_values = ['', true, 1, 'true', 'contenteditable'];\n","import { noop } from './utils.js';\n\nexport const is_client = typeof window !== 'undefined';\n\n/** @type {() => number} */\nexport let now = is_client ? () => window.performance.now() : () => Date.now();\n\nexport let raf = is_client ? (cb) => requestAnimationFrame(cb) : noop;\n\n// used internally for testing\n/** @returns {void} */\nexport function set_now(fn) {\n\tnow = fn;\n}\n\n/** @returns {void} */\nexport function set_raf(fn) {\n\traf = fn;\n}\n","import { raf } from './environment.js';\n\nconst tasks = new Set();\n\n/**\n * @param {number} now\n * @returns {void}\n */\nfunction run_tasks(now) {\n\ttasks.forEach((task) => {\n\t\tif (!task.c(now)) {\n\t\t\ttasks.delete(task);\n\t\t\ttask.f();\n\t\t}\n\t});\n\tif (tasks.size !== 0) raf(run_tasks);\n}\n\n/**\n * For testing purposes only!\n * @returns {void}\n */\nexport function clear_loops() {\n\ttasks.clear();\n}\n\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n * @param {import('./private.js').TaskCallback} callback\n * @returns {import('./private.js').Task}\n */\nexport function loop(callback) {\n\t/** @type {import('./private.js').TaskEntry} */\n\tlet task;\n\tif (tasks.size === 0) raf(run_tasks);\n\treturn {\n\t\tpromise: new Promise((fulfill) => {\n\t\t\ttasks.add((task = { c: callback, f: fulfill }));\n\t\t}),\n\t\tabort() {\n\t\t\ttasks.delete(task);\n\t\t}\n\t};\n}\n","import { append_empty_stylesheet, detach, get_root_for_style } from './dom.js';\nimport { raf } from './environment.js';\n\n// we need to store the information for multiple documents because a Svelte application could also contain iframes\n// https://github.com/sveltejs/svelte/issues/3624\n/** @type {Map<Document | ShadowRoot, import('./private.d.ts').StyleInformation>} */\nconst managed_styles = new Map();\n\nlet active = 0;\n\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\n/**\n * @param {string} str\n * @returns {number}\n */\nfunction hash(str) {\n\tlet hash = 5381;\n\tlet i = str.length;\n\twhile (i--) hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\n\n/**\n * @param {Document | ShadowRoot} doc\n * @param {Element & ElementCSSInlineStyle} node\n * @returns {{ stylesheet: any; rules: {}; }}\n */\nfunction create_style_information(doc, node) {\n\tconst info = { stylesheet: append_empty_stylesheet(node), rules: {} };\n\tmanaged_styles.set(doc, info);\n\treturn info;\n}\n\n/**\n * @param {Element & ElementCSSInlineStyle} node\n * @param {number} a\n * @param {number} b\n * @param {number} duration\n * @param {number} delay\n * @param {(t: number) => number} ease\n * @param {(t: number, u: number) => string} fn\n * @param {number} uid\n * @returns {string}\n */\nexport function create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n\tconst step = 16.666 / duration;\n\tlet keyframes = '{\\n';\n\tfor (let p = 0; p <= 1; p += step) {\n\t\tconst t = a + (b - a) * ease(p);\n\t\tkeyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n\t}\n\tconst rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n\tconst name = `__svelte_${hash(rule)}_${uid}`;\n\tconst doc = get_root_for_style(node);\n\tconst { stylesheet, rules } = managed_styles.get(doc) || create_style_information(doc, node);\n\tif (!rules[name]) {\n\t\trules[name] = true;\n\t\tstylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n\t}\n\tconst animation = node.style.animation || '';\n\tnode.style.animation = `${\n\t\tanimation ? `${animation}, ` : ''\n\t}${name} ${duration}ms linear ${delay}ms 1 both`;\n\tactive += 1;\n\treturn name;\n}\n\n/**\n * @param {Element & ElementCSSInlineStyle} node\n * @param {string} [name]\n * @returns {void}\n */\nexport function delete_rule(node, name) {\n\tconst previous = (node.style.animation || '').split(', ');\n\tconst next = previous.filter(\n\t\tname\n\t\t\t? (anim) => anim.indexOf(name) < 0 // remove specific animation\n\t\t\t: (anim) => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n\t);\n\tconst deleted = previous.length - next.length;\n\tif (deleted) {\n\t\tnode.style.animation = next.join(', ');\n\t\tactive -= deleted;\n\t\tif (!active) clear_rules();\n\t}\n}\n\n/** @returns {void} */\nexport function clear_rules() {\n\traf(() => {\n\t\tif (active) return;\n\t\tmanaged_styles.forEach((info) => {\n\t\t\tconst { ownerNode } = info.stylesheet;\n\t\t\t// there is no ownerNode if it runs on jsdom.\n\t\t\tif (ownerNode) detach(ownerNode);\n\t\t});\n\t\tmanaged_styles.clear();\n\t});\n}\n","import { run_all } from './utils.js';\nimport { current_component, set_current_component } from './lifecycle.js';\n\nexport const dirty_components = [];\nexport const intros = { enabled: false };\nexport const binding_callbacks = [];\n\nlet render_callbacks = [];\n\nconst flush_callbacks = [];\n\nconst resolved_promise = /* @__PURE__ */ Promise.resolve();\n\nlet update_scheduled = false;\n\n/** @returns {void} */\nexport function schedule_update() {\n\tif (!update_scheduled) {\n\t\tupdate_scheduled = true;\n\t\tresolved_promise.then(flush);\n\t}\n}\n\n/** @returns {Promise<void>} */\nexport function tick() {\n\tschedule_update();\n\treturn resolved_promise;\n}\n\n/** @returns {void} */\nexport function add_render_callback(fn) {\n\trender_callbacks.push(fn);\n}\n\n/** @returns {void} */\nexport function add_flush_callback(fn) {\n\tflush_callbacks.push(fn);\n}\n\n// flush() calls callbacks in this order:\n// 1. All beforeUpdate callbacks, in order: parents before children\n// 2. All bind:this callbacks, in reverse order: children before parents.\n// 3. All afterUpdate callbacks, in order: parents before children. EXCEPT\n// for afterUpdates called during the initial onMount, which are called in\n// reverse order: children before parents.\n// Since callbacks might update component values, which could trigger another\n// call to flush(), the following steps guard against this:\n// 1. During beforeUpdate, any updated components will be added to the\n// dirty_components array and will cause a reentrant call to flush(). Because\n// the flush index is kept outside the function, the reentrant call will pick\n// up where the earlier call left off and go through all dirty components. The\n// current_component value is saved and restored so that the reentrant call will\n// not interfere with the \"parent\" flush() call.\n// 2. bind:this callbacks cannot trigger new flush() calls.\n// 3. During afterUpdate, any updated components will NOT have their afterUpdate\n// callback called a second time; the seen_callbacks set, outside the flush()\n// function, guarantees this behavior.\nconst seen_callbacks = new Set();\n\nlet flushidx = 0; // Do *not* move this inside the flush() function\n\n/** @returns {void} */\nexport function flush() {\n\t// Do not reenter flush while dirty components are updated, as this can\n\t// result in an infinite loop. Instead, let the inner flush handle it.\n\t// Reentrancy is ok afterwards for bindings etc.\n\tif (flushidx !== 0) {\n\t\treturn;\n\t}\n\tconst saved_component = current_component;\n\tdo {\n\t\t// first, call beforeUpdate functions\n\t\t// and update components\n\t\ttry {\n\t\t\twhile (flushidx < dirty_components.length) {\n\t\t\t\tconst component = dirty_components[flushidx];\n\t\t\t\tflushidx++;\n\t\t\t\tset_current_component(component);\n\t\t\t\tupdate(component.$$);\n\t\t\t}\n\t\t} catch (e) {\n\t\t\t// reset dirty state to not end up in a deadlocked state and then rethrow\n\t\t\tdirty_components.length = 0;\n\t\t\tflushidx = 0;\n\t\t\tthrow e;\n\t\t}\n\t\tset_current_component(null);\n\t\tdirty_components.length = 0;\n\t\tflushidx = 0;\n\t\twhile (binding_callbacks.length) binding_callbacks.pop()();\n\t\t// then, once components are updated, call\n\t\t// afterUpdate functions. This may cause\n\t\t// subsequent updates...\n\t\tfor (let i = 0; i < render_callbacks.length; i += 1) {\n\t\t\tconst callback = render_callbacks[i];\n\t\t\tif (!seen_callbacks.has(callback)) {\n\t\t\t\t// ...so guard against infinite loops\n\t\t\t\tseen_callbacks.add(callback);\n\t\t\t\tcallback();\n\t\t\t}\n\t\t}\n\t\trender_callbacks.length = 0;\n\t} while (dirty_components.length);\n\twhile (flush_callbacks.length) {\n\t\tflush_callbacks.pop()();\n\t}\n\tupdate_scheduled = false;\n\tseen_callbacks.clear();\n\tset_current_component(saved_component);\n}\n\n/** @returns {void} */\nfunction update($$) {\n\tif ($$.fragment !== null) {\n\t\t$$.update();\n\t\trun_all($$.before_update);\n\t\tconst dirty = $$.dirty;\n\t\t$$.dirty = [-1];\n\t\t$$.fragment && $$.fragment.p($$.ctx, dirty);\n\t\t$$.after_update.forEach(add_render_callback);\n\t}\n}\n\n/**\n * Useful for example to execute remaining `afterUpdate` callbacks before executing `destroy`.\n * @param {Function[]} fns\n * @returns {void}\n */\nexport function flush_render_callbacks(fns) {\n\tconst filtered = [];\n\tconst targets = [];\n\trender_callbacks.forEach((c) => (fns.indexOf(c) === -1 ? filtered.push(c) : targets.push(c)));\n\ttargets.forEach((c) => c());\n\trender_callbacks = filtered;\n}\n","import { identity as linear, is_function, noop, run_all } from './utils.js';\nimport { now } from './environment.js';\nimport { loop } from './loop.js';\nimport { create_rule, delete_rule } from './style_manager.js';\nimport { custom_event } from './dom.js';\nimport { add_render_callback } from './scheduler.js';\n\n/**\n * @type {Promise<void> | null}\n */\nlet promise;\n\n/**\n * @returns {Promise<void>}\n */\nfunction wait() {\n\tif (!promise) {\n\t\tpromise = Promise.resolve();\n\t\tpromise.then(() => {\n\t\t\tpromise = null;\n\t\t});\n\t}\n\treturn promise;\n}\n\n/**\n * @param {Element} node\n * @param {INTRO | OUTRO | boolean} direction\n * @param {'start' | 'end'} kind\n * @returns {void}\n */\nfunction dispatch(node, direction, kind) {\n\tnode.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\n\nconst outroing = new Set();\n\n/**\n * @type {Outro}\n */\nlet outros;\n\n/**\n * @returns {void} */\nexport function group_outros() {\n\toutros = {\n\t\tr: 0,\n\t\tc: [],\n\t\tp: outros // parent group\n\t};\n}\n\n/**\n * @returns {void} */\nexport function check_outros() {\n\tif (!outros.r) {\n\t\trun_all(outros.c);\n\t}\n\toutros = outros.p;\n}\n\n/**\n * @param {import('./private.js').Fragment} block\n * @param {0 | 1} [local]\n * @returns {void}\n */\nexport function transition_in(block, local) {\n\tif (block && block.i) {\n\t\toutroing.delete(block);\n\t\tblock.i(local);\n\t}\n}\n\n/**\n * @param {import('./private.js').Fragment} block\n * @param {0 | 1} local\n * @param {0 | 1} [detach]\n * @param {() => void} [callback]\n * @returns {void}\n */\nexport function transition_out(block, local, detach, callback) {\n\tif (block && block.o) {\n\t\tif (outroing.has(block)) return;\n\t\toutroing.add(block);\n\t\toutros.c.push(() => {\n\t\t\toutroing.delete(block);\n\t\t\tif (callback) {\n\t\t\t\tif (detach) block.d(1);\n\t\t\t\tcallback();\n\t\t\t}\n\t\t});\n\t\tblock.o(local);\n\t} else if (callback) {\n\t\tcallback();\n\t}\n}\n\n/**\n * @type {import('../transition/public.js').TransitionConfig}\n */\nconst null_transition = { duration: 0 };\n\n/**\n * @param {Element & ElementCSSInlineStyle} node\n * @param {TransitionFn} fn\n * @param {any} params\n * @returns {{ start(): void; invalidate(): void; end(): void; }}\n */\nexport function create_in_transition(node, fn, params) {\n\t/**\n\t * @type {TransitionOptions} */\n\tconst options = { direction: 'in' };\n\tlet config = fn(node, params, options);\n\tlet running = false;\n\tlet animation_name;\n\tlet task;\n\tlet uid = 0;\n\n\t/**\n\t * @returns {void} */\n\tfunction cleanup() {\n\t\tif (animation_name) delete_rule(node, animation_name);\n\t}\n\n\t/**\n\t * @returns {void} */\n\tfunction go() {\n\t\tconst {\n\t\t\tdelay = 0,\n\t\t\tduration = 300,\n\t\t\teasing = linear,\n\t\t\ttick = noop,\n\t\t\tcss\n\t\t} = config || null_transition;\n\t\tif (css) animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n\t\ttick(0, 1);\n\t\tconst start_time = now() + delay;\n\t\tconst end_time = start_time + duration;\n\t\tif (task) task.abort();\n\t\trunning = true;\n\t\tadd_render_callback(() => dispatch(node, true, 'start'));\n\t\ttask = loop((now) => {\n\t\t\tif (running) {\n\t\t\t\tif (now >= end_time) {\n\t\t\t\t\ttick(1, 0);\n\t\t\t\t\tdispatch(node, true, 'end');\n\t\t\t\t\tcleanup();\n\t\t\t\t\treturn (running = false);\n\t\t\t\t}\n\t\t\t\tif (now >= start_time) {\n\t\t\t\t\tconst t = easing((now - start_time) / duration);\n\t\t\t\t\ttick(t, 1 - t);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn running;\n\t\t});\n\t}\n\tlet started = false;\n\treturn {\n\t\tstart() {\n\t\t\tif (started) return;\n\t\t\tstarted = true;\n\t\t\tdelete_rule(node);\n\t\t\tif (is_function(config)) {\n\t\t\t\tconfig = config(options);\n\t\t\t\twait().then(go);\n\t\t\t} else {\n\t\t\t\tgo();\n\t\t\t}\n\t\t},\n\t\tinvalidate() {\n\t\t\tstarted = false;\n\t\t},\n\t\tend() {\n\t\t\tif (running) {\n\t\t\t\tcleanup();\n\t\t\t\trunning = false;\n\t\t\t}\n\t\t}\n\t};\n}\n\n/**\n * @param {Element & ElementCSSInlineStyle} node\n * @param {TransitionFn} fn\n * @param {any} params\n * @returns {{ end(reset: any): void; }}\n */\nexport function create_out_transition(node, fn, params) {\n\t/** @type {TransitionOptions} */\n\tconst options = { direction: 'out' };\n\tlet config = fn(node, params, options);\n\tlet running = true;\n\tlet animation_name;\n\tconst group = outros;\n\tgroup.r += 1;\n\t/** @type {boolean} */\n\tlet original_inert_value;\n\n\t/**\n\t * @returns {void} */\n\tfunction go() {\n\t\tconst {\n\t\t\tdelay = 0,\n\t\t\tduration = 300,\n\t\t\teasing = linear,\n\t\t\ttick = noop,\n\t\t\tcss\n\t\t} = config || null_transition;\n\n\t\tif (css) animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n\n\t\tconst start_time = now() + delay;\n\t\tconst end_time = start_time + duration;\n\t\tadd_render_callback(() => dispatch(node, false, 'start'));\n\n\t\tif ('inert' in node) {\n\t\t\toriginal_inert_value = /** @type {HTMLElement} */ (node).inert;\n\t\t\tnode.inert = true;\n\t\t}\n\n\t\tloop((now) => {\n\t\t\tif (running) {\n\t\t\t\tif (now >= end_time) {\n\t\t\t\t\ttick(0, 1);\n\t\t\t\t\tdispatch(node, false, 'end');\n\t\t\t\t\tif (!--group.r) {\n\t\t\t\t\t\t// this will result in `end()` being called,\n\t\t\t\t\t\t// so we don't need to clean up here\n\t\t\t\t\t\trun_all(group.c);\n\t\t\t\t\t}\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tif (now >= start_time) {\n\t\t\t\t\tconst t = easing((now - start_time) / duration);\n\t\t\t\t\ttick(1 - t, t);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn running;\n\t\t});\n\t}\n\n\tif (is_function(config)) {\n\t\twait().then(() => {\n\t\t\t// @ts-ignore\n\t\t\tconfig = config(options);\n\t\t\tgo();\n\t\t});\n\t} else {\n\t\tgo();\n\t}\n\n\treturn {\n\t\tend(reset) {\n\t\t\tif (reset && 'inert' in node) {\n\t\t\t\tnode.inert = original_inert_value;\n\t\t\t}\n\t\t\tif (reset && config.tick) {\n\t\t\t\tconfig.tick(1, 0);\n\t\t\t}\n\t\t\tif (running) {\n\t\t\t\tif (animation_name) delete_rule(node, animation_name);\n\t\t\t\trunning = false;\n\t\t\t}\n\t\t}\n\t};\n}\n\n/**\n * @param {Element & ElementCSSInlineStyle} node\n * @param {TransitionFn} fn\n * @param {any} params\n * @param {boolean} intro\n * @returns {{ run(b: 0 | 1): void; end(): void; }}\n */\nexport function create_bidirectional_transition(node, fn, params, intro) {\n\t/**\n\t * @type {TransitionOptions} */\n\tconst options = { direction: 'both' };\n\tlet config = fn(node, params, options);\n\tlet t = intro ? 0 : 1;\n\n\t/**\n\t * @type {Program | null} */\n\tlet running_program = null;\n\n\t/**\n\t * @type {PendingProgram | null} */\n\tlet pending_program = null;\n\tlet animation_name = null;\n\n\t/** @type {boolean} */\n\tlet original_inert_value;\n\n\t/**\n\t * @returns {void} */\n\tfunction clear_animation() {\n\t\tif (animation_name) delete_rule(node, animation_name);\n\t}\n\n\t/**\n\t * @param {PendingProgram} program\n\t * @param {number} duration\n\t * @returns {Program}\n\t */\n\tfunction init(program, duration) {\n\t\tconst d = /** @type {Program['d']} */ (program.b - t);\n\t\tduration *= Math.abs(d);\n\t\treturn {\n\t\t\ta: t,\n\t\t\tb: program.b,\n\t\t\td,\n\t\t\tduration,\n\t\t\tstart: program.start,\n\t\t\tend: program.start + duration,\n\t\t\tgroup: program.group\n\t\t};\n\t}\n\n\t/**\n\t * @param {INTRO | OUTRO} b\n\t * @returns {void}\n\t */\n\tfunction go(b) {\n\t\tconst {\n\t\t\tdelay = 0,\n\t\t\tduration = 300,\n\t\t\teasing = linear,\n\t\t\ttick = noop,\n\t\t\tcss\n\t\t} = config || null_transition;\n\n\t\t/**\n\t\t * @type {PendingProgram} */\n\t\tconst program = {\n\t\t\tstart: now() + delay,\n\t\t\tb\n\t\t};\n\n\t\tif (!b) {\n\t\t\t// @ts-ignore todo: improve typings\n\t\t\tprogram.group = outros;\n\t\t\toutros.r += 1;\n\t\t}\n\n\t\tif ('inert' in node) {\n\t\t\tif (b) {\n\t\t\t\tif (original_inert_value !== undefined) {\n\t\t\t\t\t// aborted/reversed outro — restore previous inert value\n\t\t\t\t\tnode.inert = original_inert_value;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\toriginal_inert_value = /** @type {HTMLElement} */ (node).inert;\n\t\t\t\tnode.inert = true;\n\t\t\t}\n\t\t}\n\n\t\tif (running_program || pending_program) {\n\t\t\tpending_program = program;\n\t\t} else {\n\t\t\t// if this is an intro, and there's a delay, we need to do\n\t\t\t// an initial tick and/or apply CSS animation immediately\n\t\t\tif (css) {\n\t\t\t\tclear_animation();\n\t\t\t\tanimation_name = create_rule(node, t, b, duration, delay, easing, css);\n\t\t\t}\n\t\t\tif (b) tick(0, 1);\n\t\t\trunning_program = init(program, duration);\n\t\t\tadd_render_callback(() => dispatch(node, b, 'start'));\n\t\t\tloop((now) => {\n\t\t\t\tif (pending_program && now > pending_program.start) {\n\t\t\t\t\trunning_program = init(pending_program, duration);\n\t\t\t\t\tpending_program = null;\n\t\t\t\t\tdispatch(node, running_program.b, 'start');\n\t\t\t\t\tif (css) {\n\t\t\t\t\t\tclear_animation();\n\t\t\t\t\t\tanimation_name = create_rule(\n\t\t\t\t\t\t\tnode,\n\t\t\t\t\t\t\tt,\n\t\t\t\t\t\t\trunning_program.b,\n\t\t\t\t\t\t\trunning_program.duration,\n\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\teasing,\n\t\t\t\t\t\t\tconfig.css\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (running_program) {\n\t\t\t\t\tif (now >= running_program.end) {\n\t\t\t\t\t\ttick((t = running_program.b), 1 - t);\n\t\t\t\t\t\tdispatch(node, running_program.b, 'end');\n\t\t\t\t\t\tif (!pending_program) {\n\t\t\t\t\t\t\t// we're done\n\t\t\t\t\t\t\tif (running_program.b) {\n\t\t\t\t\t\t\t\t// intro — we can tidy up immediately\n\t\t\t\t\t\t\t\tclear_animation();\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t// outro — needs to be coordinated\n\t\t\t\t\t\t\t\tif (!--running_program.group.r) run_all(running_program.group.c);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\trunning_program = null;\n\t\t\t\t\t} else if (now >= running_program.start) {\n\t\t\t\t\t\tconst p = now - running_program.start;\n\t\t\t\t\t\tt = running_program.a + running_program.d * easing(p / running_program.duration);\n\t\t\t\t\t\ttick(t, 1 - t);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn !!(running_program || pending_program);\n\t\t\t});\n\t\t}\n\t}\n\treturn {\n\t\trun(b) {\n\t\t\tif (is_function(config)) {\n\t\t\t\twait().then(() => {\n\t\t\t\t\tconst opts = { direction: b ? 'in' : 'out' };\n\t\t\t\t\t// @ts-ignore\n\t\t\t\t\tconfig = config(opts);\n\t\t\t\t\tgo(b);\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tgo(b);\n\t\t\t}\n\t\t},\n\t\tend() {\n\t\t\tclear_animation();\n\t\t\trunning_program = pending_program = null;\n\t\t}\n\t};\n}\n\n/** @typedef {1} INTRO */\n/** @typedef {0} OUTRO */\n/** @typedef {{ direction: 'in' | 'out' | 'both' }} TransitionOptions */\n/** @typedef {(node: Element, params: any, options: TransitionOptions) => import('../transition/public.js').TransitionConfig} TransitionFn */\n\n/**\n * @typedef {Object} Outro\n * @property {number} r\n * @property {Function[]} c\n * @property {Object} p\n */\n\n/**\n * @typedef {Object} PendingProgram\n * @property {number} start\n * @property {INTRO|OUTRO} b\n * @property {Outro} [group]\n */\n\n/**\n * @typedef {Object} Program\n * @property {number} a\n * @property {INTRO|OUTRO} b\n * @property {1|-1} d\n * @property {number} duration\n * @property {number} start\n * @property {number} end\n * @property {Outro} [group]\n */\n","import {\n\tadd_render_callback,\n\tflush,\n\tflush_render_callbacks,\n\tschedule_update,\n\tdirty_components\n} from './scheduler.js';\nimport { current_component, set_current_component } from './lifecycle.js';\nimport { blank_object, is_empty, is_function, run, run_all, noop } from './utils.js';\nimport {\n\tchildren,\n\tdetach,\n\tstart_hydrating,\n\tend_hydrating,\n\tget_custom_elements_slots,\n\tinsert,\n\telement,\n\tattr\n} from './dom.js';\nimport { transition_in } from './transitions.js';\n\n/** @returns {void} */\nexport function bind(component, name, callback) {\n\tconst index = component.$$.props[name];\n\tif (index !== undefined) {\n\t\tcomponent.$$.bound[index] = callback;\n\t\tcallback(component.$$.ctx[index]);\n\t}\n}\n\n/** @returns {void} */\nexport function create_component(block) {\n\tblock && block.c();\n}\n\n/** @returns {void} */\nexport function claim_component(block, parent_nodes) {\n\tblock && block.l(parent_nodes);\n}\n\n/** @returns {void} */\nexport function mount_component(component, target, anchor) {\n\tconst { fragment, after_update } = component.$$;\n\tfragment && fragment.m(target, anchor);\n\t// onMount happens before the initial afterUpdate\n\tadd_render_callback(() => {\n\t\tconst new_on_destroy = component.$$.on_mount.map(run).filter(is_function);\n\t\t// if the component was destroyed immediately\n\t\t// it will update the `$$.on_destroy` reference to `null`.\n\t\t// the destructured on_destroy may still reference to the old array\n\t\tif (component.$$.on_destroy) {\n\t\t\tcomponent.$$.on_destroy.push(...new_on_destroy);\n\t\t} else {\n\t\t\t// Edge case - component was destroyed immediately,\n\t\t\t// most likely as a result of a binding initialising\n\t\t\trun_all(new_on_destroy);\n\t\t}\n\t\tcomponent.$$.on_mount = [];\n\t});\n\tafter_update.forEach(add_render_callback);\n}\n\n/** @returns {void} */\nexport function destroy_component(component, detaching) {\n\tconst $$ = component.$$;\n\tif ($$.fragment !== null) {\n\t\tflush_render_callbacks($$.after_update);\n\t\trun_all($$.on_destroy);\n\t\t$$.fragment && $$.fragment.d(detaching);\n\t\t// TODO null out other refs, including component.$$ (but need to\n\t\t// preserve final state?)\n\t\t$$.on_destroy = $$.fragment = null;\n\t\t$$.ctx = [];\n\t}\n}\n\n/** @returns {void} */\nfunction make_dirty(component, i) {\n\tif (component.$$.dirty[0] === -1) {\n\t\tdirty_components.push(component);\n\t\tschedule_update();\n\t\tcomponent.$$.dirty.fill(0);\n\t}\n\tcomponent.$$.dirty[(i / 31) | 0] |= 1 << i % 31;\n}\n\n// TODO: Document the other params\n/**\n * @param {SvelteComponent} component\n * @param {import('./public.js').ComponentConstructorOptions} options\n *\n * @param {import('./utils.js')['not_equal']} not_equal Used to compare props and state values.\n * @param {(target: Element | ShadowRoot) => void} [append_styles] Function that appends styles to the DOM when the component is first initialised.\n * This will be the `add_css` function from the compiled component.\n *\n * @returns {void}\n */\nexport function init(\n\tcomponent,\n\toptions,\n\tinstance,\n\tcreate_fragment,\n\tnot_equal,\n\tprops,\n\tappend_styles = null,\n\tdirty = [-1]\n) {\n\tconst parent_component = current_component;\n\tset_current_component(component);\n\t/** @type {import('./private.js').T$$} */\n\tconst $$ = (component.$$ = {\n\t\tfragment: null,\n\t\tctx: [],\n\t\t// state\n\t\tprops,\n\t\tupdate: noop,\n\t\tnot_equal,\n\t\tbound: blank_object(),\n\t\t// lifecycle\n\t\ton_mount: [],\n\t\ton_destroy: [],\n\t\ton_disconnect: [],\n\t\tbefore_update: [],\n\t\tafter_update: [],\n\t\tcontext: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n\t\t// everything else\n\t\tcallbacks: blank_object(),\n\t\tdirty,\n\t\tskip_bound: false,\n\t\troot: options.target || parent_component.$$.root\n\t});\n\tappend_styles && append_styles($$.root);\n\tlet ready = false;\n\t$$.ctx = instance\n\t\t? instance(component, options.props || {}, (i, ret, ...rest) => {\n\t\t\t\tconst value = rest.length ? rest[0] : ret;\n\t\t\t\tif ($$.ctx && not_equal($$.ctx[i], ($$.ctx[i] = value))) {\n\t\t\t\t\tif (!$$.skip_bound && $$.bound[i]) $$.bound[i](value);\n\t\t\t\t\tif (ready) make_dirty(component, i);\n\t\t\t\t}\n\t\t\t\treturn ret;\n\t\t })\n\t\t: [];\n\t$$.update();\n\tready = true;\n\trun_all($$.before_update);\n\t// `false` as a special case of no DOM component\n\t$$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n\tif (options.target) {\n\t\tif (options.hydrate) {\n\t\t\tstart_hydrating();\n\t\t\t// TODO: what is the correct type here?\n\t\t\t// @ts-expect-error\n\t\t\tconst nodes = children(options.target);\n\t\t\t$$.fragment && $$.fragment.l(nodes);\n\t\t\tnodes.forEach(detach);\n\t\t} else {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t$$.fragment && $$.fragment.c();\n\t\t}\n\t\tif (options.intro) transition_in(component.$$.fragment);\n\t\tmount_component(component, options.target, options.anchor);\n\t\tend_hydrating();\n\t\tflush();\n\t}\n\tset_current_component(parent_component);\n}\n\nexport let SvelteElement;\n\nif (typeof HTMLElement === 'function') {\n\tSvelteElement = class extends HTMLElement {\n\t\t/** The Svelte component constructor */\n\t\t$$ctor;\n\t\t/** Slots */\n\t\t$$s;\n\t\t/** The Svelte component instance */\n\t\t$$c;\n\t\t/** Whether or not the custom element is connected */\n\t\t$$cn = false;\n\t\t/** Component props data */\n\t\t$$d = {};\n\t\t/** `true` if currently in the process of reflecting component props back to attributes */\n\t\t$$r = false;\n\t\t/** @type {Record<string, CustomElementPropDefinition>} Props definition (name, reflected, type etc) */\n\t\t$$p_d = {};\n\t\t/** @type {Record<string, Function[]>} Event listeners */\n\t\t$$l = {};\n\t\t/** @type {Map<Function, Function>} Event listener unsubscribe functions */\n\t\t$$l_u = new Map();\n\n\t\tconstructor($$componentCtor, $$slots, use_shadow_dom) {\n\t\t\tsuper();\n\t\t\tthis.$$ctor = $$componentCtor;\n\t\t\tthis.$$s = $$slots;\n\t\t\tif (use_shadow_dom) {\n\t\t\t\tthis.attachShadow({ mode: 'open' });\n\t\t\t}\n\t\t}\n\n\t\taddEventListener(type, listener, options) {\n\t\t\t// We can't determine upfront if the event is a custom event or not, so we have to\n\t\t\t// listen to both. If someone uses a custom event with the same name as a regular\n\t\t\t// browser event, this fires twice - we can't avoid that.\n\t\t\tthis.$$l[type] = this.$$l[type] || [];\n\t\t\tthis.$$l[type].push(listener);\n\t\t\tif (this.$$c) {\n\t\t\t\tconst unsub = this.$$c.$on(type, listener);\n\t\t\t\tthis.$$l_u.set(listener, unsub);\n\t\t\t}\n\t\t\tsuper.addEventListener(type, listener, options);\n\t\t}\n\n\t\tremoveEventListener(type, listener, options) {\n\t\t\tsuper.removeEventListener(type, listener, options);\n\t\t\tif (this.$$c) {\n\t\t\t\tconst unsub = this.$$l_u.get(listener);\n\t\t\t\tif (unsub) {\n\t\t\t\t\tunsub();\n\t\t\t\t\tthis.$$l_u.delete(listener);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tasync connectedCallback() {\n\t\t\tthis.$$cn = true;\n\t\t\tif (!this.$$c) {\n\t\t\t\t// We wait one tick to let possible child slot elements be created/mounted\n\t\t\t\tawait Promise.resolve();\n\t\t\t\tif (!this.$$cn || this.$$c) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tfunction create_slot(name) {\n\t\t\t\t\treturn () => {\n\t\t\t\t\t\tlet node;\n\t\t\t\t\t\tconst obj = {\n\t\t\t\t\t\t\tc: function create() {\n\t\t\t\t\t\t\t\tnode = element('slot');\n\t\t\t\t\t\t\t\tif (name !== 'default') {\n\t\t\t\t\t\t\t\t\tattr(node, 'name', name);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t/**\n\t\t\t\t\t\t\t * @param {HTMLElement} target\n\t\t\t\t\t\t\t * @param {HTMLElement} [anchor]\n\t\t\t\t\t\t\t */\n\t\t\t\t\t\t\tm: function mount(target, anchor) {\n\t\t\t\t\t\t\t\tinsert(target, node, anchor);\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\td: function destroy(detaching) {\n\t\t\t\t\t\t\t\tif (detaching) {\n\t\t\t\t\t\t\t\t\tdetach(node);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t};\n\t\t\t\t\t\treturn obj;\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\tconst $$slots = {};\n\t\t\t\tconst existing_slots = get_custom_elements_slots(this);\n\t\t\t\tfor (const name of this.$$s) {\n\t\t\t\t\tif (name in existing_slots) {\n\t\t\t\t\t\t$$slots[name] = [create_slot(name)];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tfor (const attribute of this.attributes) {\n\t\t\t\t\t// this.$$data takes precedence over this.attributes\n\t\t\t\t\tconst name = this.$$g_p(attribute.name);\n\t\t\t\t\tif (!(name in this.$$d)) {\n\t\t\t\t\t\tthis.$$d[name] = get_custom_element_value(name, attribute.value, this.$$p_d, 'toProp');\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Port over props that were set programmatically before ce was initialized\n\t\t\t\tfor (const key in this.$$p_d) {\n\t\t\t\t\tif (!(key in this.$$d) && this[key] !== undefined) {\n\t\t\t\t\t\tthis.$$d[key] = this[key]; // don't transform, these were set through JavaScript\n\t\t\t\t\t\tdelete this[key]; // remove the property that shadows the getter/setter\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.$$c = new this.$$ctor({\n\t\t\t\t\ttarget: this.shadowRoot || this,\n\t\t\t\t\tprops: {\n\t\t\t\t\t\t...this.$$d,\n\t\t\t\t\t\t$$slots,\n\t\t\t\t\t\t$$scope: {\n\t\t\t\t\t\t\tctx: []\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t\t// Reflect component props as attributes\n\t\t\t\tconst reflect_attributes = () => {\n\t\t\t\t\tthis.$$r = true;\n\t\t\t\t\tfor (const key in this.$$p_d) {\n\t\t\t\t\t\tthis.$$d[key] = this.$$c.$$.ctx[this.$$c.$$.props[key]];\n\t\t\t\t\t\tif (this.$$p_d[key].reflect) {\n\t\t\t\t\t\t\tconst attribute_value = get_custom_element_value(\n\t\t\t\t\t\t\t\tkey,\n\t\t\t\t\t\t\t\tthis.$$d[key],\n\t\t\t\t\t\t\t\tthis.$$p_d,\n\t\t\t\t\t\t\t\t'toAttribute'\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\tif (attribute_value == null) {\n\t\t\t\t\t\t\t\tthis.removeAttribute(this.$$p_d[key].attribute || key);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.setAttribute(this.$$p_d[key].attribute || key, attribute_value);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tthis.$$r = false;\n\t\t\t\t};\n\t\t\t\tthis.$$c.$$.after_update.push(reflect_attributes);\n\t\t\t\treflect_attributes(); // once initially because after_update is added too late for first render\n\n\t\t\t\tfor (const type in this.$$l) {\n\t\t\t\t\tfor (const listener of this.$$l[type]) {\n\t\t\t\t\t\tconst unsub = this.$$c.$on(type, listener);\n\t\t\t\t\t\tthis.$$l_u.set(listener, unsub);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.$$l = {};\n\t\t\t}\n\t\t}\n\n\t\t// We don't need this when working within Svelte code, but for compatibility of people using this outside of Svelte\n\t\t// and setting attributes through setAttribute etc, this is helpful\n\t\tattributeChangedCallback(attr, _oldValue, newValue) {\n\t\t\tif (this.$$r) return;\n\t\t\tattr = this.$$g_p(attr);\n\t\t\tthis.$$d[attr] = get_custom_element_value(attr, newValue, this.$$p_d, 'toProp');\n\t\t\tthis.$$c?.$set({ [attr]: this.$$d[attr] });\n\t\t}\n\n\t\tdisconnectedCallback() {\n\t\t\tthis.$$cn = false;\n\t\t\t// In a microtask, because this could be a move within the DOM\n\t\t\tPromise.resolve().then(() => {\n\t\t\t\tif (!this.$$cn && this.$$c) {\n\t\t\t\t\tthis.$$c.$destroy();\n\t\t\t\t\tthis.$$c = undefined;\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\n\t\t$$g_p(attribute_name) {\n\t\t\treturn (\n\t\t\t\tObject.keys(this.$$p_d).find(\n\t\t\t\t\t(key) =>\n\t\t\t\t\t\tthis.$$p_d[key].attribute === attribute_name ||\n\t\t\t\t\t\t(!this.$$p_d[key].attribute && key.toLowerCase() === attribute_name)\n\t\t\t\t) || attribute_name\n\t\t\t);\n\t\t}\n\t};\n}\n\n/**\n * @param {string} prop\n * @param {any} value\n * @param {Record<string, CustomElementPropDefinition>} props_definition\n * @param {'toAttribute' | 'toProp'} [transform]\n */\nfunction get_custom_element_value(prop, value, props_definition, transform) {\n\tconst type = props_definition[prop]?.type;\n\tvalue = type === 'Boolean' && typeof value !== 'boolean' ? value != null : value;\n\tif (!transform || !props_definition[prop]) {\n\t\treturn value;\n\t} else if (transform === 'toAttribute') {\n\t\tswitch (type) {\n\t\t\tcase 'Object':\n\t\t\tcase 'Array':\n\t\t\t\treturn value == null ? null : JSON.stringify(value);\n\t\t\tcase 'Boolean':\n\t\t\t\treturn value ? '' : null;\n\t\t\tcase 'Number':\n\t\t\t\treturn value == null ? null : value;\n\t\t\tdefault:\n\t\t\t\treturn value;\n\t\t}\n\t} else {\n\t\tswitch (type) {\n\t\t\tcase 'Object':\n\t\t\tcase 'Array':\n\t\t\t\treturn value && JSON.parse(value);\n\t\t\tcase 'Boolean':\n\t\t\t\treturn value; // conversion already handled above\n\t\t\tcase 'Number':\n\t\t\t\treturn value != null ? +value : value;\n\t\t\tdefault:\n\t\t\t\treturn value;\n\t\t}\n\t}\n}\n\n/**\n * @internal\n *\n * Turn a Svelte component into a custom element.\n * @param {import('./public.js').ComponentType} Component A Svelte component constructor\n * @param {Record<string, CustomElementPropDefinition>} props_definition The props to observe\n * @param {string[]} slots The slots to create\n * @param {string[]} accessors Other accessors besides the ones for props the component has\n * @param {boolean} use_shadow_dom Whether to use shadow DOM\n * @param {(ce: new () => HTMLElement) => new () => HTMLElement} [extend]\n */\nexport function create_custom_element(\n\tComponent,\n\tprops_definition,\n\tslots,\n\taccessors,\n\tuse_shadow_dom,\n\textend\n) {\n\tlet Class = class extends SvelteElement {\n\t\tconstructor() {\n\t\t\tsuper(Component, slots, use_shadow_dom);\n\t\t\tthis.$$p_d = props_definition;\n\t\t}\n\t\tstatic get observedAttributes() {\n\t\t\treturn Object.keys(props_definition).map((key) =>\n\t\t\t\t(props_definition[key].attribute || key).toLowerCase()\n\t\t\t);\n\t\t}\n\t};\n\tObject.keys(props_definition).forEach((prop) => {\n\t\tObject.defineProperty(Class.prototype, prop, {\n\t\t\tget() {\n\t\t\t\treturn this.$$c && prop in this.$$c ? this.$$c[prop] : this.$$d[prop];\n\t\t\t},\n\t\t\tset(value) {\n\t\t\t\tvalue = get_custom_element_value(prop, value, props_definition);\n\t\t\t\tthis.$$d[prop] = value;\n\t\t\t\tthis.$$c?.$set({ [prop]: value });\n\t\t\t}\n\t\t});\n\t});\n\taccessors.forEach((accessor) => {\n\t\tObject.defineProperty(Class.prototype, accessor, {\n\t\t\tget() {\n\t\t\t\treturn this.$$c?.[accessor];\n\t\t\t}\n\t\t});\n\t});\n\tif (extend) {\n\t\t// @ts-expect-error - assigning here is fine\n\t\tClass = extend(Class);\n\t}\n\tComponent.element = /** @type {any} */ (Class);\n\treturn Class;\n}\n\n/**\n * Base class for Svelte components. Used when dev=false.\n *\n * @template {Record<string, any>} [Props=any]\n * @template {Record<string, any>} [Events=any]\n */\nexport class SvelteComponent {\n\t/**\n\t * ### PRIVATE API\n\t *\n\t * Do not use, may change at any time\n\t *\n\t * @type {any}\n\t */\n\t$$ = undefined;\n\t/**\n\t * ### PRIVATE API\n\t *\n\t * Do not use, may change at any time\n\t *\n\t * @type {any}\n\t */\n\t$$set = undefined;\n\n\t/** @returns {void} */\n\t$destroy() {\n\t\tdestroy_component(this, 1);\n\t\tthis.$destroy = noop;\n\t}\n\n\t/**\n\t * @template {Extract<keyof Events, string>} K\n\t * @param {K} type\n\t * @param {((e: Events[K]) => void) | null | undefined} callback\n\t * @returns {() => void}\n\t */\n\t$on(type, callback) {\n\t\tif (!is_function(callback)) {\n\t\t\treturn noop;\n\t\t}\n\t\tconst callbacks = this.$$.callbacks[type] || (this.$$.callbacks[type] = []);\n\t\tcallbacks.push(callback);\n\t\treturn () => {\n\t\t\tconst index = callbacks.indexOf(callback);\n\t\t\tif (index !== -1) callbacks.splice(index, 1);\n\t\t};\n\t}\n\n\t/**\n\t * @param {Partial<Props>} props\n\t * @returns {void}\n\t */\n\t$set(props) {\n\t\tif (this.$$set && !is_empty(props)) {\n\t\t\tthis.$$.skip_bound = true;\n\t\t\tthis.$$set(props);\n\t\t\tthis.$$.skip_bound = false;\n\t\t}\n\t}\n}\n\n/**\n * @typedef {Object} CustomElementPropDefinition\n * @property {string} [attribute]\n * @property {boolean} [reflect]\n * @property {'String'|'Boolean'|'Number'|'Array'|'Object'} [type]\n */\n","// generated during release, do not modify\n\n/**\n * The current version, as set in package.json.\n *\n * https://svelte.dev/docs/svelte-compiler#svelte-version\n * @type {string}\n */\nexport const VERSION = '4.2.18';\nexport const PUBLIC_VERSION = '4';\n","import { PUBLIC_VERSION } from '../../../shared/version.js';\n\nif (typeof window !== 'undefined')\n\t// @ts-ignore\n\t(window.__svelte || (window.__svelte = { v: new Set() 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